Rémi Pierre Email and Phone Number
Rémi Pierre work email
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Rémi Pierre personal email
I'm a visual effect pipeline technical director with an artist background.I started as a generalist artist, moved to an FX artist position and finally moved to pipeline, thanks to that I have a really good understanding of the entire visual effects process.I love technical problem solving and helping people in need.I also enjoy working in really diverse working environment and meeting people with a different background.Specialties: VFX Pipeline, python development, code reviews, test driven development, general scripting, FX, maths, adaptable, working under tight schedules, pushing for better workflows.Fun fact about myself : I usually dress up on Friday (fancy Friday)
Sega
View- Website:
- sega.co.jp
- Employees:
- 1018
-
テクニカルアーティスト (Technical Artist)SegaShinjuku City, Tokyo, Jp -
Lead Pipeline DeveloperMegalis Vfx Sep 2022 - PresentShinjuku-Ku, Tokyo, Japan -
Senior Houdini DeveloperMethod Studios Mar 2021 - Nov 2022Vancouver, British Columbia, Canada -
Houdini Pipeline TdDigital Domain Aug 2019 - Mar 2021Vancouver, Canada AreaMoved to a Character FX pipeline TD position.Acts as Houdini support for both CFX and occasionally for FX.Learned overall CFX workflowImproves the general workflow of the cloth simulation within Houdini (mostly carbon)Helps artist creating a muscle/hair workflow sim using vellumCreated numerous tools : - A lot of helper nodes to create/automate simulation geometry for cloth - Retiming workflow for slow motion/high speed cloth simulations - Shot modeling tools for altering results after simulation (sculpting/delta workflow)Manages to keep productivity during a global pandemic while working from home.Main projects : - Black widow - Morbius -
Houdini Pipeline TdMethod Studios May 2018 - Aug 2019Vancouver, Canada AreaGeneral artist support/development for Houdini.Improved development skills. (git, test driven development, code reviews, better problem analysis, ...)Improved robustness of the Houdini pipeline (a lot of refactoring)Various tools created, examples : - Bridge between Houdini and Katana - Sequence based workflow for Houdini - FX USD overlay exporting - UI for an HDA database - Ticketing UIProjects : - Ford v Ferrari - Snowpiercer -
Technical Director (Fx)Digital Domain 3.0 Aug 2016 - May 2018Région De Vancouver, Canada- Changed my position for have more of a support / pipeline role.- General artist support FX / CFX- Learnt to work with SVN, GIT, and using coding conventions- Created Wedging tools for Houdini- Learnt to use Houdini engine- Created tools/optimized a layout import system- Created various QT-based applicationsFILM:The fate of the furiousThor:RagnarokAvengers infinity wars -
Fx ArtistDigital Domain 3.0 Oct 2014 - Aug 2016Région De Vancouver, Canada- Created / optimized a lot of Houdini tools for various shows- Mastered most of the simulation solutions- Became a trusted teamplayer within the FX teamFILM :PixelsFree state of JonesDeadpoolBeauty and the beastCOMMERCIAL :Rise of the tomb raider -
Fx ArtistImage Engine Design Inc. Jan 2014 - Sep 2014Région De Vancouver, Canada- Created a dozen show/studio based Houdini tools - Used various techniques : Volume / RBD / FLIP / cloth / wire / particle simulations- Polished overall Houdini skills- Worked on simultaneous shows at the same timeFILM :Child 44ChappieTeenage Mutant Ninja Turtles -
Fx ArtistDigital Domain May 2012 - Aug 2013Région De Vancouver, Canada- Created automated setups/tools for beam pistols (geometry, particles, fluid textures)- Worked closely with animation, lighting and comp for ~100 shots- Learned how to use Houdini and Digital domain’s pipeline tools- Used/created and updated various tools for space battleFILM :Ender's game -
Fx ArtistMpc Sep 2011 - May 2012London, United Kingdom- Created automated setups/tools for ground interaction (particles and rigid bodies)- W orked on a large amount of shots- Learned how to use Maya, MPC’s pipeline tools, Python and MEL- Was trusted by the whole team and leads- Enjoyed working with people coming from everywhere in the worldFILM :Prometheus -
GeneralistBuf Compagnie Sep 2008 - Jul 2011Paris, France- Learned the overall process of visual effects there- Worked on a lot of aspects of visual effects making. Rotoscopy, 3d tracking, animation, fx, lighting and compositing- Mastered internal BUF programs really quickly- Showed great skills in programming tools/pipeline using internal scripting- Experienced working under pressure and was able to maintain professionalism in stressful situationsFILM :2011 : The darkest hour2010-2011 : Thor2009-2010 : Adèle blanc-sec2009 : Enter the void2008 : History of flyingCOMMERCIALS :2010 : Total2009 : Carte noire2009 : Durex2008 : Canal "partie gratuite" 1 & 2All rounder digital artist specialized in FX. -
Rendering TdKfx Jul 2008 - Aug 2008Paris, FranceRendering TD on an architectural project.Had to setup a render farm, the pipeline of the rendering, network, teach colleagues how to use 3dsmax and VRAY. -
Motion GraphistNewplv Jan 2007 - Feb 2008Paris, FranceMotion graphist - Creating original contents for a lot of clients using mostly photoshop, illustrator and after effects.- Creating the commercial under narrow deadlines.- Dealing with clients that don't have any artistic view and understanding the point of their commercial.- Being creative under an "artistic director".
Rémi Pierre Skills
Rémi Pierre Education Details
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PoleiiidVisual Effects -
Iut CalaisComputer Sciences
Frequently Asked Questions about Rémi Pierre
What company does Rémi Pierre work for?
Rémi Pierre works for Sega
What is Rémi Pierre's role at the current company?
Rémi Pierre's current role is テクニカルアーティスト (Technical artist).
What is Rémi Pierre's email address?
Rémi Pierre's email address is rp****@****ain.com
What schools did Rémi Pierre attend?
Rémi Pierre attended Poleiiid, Iut Calais.
What are some of Rémi Pierre's interests?
Rémi Pierre has interest in Music, Computer Graphics, Art, Cinema.
What skills is Rémi Pierre known for?
Rémi Pierre has skills like Visual Effects, Maya, Fx, After Effects, Film, 3d Studio Max, Photoshop, Dynamics, Rendering, Python, Scripting, Nuke.
Who are Rémi Pierre's colleagues?
Rémi Pierre's colleagues are Yukari Allart, Emi Sasaki, Tsvetan Georgiev, 池内英夫, Dilek Akın, Reggie Elmore, Masahiro Ito.
Not the Rémi Pierre you were looking for?
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Rémi St-Pierre
Human Resources Director At Chibougamau Diamond Drilling Ltd | Candidat Au MbaChibougamau, Qc1td.com -
Rémi PIERRE
Ingénieur En Expérimentation Et Instrumentation Biologique Chez Cnrs - Centre National De La Recherche ScientifiqueChâtenay-Malabry1cnrs.fr
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