Taylor Smith Email and Phone Number
Taylor Smith work email
- Valid
Taylor Smith personal email
- Valid
Taylor Smith is a Senior Mobile and Web App Developer with 9+ years experience. Currently focused on JavaScript/Typescript, Swift, and AR. Dart/Flutter and Go are other favorites. at Ed Farm. She possess expertise in maya, mel, cinematics, video games, lighting and 45 more skills. Colleagues describe her as "Taylor joined the lighting team early during Epic Mickey2 pre-production. Taylor was hired as a Lighting Artist but I quickly discovered in addition to his lighting skills he had a passion for solving technical challenges. Through extensive testing he discovered a rendering error that caused image posterization and contributed to very poor final image quality. After this rendering error was resolved the quality of the game improved. Great lighting abilities, technical skills, and strong problem solving made Taylor in invaluable member of the lighting team. There were MANY occasions when schedules would change and it was necessary for Taylor and myself to work late. When these situations arose Taylor would reply with a positive attitude "Whatever it takes.""
Ed Farm
View- Website:
- edfarm.org
- Employees:
- 15
-
Senior DeveloperEd Farm Aug 2021 - PresentBirmingham, Alabama, United States -
Instructor - Pathways ProgramEd Farm Jan 2020 - May 2022Birmingham, Alabama, United StatesLed instruction for Ed Farm's Pathways Program, teaching both new developers and those with some experience how to build iOS apps with Swift. The course works through the basics of the Swift language and into UIKit as the course progresses. Created interactive course materials to illustrate the course curriculum in a different way than a traditional slide/demo style in an effort to engage the participants in new ways. Transitioned to online, video-based education in March 2020 in response to COVID-19. -
Mobile And Web App DeveloperMotionmobs Apr 2014 - Aug 2021Birmingham, Alabama Area -
Ios Developer/DesignerBetter Than Yesterday App Oct 2013 - Apr 2014• Designed and developed the Better Than Yesterday iOS app over the course of two months with the goal of learning the development process for iOS. The timeline was tight, as the goal was to release the goal tracking app prior to the new year in hopes of reaching users that are looking for something to assist in keeping their New Year's Resolutions on track.• Utilized Core Data to manage the Goals and Checkins for the app, which provided an opportunity to learn about some of the more advanced features of the iOS API while being a natural fit for the data model.• Designed custom views to provide a unique look and feel to the app in various places, improving upon the base offerings from the iOS library.
-
Lighting ArtistCarbine Studios Apr 2013 - Mar 2014Orange County, California Area• Contributed lighting to much of WildStar, including dozens of interiors, large exterior spaces, and cinematics. • Created and adjusted sky and fog setups using proprietary tools to achieve the desired look and feel of the world of WildStar. • Used Softimage to adjust geometry for interiors to add vertex shading based occlusion.
-
Lighting ArtistJunction Point Studios Jul 2011 - Jan 2013Austin, Tx• Lit numerous levels of Epic Mickey 2 for Wii, XBox 360, and PS3 platforms.• Dealt with numerous technical issues during the polish and bug fixing stages of production, primarily dealing with the limitations of vertex shading and lighting.• Investigated and developed techniques for the XBox 360 and PS3 lighting pipeline, including the process we used to directly port much of the lighting from the Wii version to the other consoles.• Contributed to early phases of effects art for the game, constructing placeholder effects to flesh out the game prior to polish.• Worked with materials, effects, lighting and Kismet in Unreal for various prototypes for future projects at Junction Point.
-
Finishing ArtistBlizzard Entertainment Oct 2006 - Sep 2010Lighting, Rendering, and Compositing for Blizzard CinematicsProjects:World of Warcraft: CataclysmStarCraft 2: Wings of LibertyWorld of Warcraft: Wrath of the Lich KingStarCraft 2: Building a Better Marine Announcement Trailer• Developed and supported numerous tools using MEL for the Cinematics finishing team’s lighting and rendering work, including tools to handle repetitive Maya tasks for the Cinematics in-house batch management tool which required a blend of both Python and MEL• Developed a solution utilizing readily available RenderMan LightAdaptor nodes that allowed artists to rapidly switch between light sets visible in their renders• Constructed special purpose shaders for use in shots where needed and when production constraints limited the development of a shader upstream in the pipeline• Utilized my previous RenderMan experience and knowledge to support artists and supply solutions during the Cinematics transition from 3D Studio Max to Maya and RenderMan as the primary toolset in Spring 2007• Dissected a large, complex model with an extreme rendering memory footprint toenable lighting and rendering in pieces with successful post-render compositing -
Rendering & Optimization TdPixar Animation Studios Jan 2005 - Mar 2006• Managed numerous shots at any one time, organizing render submissions to maintain high throughput while checking quality of renders prior to presentation to the director• Optimized shots through removal of offscreen geometry, greatly reducing pre-render calculation time, often by hours per frame• Managed several Picture-in-Picture shots, which required organization and handling of numerous small renders prior to using these pre-renders in the final output• Light composite fixing on shots in Shake where an issue could be managed more efficiently there than by having to send it to another department to handle the solution
Taylor Smith Skills
Taylor Smith Education Details
Frequently Asked Questions about Taylor Smith
What company does Taylor Smith work for?
Taylor Smith works for Ed Farm
What is Taylor Smith's role at the current company?
Taylor Smith's current role is Senior Mobile and Web App Developer with 9+ years experience. Currently focused on JavaScript/Typescript, Swift, and AR. Dart/Flutter and Go are other favorites..
What is Taylor Smith's email address?
Taylor Smith's email address is ts****@****ail.com
What schools did Taylor Smith attend?
Taylor Smith attended Savannah College Of Art And Design, Savannah College Of Art And Design.
What skills is Taylor Smith known for?
Taylor Smith has skills like Maya, Mel, Cinematics, Video Games, Lighting, Game Development, Compositing, Animation, 3d Studio Max, Game Design, Shaders, Renderman.
Who are Taylor Smith's colleagues?
Taylor Smith's colleagues are Jeremiah Cheatham, Brittany Hollis, Kiah Dozier, Brittany Wade, Eds, Abni Barillas, Pilar Ramos, Latoria Foy.
Not the Taylor Smith you were looking for?
-
Taylor Smith
Atlanta, Ga -
Taylor Smith
Greater Boston1dragonflycommerce.com -
Taylor Smith
Denver, Co3us.ibm, costar.com, airdna.co -
-
Taylor Smith
Nashville, Tn5monogramhealthcare.com, mynexuscare.com, gmail.com, regionalcare.net, regionalcare.net5 +161527XXXXX
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial