Roy Matos Email & Phone Number
@vcentertainment.com
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Who is Roy Matos? Overview
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Roy Matos is listed as Senior XDev Animator at Insomniac Games, a with 537 employees, based in San Diego, California, United States. AeroLeads shows a work email signal at vcentertainment.com and a matched LinkedIn profile for Roy Matos.
Roy Matos previously worked as Animator at Frame Machine and Senior Animator at Sony Interactive Entertainment. Roy Matos holds Master’S Degree, Ms, Interactive Entertainment - Art Track - Animation from Florida Interactive Entertainment Academy.
Email format at Insomniac Games
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AeroLeads found 1 current-domain work email signal for Roy Matos. Compare company email patterns before reaching out.
About Roy Matos
* Software experience with Autodesk Maya, MotionBuilder, Vicon Blade, Optitrack, and Unreal Engine 4* Highly knowledgeable on pipeline creation and programs that allow for day-of creative troubleshooting* Creating stylized and realistic hand-keyed animation, motion capture cleanup, tool design, and on-set motion capture direction* Optimizing pipelines in the effort of creating and capturing engaging narrative performances* Pushing the limits of technology in the effort of bettering workflows and overall asset deliverySoftware:Autodesk MayaMotionBuilderVicon BladeMotive OptitrackAdobe Master Suite (Illustrator, Photoshop, Premiere, After Effects)Quick to learn new tools & proprietary engines
Listed skills include Character Animation, Animation, Photoshop, Maya, and 23 others.
Roy Matos's current company
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Roy Matos work experience
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Role listed
Senior Animator
Projects:The Callisto ProtocolUnreleasedCancelled PixelOpus project* Responsible for scene assembly, motion edit, and first-pass animations for cutscenes* Animated characters, props, and vehicles for cinematics, using keyframe animation and motion capture data* Iterated with directors and fellow animators to address feedback and improve animations.
Lead Animator
Projects:WWE 2K22, WWE 2K20* Developed new camera language design, taking advantage of better shot composition and flow, pushing for a more cinematic style that "steps out of the audience" to showcase WWE Superstars* Led internal campaign to improve visual style of cinematics through enhanced cameras, better team direction of body performance, prioritizing Superstar accuracy, and challenging team to meet new bar for facial animation quality* Hand Key Animated cameras in the effort of emulating live event camera operators, while making decisions on how best to convey story beats and character moments* Collaborated with Design & Engineering to improve animation creation and implementation workflows* Responsible for learning proprietary animation system and teaching the gameplay animation team* Integrated and cleaned up motion-capture, melee-combat, animations for impactful visual quality
Motion Capture Stage Technician Ii
* Ensured the technical needs and acquisition goals were met for WWE2K dev team as on-set AD* Designed, pitched and implemented a suite of realtime tools that allowed for quick loading and visualization of realtime assets* Operated as the lead realtime tech on 2K's highest-profile cinematic shoots, responsibilities included - Constrain virtual cameras to match physical camera lens/aperture etc, and wirelessly transmit those views back to DP - Ensuring all sets were built properly and to scale. Add props and set pieces on the fly to match the Director's vision - Build and properly retarget all characters and props and stream to both MotionBuilder and Unreal EngineProjects:Marvel's Midnight SunsMafia: Definitive EditionPGA Tour 2K21Cancelled Hangar 13 Project ("Volt")WWE 2K20 (Motion Capture Assistant Director)NBA 2K20WWE 2K19 (Motion Capture Assistant Director)NBA 2K19Mafia 3 DLC- Stones Unturned- Sign of the TimesXCOM 2 DLC- War of the ChosenWWE 2K18NBA 2K18
Motion Capture Stage Technician
Art Manager / Animator / Co Owner
* Manage client relations and maintain constant line of communication between artist(s) and client* Schedule deadlines and dailies for artists that are outsourced and/or working remotely* Maintain website, ensuring artists' portfolio images & contact information is up-to-date
Animator
* Developed vehicle & NPC animations for KSC 360 Expedition and first-person & NPC animations for Edge of Home* Built the corresponding rigs for Lunar Rover (Edge of Home) & astronaut rig (KSC 360 & Edge of Home)
Lead Animator / Technical Animator
* Animated 300+ unique, keyframed, clips of gameplay animation for bipeds and creatures* Corresponded closely with the programming team to ensure smooth animation integration* Wrote mel scripts to quickly & effortlessly export all animation into Unreal Engine 4* Created shared skeleton system for all human characters & unique rigs for animals
Colleagues at Insomniac Games
Other employees you can reach at insomniacgames.com. View company contacts for 537 employees →
Samuel Stallworth
Colleague at Insomniac GamesSan Diego, California, United States
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Patrick Martinez
Colleague at Insomniac GamesVista, California, United States
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Akshai Ajit
Colleague at Insomniac GamesRedondo Beach, California, United States
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MT
Marissa Torrison
Colleague at Insomniac GamesChampaign, Illinois, United States
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Sam R.
Colleague at Insomniac GamesRaleigh-Durham-Chapel Hill Area, United States
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BP
Billy Parmenter
Colleague at Insomniac GamesAustin, Texas, United States
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GC
Glenda Chavez
Colleague at Insomniac GamesWest Chicago, Illinois, United States
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AG
Alyssa Galindo
Colleague at Insomniac GamesLos Angeles, California, United States
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Margaret Ting
Colleague at Insomniac GamesSan Jose, California, United States
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NJ
Nicholas Jackson
Colleague at Insomniac GamesHuntington Beach, California, United States
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Roy Matos education
Master’S Degree, Ms, Interactive Entertainment - Art Track - Animation
Bachelor Of Fine Arts (B.F.A.), Computer Art & Design With A Specialization In Animation
Frequently asked questions about Roy Matos
Quick answers generated from the profile data available on this page.
What company does Roy Matos work for?
Roy Matos works for Insomniac Games.
What is Roy Matos's role at Insomniac Games?
Roy Matos is listed as Senior XDev Animator at Insomniac Games.
What is Roy Matos's email address?
AeroLeads has found 1 work email signal at @vcentertainment.com for Roy Matos at Insomniac Games.
Where is Roy Matos based?
Roy Matos is based in San Diego, California, United States while working with Insomniac Games.
What companies has Roy Matos worked for?
Roy Matos has worked for Insomniac Games, Frame Machine, Sony Interactive Entertainment, Visual Concepts, and 2K.
Who are Roy Matos's colleagues at Insomniac Games?
Roy Matos's colleagues at Insomniac Games include Samuel Stallworth, Patrick Martinez, Akshai Ajit, Marissa Torrison, and Sam R..
How can I contact Roy Matos?
You can use AeroLeads to view verified contact signals for Roy Matos at Insomniac Games, including work email, phone, and LinkedIn data when available.
What schools did Roy Matos attend?
Roy Matos holds Master’S Degree, Ms, Interactive Entertainment - Art Track - Animation from Florida Interactive Entertainment Academy.
What skills is Roy Matos known for?
Roy Matos is listed with skills including Character Animation, Animation, Photoshop, Maya, Video Editing, Game Design, Illustrator, and Character Rigging.
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