Nick Schulz
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Nick Schulz Email & Phone Number

Principal Networked Gameplay Programmer at Innersloth
Location: Santa Clara, Utah, United States 7 work roles 1 school
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Current company
Role
Principal Networked Gameplay Programmer
Location
Santa Clara, Utah, United States
Company size

Who is Nick Schulz? Overview

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Quick answer

Nick Schulz is listed as Principal Networked Gameplay Programmer at Innersloth, a company with 82 employees, based in Santa Clara, Utah, United States. AeroLeads shows a matched LinkedIn profile for Nick Schulz.

Nick Schulz previously worked as Networked Gameplay Programmer at Innersloth and Creative Director / Programmer / Artist at Alleyway Games. Nick Schulz holds Graphic Design from Southern Utah University.

Company email context

Email format at Innersloth

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Innersloth

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Profile bio

About Nick Schulz

I'm a passionate software creator with over 15 years experience in internet-connected application development. I make games. I write netcode. I solve difficult problems. I love collaboration. I’m not afraid to take on mighty challenges or assume leadership responsibilities and I relish opportunities to learn and grow.

Listed skills include Software Development, C#, Unity, Graphic Design, and 44 others.

Current workplace

Nick Schulz's current company

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Innersloth
Innersloth
Principal Networked Gameplay Programmer
Santa Clara, UT, US
Website
Employees
82
AeroLeads page
7 roles

Nick Schulz work experience

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Principal Networked Gameplay Programmer

Santa Clara, UT, US

Networked Gameplay Programmer

Current
Apr 2023 - Present

Creative Director / Programmer / Artist

Current

St George, UT

  • As a cofounder of Alleyway Games, I've been the primary contributor to the overall design and development of our local and online multiplayer, gravity defying, arena platform fighting game: Orbitals.
  • Technical design and implementation of all aspects of the game: UI, animation, gameplay, custom physics, custom UDP-based networking solution.
  • Art direction and 3D art asset creation (modeling, sculpting, texturing, rigging, animation).Orbitals won a coveted spot in the 2020 Indie MEGABOOTH as well as spots in both the PAX Rising showcase at PAX East and the.
Jul 2018 - Present

Project Technical Lead / Senior Software Engineer

Santa Clara, Utah, United States

  • Project Technical Lead / Senior Engineer on Competitive Gaming Platform:My primary responsibility is to oversee the technical aspects of the project and provide guidance to, and coordination of the development team..
  • Technical design/implementation of hybrid cloud / on premises kubernetes/container-based microservice architecture that complies with strict government regulations.
  • Technical design/implementation of in-house, cross-platform, real-time, server authoritative networking library for Unity games. Built on top of ENet communication layer, includes custom protocol and AES encryption.
  • Technical design/implementation of client (iOS and Android) and server game logic for real-time networked multiplayer physics-based games built using the custom networking library. Implemented lag compensation.
  • Technical design/implementation of Match-3 engine in Unity and core logic for competitive, server-authoritative networked version of the game with scrolling game board. Networked gameplay design and implementation with.
  • Technical design/implementation of persistent TCP-based communication framework between dotnet platform servers and Unity mobile client with custom protocol and proof-of-work connection validation.
Apr 2021 - Apr 2023

Senior Software Engineer

Ogden, UT

Primary responsibilities included development of 3rd party partner APIs, 3rd party partner integration, ongoing development of the 3D production pipeline and fulfillment system and the continued maintenance of Sandboxr platform.

Jul 2016 - Oct 2017

Chief Technology Officer

Greater Salt Lake City Area

Primary responsibilities included the design, development, deployment, and maintenance of Sandboxr software platform and server infrastructure. The platform primarily consists of internet-connected, User-facing WebGL/Android/Windows applications, middleware for initial import and conversion of 3rd party content into the cloud storage, and a robust.

Jan 2013 - Jul 2016

General Manager, Director Of Development

Nexstar Broadcasting Group (Golocal Division)

Arlington, TX

  • Primary responsibilities:
  • Employee management (3-5 employees)
  • Designed and developed a scalable community portal system
  • Product development of advertising packages
  • Assisted with sales staff and the development of sales material
  • Customer Service
May 2011 - Jan 2013
Team & coworkers

Colleagues at Innersloth

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1 education record

Nick Schulz education

FAQ

Frequently asked questions about Nick Schulz

Quick answers generated from the profile data available on this page.

What company does Nick Schulz work for?

Nick Schulz works for Innersloth.

What is Nick Schulz's role at Innersloth?

Nick Schulz is listed as Principal Networked Gameplay Programmer at Innersloth.

Where is Nick Schulz based?

Nick Schulz is based in Santa Clara, Utah, United States while working with Innersloth.

What companies has Nick Schulz worked for?

Nick Schulz has worked for Innersloth, Alleyway Games, Pocket Pinata Interactive, Whiteclouds, and Sandboxr Inc..

Who are Nick Schulz's colleagues at Innersloth?

Nick Schulz's colleagues at Innersloth include Among Us Impostor, Isabel Mendiola, Daquavion Bingleton, Gabe Smith, and Le Fishe.

How can I contact Nick Schulz?

You can use AeroLeads to view verified contact signals for Nick Schulz at Innersloth, including work email, phone, and LinkedIn data when available.

What schools did Nick Schulz attend?

Nick Schulz holds Graphic Design from Southern Utah University.

What skills is Nick Schulz known for?

Nick Schulz is listed with skills including Software Development, C#, Unity, Graphic Design, Project Management, Product Development, Web Development, and Integration.

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