Nick Schulz Email & Phone Number
Who is Nick Schulz? Overview
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Nick Schulz is listed as Principal Networked Gameplay Programmer at Innersloth, a with 82 employees, based in Santa Clara, Utah, United States. AeroLeads shows a matched LinkedIn profile for Nick Schulz.
Nick Schulz previously worked as Networked Gameplay Programmer at Innersloth and Creative Director / Programmer / Artist at Alleyway Games. Nick Schulz holds Graphic Design from Southern Utah University.
Email format at Innersloth
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About Nick Schulz
I'm a passionate software creator with over 15 years experience in internet-connected application development. I make games. I write netcode. I solve difficult problems. I love collaboration. I’m not afraid to take on mighty challenges or assume leadership responsibilities and I relish opportunities to learn and grow.
Listed skills include Software Development, C#, Unity, Graphic Design, and 44 others.
Nick Schulz's current company
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Nick Schulz work experience
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Networked Gameplay Programmer
Current
Creative Director / Programmer / Artist
CurrentAs a cofounder of Alleyway Games, I've been the primary contributor to the overall design and development of our local and online multiplayer, gravity defying, arena platform fighting game: Orbitals. ● Technical design and implementation of all aspects of the game: UI, animation, gameplay, custom physics, custom UDP-based networking solution. ● Art direction and 3D art asset creation (modeling, sculpting, texturing, rigging, animation).Orbitals won a coveted spot in the 2020 Indie MEGABOOTH as well as spots in both the PAX Rising showcase at PAX East and the PAX Rising showcase at PAX Online in 2022.
Project Technical Lead / Senior Software Engineer
Project Technical Lead / Senior Engineer on Competitive Gaming Platform:My primary responsibility is to oversee the technical aspects of the project and provide guidance to, and coordination of the development team. This includes defining the project's technical requirements, developing the project architecture, creating foundational code and systems, and leading the implementation of the project's technical solutions while maintaining compliance with government regulations. Key achievements include:● Technical design/implementation of hybrid cloud / on premises kubernetes/container-based microservice architecture that complies with strict government regulations.● Technical design/implementation of in-house, cross-platform, real-time, server authoritative networking library for Unity games. Built on top of ENet communication layer, includes custom protocol and AES encryption.● Technical design/implementation of client (iOS and Android) and server game logic for real-time networked multiplayer physics-based games built using the custom networking library. Implemented lag compensation strategies, client-side prediction with rewind/replay, entity synchronization, jitter buffer, visual smoothing.● Technical design/implementation of Match-3 engine in Unity and core logic for competitive, server-authoritative networked version of the game with scrolling game board. Networked gameplay design and implementation with strong anti-cheat considerations.● Technical design/implementation of persistent TCP-based communication framework between dotnet platform servers and Unity mobile client with custom protocol and proof-of-work connection validation.● Technical design/implementation of dotnet microservice template that includes solutions for local container-based development and unit/integration testing.● Implementation of automated build pipelines to build, test, create and upload and version container images for microservices.
Senior Software Engineer
Primary responsibilities included development of 3rd party partner APIs, 3rd party partner integration, ongoing development of the 3D production pipeline and fulfillment system and the continued maintenance of Sandboxr platform.
Chief Technology Officer
Primary responsibilities included the design, development, deployment, and maintenance of Sandboxr software platform and server infrastructure. The platform primarily consists of internet-connected, User-facing WebGL/Android/Windows applications, middleware for initial import and conversion of 3rd party content into the cloud storage, and a robust cloud-based 3D printing pipeline and fulfillment system.The user-facing software enables user to build custom 3D creations from 3rd party IPs like Halo, Infinity Blade, Ender's Game, Smite, etc which are stored in the cloud at time of purchase and sent through the 3D printing pipeline to be shipped to the end user as a physical full-color 3D print.Additional responsibilities included management of development team, design/development/administration of cloud infrastructure and co-located physical servers, patent process and other legal considerations such as EULA and licensing agreements.
General Manager, Director Of Development
Primary responsibilities:● Employee management (3-5 employees)● Designed and developed a scalable community portal system● Product development of advertising packages● Assisted with sales staff and the development of sales material● Customer Service● Assisted with legal decisions and contract development● Marketing, branding and graphic design
Colleagues at Innersloth
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Bob Cheese
Colleague at InnerslothBellevue, Washington, United States
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Thomas Ward
Colleague at InnerslothSierra Madre, California, United States
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Gman Mooker
Colleague at InnerslothEscondido, California, United States
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Forest W.
Colleague at InnerslothUnited States
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Adrian Antonio Gutierrez Gallardo
Colleague at InnerslothMexico
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Maeve Randall
Colleague at InnerslothCarlsbad, California, United States
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Michael Patrick Barrett, Otd
Colleague at InnerslothPhiladelphia, Pennsylvania, United States
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Edward Plant
Colleague at InnerslothManchester, New Hampshire, United States
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Garvit Batra
Colleague at InnerslothDelhi, India
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AU
Among Us Impostor
Colleague at InnerslothGregadoo, New South Wales, Australia
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Nick Schulz education
Frequently asked questions about Nick Schulz
Quick answers generated from the profile data available on this page.
What company does Nick Schulz work for?
Nick Schulz works for Innersloth.
What is Nick Schulz's role at Innersloth?
Nick Schulz is listed as Principal Networked Gameplay Programmer at Innersloth.
Where is Nick Schulz based?
Nick Schulz is based in Santa Clara, Utah, United States while working with Innersloth.
What companies has Nick Schulz worked for?
Nick Schulz has worked for Innersloth, Alleyway Games, Pocket Pinata Interactive, Whiteclouds, and Sandboxr Inc..
Who are Nick Schulz's colleagues at Innersloth?
Nick Schulz's colleagues at Innersloth include Bob Cheese, Thomas Ward, Gman Mooker, Forest W., and Adrian Antonio Gutierrez Gallardo.
How can I contact Nick Schulz?
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What schools did Nick Schulz attend?
Nick Schulz holds Graphic Design from Southern Utah University.
What skills is Nick Schulz known for?
Nick Schulz is listed with skills including Software Development, C#, Unity, Graphic Design, Project Management, Product Development, Web Development, and Integration.
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