Taylor Smith Email & Phone Number
@edfarm.org
LinkedIn matched
Who is Taylor Smith? Overview
A concise factual answer block for searchers comparing this professional profile.
Taylor Smith is listed as Senior Mobile and Web App Developer with 9+ years experience. Currently focused on JavaScript/Typescript, Swift, and AR. Dart/Flutter and Go are other favorites. at Ed Farm, a with 15 employees, based in Birmingham, Alabama, United States. AeroLeads shows a work email signal at edfarm.org and a matched LinkedIn profile for Taylor Smith.
Taylor Smith previously worked as Senior Developer at Ed Farm and Instructor - Pathways Program at Ed Farm. Taylor Smith holds Ma from Savannah College Of Art And Design.
Email format at Ed Farm
This section adds company-level context without repeating Taylor Smith's masked contact details.
AeroLeads found 1 current-domain work email signal for Taylor Smith. Compare company email patterns before reaching out.
About Taylor Smith
Taylor Smith is a Senior Mobile and Web App Developer with 9+ years experience. Currently focused on JavaScript/Typescript, Swift, and AR. Dart/Flutter and Go are other favorites. at Ed Farm. She possess expertise in maya, mel, cinematics, video games, lighting and 45 more skills. Colleagues describe her as "Taylor joined the lighting team early during Epic Mickey2 pre-production. Taylor was hired as a Lighting Artist but I quickly discovered in addition to his lighting skills he had a passion for solving technical challenges. Through extensive testing he discovered a rendering error that caused image posterization and contributed to very poor final image quality. After this rendering error was resolved the quality of the game improved. Great lighting abilities, technical skills, and strong problem solving made Taylor in invaluable member of the lighting team. There were MANY occasions when schedules would change and it was necessary for Taylor and myself to work late. When these situations arose Taylor would reply with a positive attitude "Whatever it takes.""
Listed skills include Maya, Mel, Cinematics, Video Games, and 46 others.
Taylor Smith's current company
Company context helps verify the profile and gives searchers a useful next step.
Taylor Smith work experience
A career timeline built from the work history available for this profile.
Instructor - Pathways Program
Led instruction for Ed Farm's Pathways Program, teaching both new developers and those with some experience how to build iOS apps with Swift. The course works through the basics of the Swift language and into UIKit as the course progresses. Created interactive course materials to illustrate the course curriculum in a different way than a traditional slide/demo style in an effort to engage the participants in new ways. Transitioned to online, video-based education in March 2020 in response to COVID-19.
Mobile And Web App Developer
Ios Developer/Designer
• Designed and developed the Better Than Yesterday iOS app over the course of two months with the goal of learning the development process for iOS. The timeline was tight, as the goal was to release the goal tracking app prior to the new year in hopes of reaching users that are looking for something to assist in keeping their New Year's Resolutions on track.• Utilized Core Data to manage the Goals and Checkins for the app, which provided an opportunity to learn about some of the more advanced features of the iOS API while being a natural fit for the data model.• Designed custom views to provide a unique look and feel to the app in various places, improving upon the base offerings from the iOS library.
Lighting Artist
• Contributed lighting to much of WildStar, including dozens of interiors, large exterior spaces, and cinematics. • Created and adjusted sky and fog setups using proprietary tools to achieve the desired look and feel of the world of WildStar. • Used Softimage to adjust geometry for interiors to add vertex shading based occlusion.
Lighting Artist
• Lit numerous levels of Epic Mickey 2 for Wii, XBox 360, and PS3 platforms.• Dealt with numerous technical issues during the polish and bug fixing stages of production, primarily dealing with the limitations of vertex shading and lighting.• Investigated and developed techniques for the XBox 360 and PS3 lighting pipeline, including the process we used to directly port much of the lighting from the Wii version to the other consoles.• Contributed to early phases of effects art for the game, constructing placeholder effects to flesh out the game prior to polish.• Worked with materials, effects, lighting and Kismet in Unreal for various prototypes for future projects at Junction Point.
Finishing Artist
Lighting, Rendering, and Compositing for Blizzard CinematicsProjects:World of Warcraft: CataclysmStarCraft 2: Wings of LibertyWorld of Warcraft: Wrath of the Lich KingStarCraft 2: Building a Better Marine Announcement Trailer• Developed and supported numerous tools using MEL for the Cinematics finishing team’s lighting and rendering work, including tools to handle repetitive Maya tasks for the Cinematics in-house batch management tool which required a blend of both Python and MEL• Developed a solution utilizing readily available RenderMan LightAdaptor nodes that allowed artists to rapidly switch between light sets visible in their renders• Constructed special purpose shaders for use in shots where needed and when production constraints limited the development of a shader upstream in the pipeline• Utilized my previous RenderMan experience and knowledge to support artists and supply solutions during the Cinematics transition from 3D Studio Max to Maya and RenderMan as the primary toolset in Spring 2007• Dissected a large, complex model with an extreme rendering memory footprint toenable lighting and rendering in pieces with successful post-render compositing
Rendering & Optimization Td
• Managed numerous shots at any one time, organizing render submissions to maintain high throughput while checking quality of renders prior to presentation to the director• Optimized shots through removal of offscreen geometry, greatly reducing pre-render calculation time, often by hours per frame• Managed several Picture-in-Picture shots, which required organization and handling of numerous small renders prior to using these pre-renders in the final output• Light composite fixing on shots in Shake where an issue could be managed more efficiently there than by having to send it to another department to handle the solution
Colleagues at Ed Farm
Other employees you can reach at edfarm.org. View company contacts for 15 employees →
Robert Norwood
Colleague at Ed FarmAtlanta, Georgia, United States
View →
JC
Jeremiah Cheatham
Colleague at Ed FarmBirmingham, Alabama, United States
View →
PR
Pilar Ramos
Colleague at Ed FarmAtlanta Metropolitan Area, United States
View →
ER
Emma Rose Courington, Cnp
Colleague at Ed FarmAdamsville, Alabama, United States
View →
MC
Madison Cooper, M.Ed
Colleague at Ed FarmBirmingham, Alabama, United States
View →
BH
Brittany Hollis
Colleague at Ed FarmBirmingham, Alabama, United States
View →
LM
Layla Moore
Colleague at Ed FarmTuskegee Institute, Alabama, United States
View →
TK
Tay'Jah Kyles
Colleague at Ed FarmAtlanta, Georgia, United States
View →
BJ
Burgess Jeffries
Colleague at Ed FarmBirmingham, Alabama, United States
View →
AB
Abni Barillas
Colleague at Ed FarmBirmingham, Alabama, United States
View →
Taylor Smith education
Frequently asked questions about Taylor Smith
Quick answers generated from the profile data available on this page.
What company does Taylor Smith work for?
Taylor Smith works for Ed Farm.
What is Taylor Smith's role at Ed Farm?
Taylor Smith is listed as Senior Mobile and Web App Developer with 9+ years experience. Currently focused on JavaScript/Typescript, Swift, and AR. Dart/Flutter and Go are other favorites. at Ed Farm.
What is Taylor Smith's email address?
AeroLeads has found 1 work email signal at @edfarm.org for Taylor Smith at Ed Farm.
Where is Taylor Smith based?
Taylor Smith is based in Birmingham, Alabama, United States while working with Ed Farm.
What companies has Taylor Smith worked for?
Taylor Smith has worked for Ed Farm, Motionmobs, Better Than Yesterday App, Carbine Studios, and Junction Point Studios.
Who are Taylor Smith's colleagues at Ed Farm?
Taylor Smith's colleagues at Ed Farm include Robert Norwood, Jeremiah Cheatham, Pilar Ramos, Emma Rose Courington, Cnp, and Madison Cooper, M.Ed.
How can I contact Taylor Smith?
You can use AeroLeads to view verified contact signals for Taylor Smith at Ed Farm, including work email, phone, and LinkedIn data when available.
What schools did Taylor Smith attend?
Taylor Smith holds Ma from Savannah College Of Art And Design.
What skills is Taylor Smith known for?
Taylor Smith is listed with skills including Maya, Mel, Cinematics, Video Games, Lighting, Game Development, Compositing, and Animation.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Taylor Smith you were looking for.
View similar profiles