Sam Stevens
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Sam Stevens Email & Phone Number

Immersive Artist and 360° Photographer and 360° Filmmaker at Dreams Lost In Time
Location: United States 8 work roles 5 schools
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Current company
Dreams Lost In Time
Role
Immersive Artist and 360° Photographer and 360° Filmmaker
Location
United States

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Sam Stevens is listed as Immersive Artist and 360° Photographer and 360° Filmmaker at Dreams Lost In Time, based in United States. AeroLeads shows a matched LinkedIn profile for Sam Stevens.

Sam Stevens previously worked as DOME Content Developer at Dorrance Dome | Arizona Science Center and 3D Artist / Designer / Filmmaker / 360° Photographer / Photogrammetrist / Inventor at Independent Artist. Sam Stevens holds Master Of Arts (Ma), Realtime Art & Visual Effects from Fachhochschule Salzburg.

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About Sam Stevens

Sam Stevens is a Immersive Artist and 360° Photographer and 360° Filmmaker at Dreams Lost In Time.

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Sam Stevens's current company

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Dreams Lost In Time
Dreams Lost In Time
Immersive Artist and 360° Photographer and 360° Filmmaker
United States
8 roles

Sam Stevens work experience

A career timeline built from the work history available for this profile.

Immersive Artist And 360° Photographer And 360° Filmmaker

Dreams Lost In Time

United States

Dome Content Developer

Dorrance Dome | Arizona Science Center

United States

3D Artist / Designer / Filmmaker / 360° Photographer / Photogrammetrist / Inventor

Independent Artist

• Director, Producer, Cinematographer, Lead Video Editor, VFX Artist, & Composer of Keep Searching, my first independent immersive film and 360° visual album produced in 4K Fulldome and 8K VR. I also produced and marketed the world premiere of the film at the Fiske Planetarium in Boulder, Colorado on July 14th which generated 100 ticket sales. Keep Searching also screen at OMSI and is set to release in VR in 2024.• Director, Producer, Cinematographer, Lead Video Editor, VFX Artist, & Composer of 90 Days In Europe, my second independent immersive film and 360° visual album produced in 4K Fulldome and 8K VR.• Designed & co-developed a custom-built Unity app for Fulldome VJing in digital domes & planetariums.• Visual artist & VJ performing at large festivals & concerts including Decadence Denver & Red Rocks Museum.• Invented & programmed an interactive Fulldome art installation that toured sold-out festivals for over three years. Experienced in the invention process from designing blueprints and 3D models to physical prototyping, marketing and product release for a large audience in a live entertainment setting. • Created the first hand-stitched 360° Panorama Minted on the Blockchain, 12/19/2020 on SuperRare.• Designed album artwork for ten professional, studio albums to date.• Artist, Photographer, Designer & Author of the first photography book based on hand-stitched 360° photography, featuring over 100 hand-stitched 360° panoramas that I have produced over the last 16 years. Each 360° photograph is created from hundreds of photographs taken with a DSLR & painted together layer by layer in Photoshop, employing a proprietary technique & algorithm I developed from 2008 - 2010.• Founded & managed a solo art gallery in Silverton, Colorado for three & a half years & toured US art festivals.• Presenter at IMERSA - International Fulldome Summit in 2018 & 2019.• Illustrated & co-authored a book that teaches kids how to read & play music using xylophones.

Founder / Creative Director / Environment Artist / Level Designer

Peaceful Places, Llc

• Designed, developed and shipped the Peaceful Places VR app, available on the Oculus Go. (Indie Developer)• Created all of the designs, level art, UI & VFX for Peaceful Places VR. Created all of the 8K 360° photography.• Experienced in cross-platform software development using various SDKs, having produced Betas of Peaceful Places VR developed for VIVE headsets, Oculus Quest 2 - 3, and Oculus Rift, as well as an Alpha of Peaceful Places VR for the Apple Vision Pro.• Managed a small team of creatives, developers, marketers, and audio engineers. • Sound designer and composer of the final sound track for Peaceful Places VR. • Co-wrote a grant proposal with a Major Research Institution to develop a partnership and launch a pilot program for Peaceful Places VR to be develop new VR Therapy applications.• Won the pitch competition for an Upper Division course in CU Boulder's Leeds Business School titled, New Venture Creation.

Senior Systems And Support Engineer

Las Vegas, Nevada, United States

• Provided on-site support for the advanced media servers powering the Sphere Las Vegas. Provided support for multiple sold-out U2 performances & back to back screenings of Postcard From Earth.• Designed AV show controllers including blueprints for each AV system.• Trained on 7thSense’s advanced media servers & proprietary software Compere, Delta, Actor, & Medialon.

Dec 2023 - Jan 2024

Producer / Lead Video Editor / Vfx Artist / Production Artist

Fiske Planetarium

Boulder, Colorado, United States

• Spearheaded Fiske Planetarium’s first animated, interactive, feature-length Fulldome film, Postcards from Rosie, working as the Producer, Lead Video Editor, VFX Artist, Animator, Concept Artist, Sound Designer & Audio Engineer.• Lead Video Editor contracted to produce the 16:9 conversion of Fiske Planetarium's feature-length Fulldome film, 5000 Eyes.• Lead Video Editor contracted to produce the 16:9 conversion of Fiske Planetarium's feature-length Fulldome film, Voyagers.• Producer, Lead Video Editor, 3D Animator, VFX Artist on Fiske Planetarium's feature-length Fulldome film, Cosmic Mashups, as well as the Spanish version of the film, Enredo Cósmico. • Technical Artist, Production Artist – Assisted in optimizing Fulldome 3D animations produced in C4D with Redshift. Managed in-house render farm with renders running 24/7, produced trailer & poster for Fiske Planetarium's feature-length Fulldome film, Forward! To The Moon. • Production Artist, Lead Video Editor, Cinematographer, VFX Artist on Fiske Planetarium's feature-length Fulldome film, Climate Change In Our Backyard.• 2D Animator, Character Designer, Video Editor on Fiske Planetarium's feature-length Fulldome film, Worlds of Curiosity.• Provided consulting regarding technical aspects of Fulldome filmmaking for two graduate students producing their first Fulldome films as part of MOSAiC, the Multidisciplinary Drifting Observatory for the study of Arctic Climate launched in September 2019, led by the German Alfred Wegener Institute.

Feb 2019 - Oct 2023

Composer / Producer / Sound Designer / Audio Engineer

• Composed, professionally recorded & live performed eight full-length studio albums to date.Performed original music as well as VJ’d original Fulldome visuals for several planetarium concerts.• Sound Designer for two VR applications, four Fulldome films & a touring immersive art installation.• Leader of five bands, responsible for booking, managing & promoting all concerts, tours & recording sessions.• Produced a special ambisonic mix with original sound design & music I composed for a Spatial Audio Exhibition on CU Boulder’s B2 Center for Media, Arts and Performance’s 40:4 speaker array. Received intensive training on the AV system with a 360° projection mapped theater utilizing Dante Networking to power the 40:4 speaker array. VJ’d live 360° visuals in the immersive projection mapped theater using Resolume to add realtime VFX & rendered particle FX layered over my original hand-stitched 360° photography. Used Ableton with Reaper to produce a custom-made Ambisonic mix of my music, mixed specifically for this Spatial Audio system.• Several years of experience as a Live Sound Mix Engineer for bands & DJs performing at sold-out concerts.• Assisted producers in recording sessions for three full-length albums in professional music recording studios.

Jan 2002 - Oct 2023

Website Developer / Student Researcher

Wave-Induced Atmospheric Variability Enterprise, A Nasa Drive Science Center

• Assisted the Director of the Fiske Planetarium in writing a grant proposal that was submitted to NASA.• Assisted the Director of Fiske in the development of an Undergrad Research Experience at CU Boulder.• Redesigned & maintained the official WAVE website using WordPress.

May 2021 - May 2022
5 education records

Sam Stevens education

Master Of Arts (Ma), Realtime Art & Visual Effects

Salzburg University of Applied Sciences (FH Salzburg) Specialization in Environment Art & World Building with UE5, Houdini & ZBrush..

Bachelor Of Arts - Ba, Media Production, Minor In Creative Technology And Design, 3.743

Activities and Societies: • Awarded two UROP Grants by CU Boulder to support the production of my honors project, the proof of concept.

Psychology

Studied Psychology with a focus on art therapy and numerous forms of meditation.

FAQ

Frequently asked questions about Sam Stevens

Quick answers generated from the profile data available on this page.

What company does Sam Stevens work for?

Sam Stevens works for Dreams Lost In Time.

What is Sam Stevens's role at Dreams Lost In Time?

Sam Stevens is listed as Immersive Artist and 360° Photographer and 360° Filmmaker at Dreams Lost In Time.

Where is Sam Stevens based?

Sam Stevens is based in United States while working with Dreams Lost In Time.

What companies has Sam Stevens worked for?

Sam Stevens has worked for Dreams Lost In Time, Dorrance Dome | Arizona Science Center, Independent Artist, Peaceful Places, Llc, and 7Thsense.

How can I contact Sam Stevens?

You can use AeroLeads to view verified contact signals for Sam Stevens at Dreams Lost In Time, including work email, phone, and LinkedIn data when available.

What schools did Sam Stevens attend?

Sam Stevens holds Master Of Arts (Ma), Realtime Art & Visual Effects from Fachhochschule Salzburg.

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