Nick Schulz

Nick Schulz Email and Phone Number

Principal Networked Gameplay Programmer @ Innersloth
Santa Clara, UT, US
Nick Schulz's Location
Santa Clara, Utah, United States, United States
About Nick Schulz

I'm a passionate software creator with over 15 years experience in internet-connected application development. I make games. I write netcode. I solve difficult problems. I love collaboration. I’m not afraid to take on mighty challenges or assume leadership responsibilities and I relish opportunities to learn and grow.

Nick Schulz's Current Company Details
Innersloth

Innersloth

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Principal Networked Gameplay Programmer
Santa Clara, UT, US
Website:
innersloth.com
Employees:
82
Nick Schulz Work Experience Details
  • Innersloth
    Principal Networked Gameplay Programmer
    Innersloth
    Santa Clara, Ut, Us
  • Innersloth
    Networked Gameplay Programmer
    Innersloth Apr 2023 - Present
  • Alleyway Games
    Creative Director / Programmer / Artist
    Alleyway Games Jul 2018 - Present
    St George, Ut
    As a cofounder of Alleyway Games, I've been the primary contributor to the overall design and development of our local and online multiplayer, gravity defying, arena platform fighting game: Orbitals. ● Technical design and implementation of all aspects of the game: UI, animation, gameplay, custom physics, custom UDP-based networking solution. ● Art direction and 3D art asset creation (modeling, sculpting, texturing, rigging, animation).Orbitals won a coveted spot in the 2020 Indie MEGABOOTH as well as spots in both the PAX Rising showcase at PAX East and the PAX Rising showcase at PAX Online in 2022.
  • Pocket Pinata Interactive
    Project Technical Lead / Senior Software Engineer
    Pocket Pinata Interactive Apr 2021 - Apr 2023
    Santa Clara, Utah, United States
    Project Technical Lead / Senior Engineer on Competitive Gaming Platform:My primary responsibility is to oversee the technical aspects of the project and provide guidance to, and coordination of the development team. This includes defining the project's technical requirements, developing the project architecture, creating foundational code and systems, and leading the implementation of the project's technical solutions while maintaining compliance with government regulations. Key achievements include:● Technical design/implementation of hybrid cloud / on premises kubernetes/container-based microservice architecture that complies with strict government regulations.● Technical design/implementation of in-house, cross-platform, real-time, server authoritative networking library for Unity games. Built on top of ENet communication layer, includes custom protocol and AES encryption.● Technical design/implementation of client (iOS and Android) and server game logic for real-time networked multiplayer physics-based games built using the custom networking library. Implemented lag compensation strategies, client-side prediction with rewind/replay, entity synchronization, jitter buffer, visual smoothing.● Technical design/implementation of Match-3 engine in Unity and core logic for competitive, server-authoritative networked version of the game with scrolling game board. Networked gameplay design and implementation with strong anti-cheat considerations.● Technical design/implementation of persistent TCP-based communication framework between dotnet platform servers and Unity mobile client with custom protocol and proof-of-work connection validation.● Technical design/implementation of dotnet microservice template that includes solutions for local container-based development and unit/integration testing.● Implementation of automated build pipelines to build, test, create and upload and version container images for microservices.
  • Whiteclouds
    Senior Software Engineer
    Whiteclouds Jul 2016 - Oct 2017
    Ogden, Ut
    Primary responsibilities included development of 3rd party partner APIs, 3rd party partner integration, ongoing development of the 3D production pipeline and fulfillment system and the continued maintenance of Sandboxr platform.
  • Sandboxr Inc.
    Chief Technology Officer
    Sandboxr Inc. Jan 2013 - Jul 2016
    Greater Salt Lake City Area
    Primary responsibilities included the design, development, deployment, and maintenance of Sandboxr software platform and server infrastructure. The platform primarily consists of internet-connected, User-facing WebGL/Android/Windows applications, middleware for initial import and conversion of 3rd party content into the cloud storage, and a robust cloud-based 3D printing pipeline and fulfillment system.The user-facing software enables user to build custom 3D creations from 3rd party IPs like Halo, Infinity Blade, Ender's Game, Smite, etc which are stored in the cloud at time of purchase and sent through the 3D printing pipeline to be shipped to the end user as a physical full-color 3D print.Additional responsibilities included management of development team, design/development/administration of cloud infrastructure and co-located physical servers, patent process and other legal considerations such as EULA and licensing agreements.
  • Nexstar Broadcasting Group (Golocal Division)
    General Manager, Director Of Development
    Nexstar Broadcasting Group (Golocal Division) May 2011 - Jan 2013
    Arlington, Tx
    Primary responsibilities:● Employee management (3-5 employees)● Designed and developed a scalable community portal system● Product development of advertising packages● Assisted with sales staff and the development of sales material● Customer Service● Assisted with legal decisions and contract development● Marketing, branding and graphic design

Nick Schulz Skills

Software Development C# Unity Graphic Design Project Management Product Development Web Development Integration Agile Methodologies Web Services Web Design E Commerce Object Oriented Design Database Design 3d Modeling Character Animation Adobe Photoshop Microsoft Office Html Sql Javascript Java Adobe Illustrator Cascading Style Sheets Microsoft Sql Server Xml Microsoft Excel C++ Linux Windows Mysql Jquery Databases Php Maya Zbrush Visual Studio Asp.net Mvc Ajax Illustrator Adobe Creative Suite Team Leadership Webgl Character Rigging Mel Api Development Zscript Substance Painter

Nick Schulz Education Details

Frequently Asked Questions about Nick Schulz

What company does Nick Schulz work for?

Nick Schulz works for Innersloth

What is Nick Schulz's role at the current company?

Nick Schulz's current role is Principal Networked Gameplay Programmer.

What schools did Nick Schulz attend?

Nick Schulz attended Southern Utah University.

What skills is Nick Schulz known for?

Nick Schulz has skills like Software Development, C#, Unity, Graphic Design, Project Management, Product Development, Web Development, Integration, Agile Methodologies, Web Services, Web Design, E Commerce.

Who are Nick Schulz's colleagues?

Nick Schulz's colleagues are Luna Fok, Le Fishe, Edward Plant, Amogus Impostor, Gabe Smith, Garvit Batra, Daniel Tan.

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