Ryan Conlon

Ryan Conlon Email and Phone Number

Engineering Technical Lead at Amira Learning @ Amira Learning
san francisco, california, united states
Ryan Conlon's Location
Sachse, Texas, United States, United States
Ryan Conlon's Contact Details

Ryan Conlon personal email

n/a
About Ryan Conlon

I have been a Software Engineer for over 20 years. I have been a part of a wide variety of projects including desktop applications, web-based applications, database management, modeling and simulation, visualization, automated build environments, and AAA Xbox360 and Playstation 3 games.I have a passion for programming. I am a versatile, adaptable, committed, hard-working, loyal and trustworthy person. I am not only self-motivated, but I thrive in a team environment as well. I always keep a positive attitude and hold myself to a very high standard of excellence. I feel that I would be a tremendous asset to any team.Specialties: Team Management/MentoringC/C++User InterfaceVisualizationGameplayPrior DOD Secret ClearancePrior TS SCI Clearance

Ryan Conlon's Current Company Details
Amira Learning

Amira Learning

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Engineering Technical Lead at Amira Learning
san francisco, california, united states
Employees:
22
Ryan Conlon Work Experience Details
  • Amira Learning
    Engineering Technical Lead
    Amira Learning Jun 2024 - Present
    - Position change due to Corporate Merger between Amira Learning and Istation- Microlessons Team Lead: Full-stack development team, Work with Principal and Test Lead to develop triage, testing and release plan, Coordinate dependencies across application stack, Identify risks and roadblocks and determine steps to mitigate in order to keep development team running smoothly- Led and completed successful launch of new Microlearning Product- Serve as owner of new Student Inbox initiative- Subject Matter Expert for Legacy Student Content and Technology
  • Istation
    Software Engineering Manager
    Istation Jan 2022 - Jun 2024
    - Manage and mentor 2 teams of engineers of varying experience levels: perform monthly 1on1s, provide career advice, monitor performance and manage improvement plans, all while maintaining a positive and encouraging work environment- Guided teams from proprietary technology to web development with no prior experience in the technology: provided skill-appropriate tasks to aid in learning quickly, provided learning materials and established training plan, transition was highly successful- Serve as Technical Director for student product development and deployment: manage development plan, provide task requirements, manage daily standups, coordinate with product owner and customer-facing teams to balance product needs with engineering needs, established development practices such as peer reviews, coding standards, and testing policies, manage release pipeline and coordinate deployment for all environments- Directed application transition from native to browser technology, porting application to Web Assembly, coordinating timelines with customer-facing teams, and developing the rollout plan- Provided technical direction of development of next-generation data-driven content: provided creative and technical vision for the product design, managed development team, provided vision for release pipeline, and established effective contingencies to handle delayed external dependencies- Skilled in risk assessment: able to predict areas of potential risk ahead of time and provide a contingency plan to mitigate possible outcomes- Skilled in long-term planning and vision: able to create technical roadmap and development plan, able to recognize external dependencies and establish communication with external parties- Responsible for hiring additional manager to take over one of my teams: created interview agenda, led panel interviews, provided feedback to recruiters and VP supervisor- Member of Architecture Steering Committee
  • Istation
    Lead Software Engineer
    Istation Jan 2019 - Jan 2022
    Dallas, Texas, United States
    - Lead Tools Engineer: Primary engineer responsible for all internal tool development, direction, and delivery- Led small team of tools developers by providing tasking, development strategy, and coding assistance. - Authoring Tool: Improved Internal File browser: added filtering and project favorites, new quick actions, background file status, new toolbars and icons- Authoring Tool: Improved Log view: added coloring for errors and warnings, improved details of log messages, improved performance, and many bug fixes- Authoring Tool: Added new Build toolbar to support new content pipeline release process- Authoring Tool: Added new command line parameters to support new App Launcher - Became Subject Matter Expert within the organization for internal tools by providing technical support to the creative team and technical direction as a representative of the engineer department- As part of a team of lead engineers, participated in the establishment of a new content production pipeline that improved data integrity, reduced scope of defects, and reduced costs to the organization significantly.- Led team of engineers in technology discovery process to decide the technology we would use for next-generation content. Was able to provide effective tasks and projects to thoroughly evaluate multiple avenues of possibility. Ultimately, I was able to convince leadership that Unity was the best choice by providing sound data and a clear presentation of the team's research. - Provided Leadership and guidance for product releases- Provided technical direction for the direction of new products and services- Participated in hiring process: led and organized panel interviews, provided feedback to hiring manager- Member of Culture Club Committee. Organized company fantasy football league(s). Planned company game nights
  • Istation
    Senior Software Engineer
    Istation Jun 2015 - Jan 2019
    Dallas/Fort Worth Area
    - Authoring Tool: Designed and developed Pin Connection drag and drop interface- Authoring Tool: Made various improvements to timeline control, including new timeline elements, performance and rendering improvements, new bezier curve types, improved script integration, and many bug fixes- Authoring Tool: Made various improvements to multi-line edit tool: font properties floating toolbar, draggable window, improved keyboard and carat navigation, and many bug fixes- Authoring Tool: Made various improvements to scene graph: performance improvements and new status icons, and many bug fixes- Authoring Tool: Redesigned all existing icons and created new icons to improve the cohesiveness and consistency of the tool design- MyPal: made various improvements to palette generation tool: improved iconography, improved file browser, improved image and palette preview area (zoom/pan, background checkerboard, palette modes) and many bug fixes- Helped establish new release process which reduced release confusion by using a code name to identify toolchain releases, in addition to providing imagery to identify each application version- Created new subtitles feature- Created new App Launcher that consolidated all tool installation and update into a single interface, vastly improving user experience and onboarding process- Establish new communication practices with internal users: started creating release notes for every update, regular team meetings to demonstrate updates, created surveys and working groups to garner feedback and discover product needs, created new support channels and held regular training sessions.
  • Innovative Signal Analysis
    Software Engineer
    Innovative Signal Analysis Nov 2013 - May 2015
    Richardson, Texas
    - Sole Developer of Signal Processing Visualization Tool- Built in C/C++ using Qt on Linux- Designed and developed user interface- Implemented real-time flowing frequency graph given a stream of signal data- Developed multiple proprietary signal processing algorithms-TS and SCI Clearance
  • Boeing
    Software Engineer 3
    Boeing Feb 2009 - Nov 2013
    St. Louis, Mo
    - Worked on precursor to AFSIM, AFNES, an advanced modeling and simulation application used for research & development, operations analysis, and experimentation. More info: https://csiac.org/articles/afsim-the-air-force-research-laboratorys-approach-to-making-ms-ubiquitous-in-the-weapon-system-concept-development-process/- Implemented behaviors for multiple unit types on land and air using "Job Board" AI technique- Implemented behaviors for surface-to-air units- Implemented behaviors for border tower sensors, border patrol units, and border crossing sims- Designed and developed Missile Simulation and Visualization Tool using C/C++ and Qt- Designed and developed web-based task board game simulation using jQuery- DOD Secret Clearance
  • Gearbox Software
    Software Developer
    Gearbox Software Dec 2004 - Nov 2008
    Plano, Tx
    - Brothers In Arms: Road to Hill 30-- Improved various weapon physics and game play mechanics- Brothers In Arms: Earned In Blood-- Implemented Horse and Carriage Actor-- Implemented Squad Command UI elements-- Implemented In-game HUD: health, ammo, compass, squad status-- Implemented entire Menu System- Brothers In Arms: Hell's Highway-- Implemented entire Menu system-- Designed and developed Battle Dialogue AI System: developed algorithm to choose an actor to play an audio dialogue sound bite, reducing repetition and avoiding saturation, while also responding to in-game events-- Designed and developed "Moment System": moments would be triggered at certain times that were emphasized by slow-motion and camera focus-- Implemented In-game HUD: health, ammo, compass, squad status-- Implemented Weapon sounds and weapon physics, including throwable weapons and multiplayer/network support-- Implemented in-world UI elements, squad status, points of interest, waypoints and bread crumbs, including multiplayer/network support- Aliens: Colonial Marines and Borderlands-- Integrated Scaleform Technology into Unreal Engine
  • Mysa.Com
    Software Developer, Web Developer
    Mysa.Com Jun 2001 - May 2003
    San Antonio, Tx
    Website Development for San Antonio Express News. Database design and development. Content Management system.
  • Professional Datasolutions, Inc.
    It Intern
    Professional Datasolutions, Inc. Feb 2000 - Jun 2001
    Belton, Tx
    I was responsible for answering help desk tickets for employees. This involved mostly hardware problems but also occasional software problems.

Ryan Conlon Skills

Game Development Software Development Video Games Perforce Artificial Intelligence User Interface Design Ps3 C++ User Interface Visual Studio Photoshop Subversion Qt Xbox 360 Php Unreal Engine 3 Html Java C/c++ Git Mysql Unreal Engine Technology Xbox/xbox 360 Playstation 3 Scaleform Technology Flash Cvs Illustrator Coldfusion Openscenegraph Linux Sql Opengl Directx Perl Python Jquery Javascript Css Bamboo Windows Premier Mfc Xaml

Ryan Conlon Education Details

Frequently Asked Questions about Ryan Conlon

What company does Ryan Conlon work for?

Ryan Conlon works for Amira Learning

What is Ryan Conlon's role at the current company?

Ryan Conlon's current role is Engineering Technical Lead at Amira Learning.

What is Ryan Conlon's email address?

Ryan Conlon's email address is ry****@****sis.com

What schools did Ryan Conlon attend?

Ryan Conlon attended Smu Guildhall, University Of Mary-Hardin Baylor.

What skills is Ryan Conlon known for?

Ryan Conlon has skills like Game Development, Software Development, Video Games, Perforce, Artificial Intelligence, User Interface Design, Ps3, C++, User Interface, Visual Studio, Photoshop, Subversion.

Who are Ryan Conlon's colleagues?

Ryan Conlon's colleagues are Daniel Villanova, Sonya Marie Solock, Fawad Muhammad, Mary (Keough) Jaeger, Wes Boddie, Michelle Dane, M. Ed, Kathleen Rief.

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