Rémi Pierre

Rémi Pierre Email and Phone Number

テクニカルアーティスト (Technical artist) @ SEGA
Shinjuku City, Tokyo, JP
Rémi Pierre's Location
Shinjuku-ku, Tokyo, Japan, Japan
Rémi Pierre's Contact Details

Rémi Pierre personal email

n/a
About Rémi Pierre

I'm a visual effect pipeline technical director with an artist background.I started as a generalist artist, moved to an FX artist position and finally moved to pipeline, thanks to that I have a really good understanding of the entire visual effects process.I love technical problem solving and helping people in need.I also enjoy working in really diverse working environment and meeting people with a different background.Specialties: VFX Pipeline, python development, code reviews, test driven development, general scripting, FX, maths, adaptable, working under tight schedules, pushing for better workflows.Fun fact about myself : I usually dress up on Friday (fancy Friday)

Rémi Pierre's Current Company Details
SEGA

Sega

View
テクニカルアーティスト (Technical artist)
Shinjuku City, Tokyo, JP
Website:
sega.co.jp
Employees:
1018
Rémi Pierre Work Experience Details
  • Sega
    テクニカルアーティスト (Technical Artist)
    Sega
    Shinjuku City, Tokyo, Jp
  • Megalis Vfx
    Lead Pipeline Developer
    Megalis Vfx Sep 2022 - Present
    Shinjuku-Ku, Tokyo, Japan
  • Method Studios
    Senior Houdini Developer
    Method Studios Mar 2021 - Nov 2022
    Vancouver, British Columbia, Canada
  • Digital Domain
    Houdini Pipeline Td
    Digital Domain Aug 2019 - Mar 2021
    Vancouver, Canada Area
    Moved to a Character FX pipeline TD position.Acts as Houdini support for both CFX and occasionally for FX.Learned overall CFX workflowImproves the general workflow of the cloth simulation within Houdini (mostly carbon)Helps artist creating a muscle/hair workflow sim using vellumCreated numerous tools : - A lot of helper nodes to create/automate simulation geometry for cloth - Retiming workflow for slow motion/high speed cloth simulations - Shot modeling tools for altering results after simulation (sculpting/delta workflow)Manages to keep productivity during a global pandemic while working from home.Main projects : - Black widow - Morbius
  • Method Studios
    Houdini Pipeline Td
    Method Studios May 2018 - Aug 2019
    Vancouver, Canada Area
    General artist support/development for Houdini.Improved development skills. (git, test driven development, code reviews, better problem analysis, ...)Improved robustness of the Houdini pipeline (a lot of refactoring)Various tools created, examples : - Bridge between Houdini and Katana - Sequence based workflow for Houdini - FX USD overlay exporting - UI for an HDA database - Ticketing UIProjects : - Ford v Ferrari - Snowpiercer
  • Digital Domain 3.0
    Technical Director (Fx)
    Digital Domain 3.0 Aug 2016 - May 2018
    Région De Vancouver, Canada
    - Changed my position for have more of a support / pipeline role.- General artist support FX / CFX- Learnt to work with SVN, GIT, and using coding conventions- Created Wedging tools for Houdini- Learnt to use Houdini engine- Created tools/optimized a layout import system- Created various QT-based applicationsFILM:The fate of the furiousThor:RagnarokAvengers infinity wars
  • Digital Domain 3.0
    Fx Artist
    Digital Domain 3.0 Oct 2014 - Aug 2016
    Région De Vancouver, Canada
    - Created / optimized a lot of Houdini tools for various shows- Mastered most of the simulation solutions- Became a trusted teamplayer within the FX teamFILM :PixelsFree state of JonesDeadpoolBeauty and the beastCOMMERCIAL :Rise of the tomb raider
  • Image Engine Design Inc.
    Fx Artist
    Image Engine Design Inc. Jan 2014 - Sep 2014
    Région De Vancouver, Canada
    - Created a dozen show/studio based Houdini tools - Used various techniques : Volume / RBD / FLIP / cloth / wire / particle simulations- Polished overall Houdini skills- Worked on simultaneous shows at the same timeFILM :Child 44ChappieTeenage Mutant Ninja Turtles
  • Digital Domain
    Fx Artist
    Digital Domain May 2012 - Aug 2013
    Région De Vancouver, Canada
    - Created automated setups/tools for beam pistols (geometry, particles, fluid textures)- Worked closely with animation, lighting and comp for ~100 shots- Learned how to use Houdini and Digital domain’s pipeline tools- Used/created and updated various tools for space battleFILM :Ender's game
  • Mpc
    Fx Artist
    Mpc Sep 2011 - May 2012
    London, United Kingdom
    - Created automated setups/tools for ground interaction (particles and rigid bodies)- W orked on a large amount of shots- Learned how to use Maya, MPC’s pipeline tools, Python and MEL- Was trusted by the whole team and leads- Enjoyed working with people coming from everywhere in the worldFILM :Prometheus
  • Buf Compagnie
    Generalist
    Buf Compagnie Sep 2008 - Jul 2011
    Paris, France
    - Learned the overall process of visual effects there- Worked on a lot of aspects of visual effects making. Rotoscopy, 3d tracking, animation, fx, lighting and compositing- Mastered internal BUF programs really quickly- Showed great skills in programming tools/pipeline using internal scripting- Experienced working under pressure and was able to maintain professionalism in stressful situationsFILM :2011 : The darkest hour2010-2011 : Thor2009-2010 : Adèle blanc-sec2009 : Enter the void2008 : History of flyingCOMMERCIALS :2010 : Total2009 : Carte noire2009 : Durex2008 : Canal "partie gratuite" 1 & 2All rounder digital artist specialized in FX.
  • Kfx
    Rendering Td
    Kfx Jul 2008 - Aug 2008
    Paris, France
    Rendering TD on an architectural project.Had to setup a render farm, the pipeline of the rendering, network, teach colleagues how to use 3dsmax and VRAY.
  • Newplv
    Motion Graphist
    Newplv Jan 2007 - Feb 2008
    Paris, France
    Motion graphist - Creating original contents for a lot of clients using mostly photoshop, illustrator and after effects.- Creating the commercial under narrow deadlines.- Dealing with clients that don't have any artistic view and understanding the point of their commercial.- Being creative under an "artistic director".

Rémi Pierre Skills

Visual Effects Maya Fx After Effects Film 3d Studio Max Photoshop Dynamics Rendering Python Scripting Nuke Fluids Particles Vray Mel Pyqt Pipeline Management Volumetric Otl Svn Git Houdini Mantra User Interface Design Technical Support

Rémi Pierre Education Details

  • Poleiiid
    Poleiiid
    Visual Effects
  • Iut Calais
    Iut Calais
    Computer Sciences

Frequently Asked Questions about Rémi Pierre

What company does Rémi Pierre work for?

Rémi Pierre works for Sega

What is Rémi Pierre's role at the current company?

Rémi Pierre's current role is テクニカルアーティスト (Technical artist).

What is Rémi Pierre's email address?

Rémi Pierre's email address is rp****@****ain.com

What schools did Rémi Pierre attend?

Rémi Pierre attended Poleiiid, Iut Calais.

What are some of Rémi Pierre's interests?

Rémi Pierre has interest in Music, Computer Graphics, Art, Cinema.

What skills is Rémi Pierre known for?

Rémi Pierre has skills like Visual Effects, Maya, Fx, After Effects, Film, 3d Studio Max, Photoshop, Dynamics, Rendering, Python, Scripting, Nuke.

Who are Rémi Pierre's colleagues?

Rémi Pierre's colleagues are Yukari Allart, Emi Sasaki, Tsvetan Georgiev, 池内英夫, Dilek Akın, Reggie Elmore, Masahiro Ito.

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