Scott Murray
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Scott Murray Email & Phone Number

Gameplay Designer - WWE 2K25 at Visual Concepts
Location: Greater Kelowna Metropolitan Area, Canada, Canada 16 work roles 2 schools
2 phones found area 778 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Current company
Role
Gameplay Designer - WWE 2K25
Location
Greater Kelowna Metropolitan Area, Canada, Canada
Company size

Who is Scott Murray? Overview

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Quick answer

Scott Murray is listed as Gameplay Designer - WWE 2K25 at Visual Concepts, a company with 698 employees, based in Greater Kelowna Metropolitan Area, Canada, Canada. AeroLeads shows phone signal with area code 778 and a matched LinkedIn profile for Scott Murray.

Scott Murray previously worked as Gameplay Designer - WWE 2K at Visual Concepts and Designer at Blackbird Interactive. Scott Murray holds Game Art And Design from Art Institute Of Vancouver.

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Visual Concepts

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Profile bio

About Scott Murray

Scott Murray is a Gameplay Designer - WWE 2K25 at Visual Concepts. He possess expertise in xbox 360, ps3, game development, gameplay, video games and 17 more skills. Colleagues describe him as "Scott is an excellent systems designer with a ton of potential. I was lucky to have him as my direct report while he oversaw the designs and implementation for new playable and enemy characters and structures for Minecraft Legends. Its worth calling out, that despite the intense challenges of the project and the pipeline itself, Scott was able to demonstrate his technical skill by creating quick and effective prototypes. Thanks to his work we were able to deliver content sooner and to… Show more"

Listed skills include Xbox 360, Ps3, Game Development, Gameplay, and 18 others.

Current workplace

Scott Murray's current company

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Visual Concepts
Visual Concepts
Gameplay Designer - WWE 2K25
Kelowna, BC, CA
Employees
698
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16 roles

Scott Murray work experience

A career timeline built from the work history available for this profile.

Designer

Minecraft Legends:- 3Cs and Combat Design- Game Balancing and RPS Tuning and Iteration- Player Combat tuning and Iteration- Setting up Player Mob and Enemy Attacks and Hitboxes- Setting up and iterating on Player Mob, Enemy Mob and NPC behaviors and targeting and targeting priorities- Working closely with coders to design new game systems to improve the.

Jul 2021 - Jan 2024

Associate Designer

Vancouver, British Columbia, Canada

Minecraft Legends:- 3Cs and Combat Design- Designed and implemented NPC behaviours to be used and swapped as the campaign progresses so they react to the events that occur in the story- Designed and implemented the Attack Interrupt system- Setting Up Mobs and Structures with their attacks- Implementing Mob Knockback system- Tuning Mob and Mount Collision.

Jul 2020 - Jun 2021

Assistant Designer

Vancouver, Canada Area

Minecraft Legends:- 3Cs Design and Tuning- Damage Visualization implementation- Setting up and iterated on new Status Effects and resistances- Fall damage tuning- Setting up Mounts, Mount Abilities and Mount behaviours, movement speed, air control and feel- Heroes and Mobs Design Implementation- Stubbing in and Hooking up new Mobs- Setting Up Mob Behaviors.

Apr 2019 - Jul 2020

Senior Qa Analyst

Vancouver, Canada Area

Minecraft Legends:- Testing on the prototype- Gameplay Feature testing on the prototype- Testing on Heroes and Mob features and Art post prototypeCrossfire: Legion:- Tested the Units for Multiplayer- Test the Maps for Multiplayer- Multiplayer stress testing- Campaign progression testing

Jan 2018 - Feb 2020

Qa Lead

Vancouver, Canada Area

The Forest (PC/PS4)- Lead a remote team of QA Testers- Brought industry standards and best practices to a small indie studio- Assisted on production to help guide inexperienced devs get out patches with as minimum bugs as possible- Trained several inexperienced entry level QA Testers on proper QA procedures

Sep 2017 - Dec 2017

Intermediate Qa Tester

* QA Point of Contact for Trailer Park Boys: Greasy Money - Created Test Plans and Test Documentation - Performed Feature Testings and Weekly Database Audits in Assembla - Reported over 500+ issues into the database - Built and distributed builds to the team and studio and onto TestFlight for Beta Testers* Provide Live Ops support for Trailer Park Boys.

Feb 2016 - Aug 2017

Development Support

Homeworld: Deserts of Kharak (PC)* Testing Online, Skirmish and the Front End/UI on Homeworld: Deserts of Kharak on PC* Created and implemented test plans for Online testing, Matchmaking, Skirmish game mode and the Front End/UI for in house and external testing* Created and provided production with daily Online stability reports and gameplay feedback* Test.

Jan 2015 - Jan 2016

Qa Tester

United Front Games

Halo: The Master Chief Collection (Xbox One)Triad Wars (PC)* Tested Online and provided development support* Online and Gameplay/Core Loop testing

Apr 2014 - Dec 2014

Qa Tester/Development Support

United Front Games

Vancouver, Canada Area

Tomb Raider: Definitive Edition (Xbox One)* Provided Online Development Support on Tomb Raider: Definitive Edition (Xbox One)* Created Online Test Plan and Documentation for Tomb Raider: Definitive Edition* Organized Team playtests for the QA Team to participate in for stress testing

Jun 2013 - Dec 2013

Development Support

Bigpark

Joyride Turbo (2012) (XBLA)UFC on Xbox Live (2012) (XBL)NBA Game Time (2012) (XBL)NHL Gamecenter (2013) (XBL)* Provided development support for XBLA game Joyride TurboTested Online Modes and Achievements/Playthroughs* Reported bugs and tested the application UFC on Xbox Live on Xbox 360, Mobile and Tablet devices* Created and implemented a test plan for.

Mar 2012 - Jan 2013

Qa/Development Tester

Radical Entertainment

Prototype 2 (Xbox 360/PS3/PC)* Assigned to perform Events and Progression testing on Prototype 1 and 2 where the following tasks were performed: - Created tracking documents in Microsoft Excel - Gathered and provided difficulty feedback - Performed multiple 100% completion passes - Assigned to Achievements and Trophies testing* Experienced in using PS3.

Apr 2011 - Feb 2012

Qa/Development Tester

United Front Games

ModNation Racers (PS3) Sleeping Dogs (Xbox 360/PS3) LittleBigPlanet Karting (PS3)*Assigned to perform testing on Modnation Racers on the Kart and Character editors where the following tasks were preformed: - Created test plan for both editors - Assisted in testing Online Creation Sharing with the Online team - Assisted in testing Online gameplay, patches.

Sep 2009 - Feb 2011

Qa Tester/Design Support

Radical Entertainment

Prototype (PS3/X360/PC)*Tuned difficulty and goals for the Secondary Missions of Prototype*Tested Prototype on the PS3, Xbox 360 and PC* Point of Contact for the Secondary Missons * Experienced in using PS3 Debugger, Target Manager and Xbox 360 Authoring tool to emulate builds and retrieve callstacks and TTY outputs for coders.* Used Radical Entertainment.

Oct 2008 - Mar 2009

Qa/Development Tester

- Gameplay Point of Contact (POC) on Need for Speed: ProStreet and Need for Speed: Undercover- QA Tester on NBA Street Homecourt- Assigned daily tasks for the Gameplay QA Testers on both titles- Communicated with producers and development on the design of the game, and kept testers and QA managers informed of any design changes on NFS ProStreet and NFS.

Sep 2006 - Oct 2008
Team & coworkers

Colleagues at Visual Concepts

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2 education records

Scott Murray education

Game Art And Design

Art Institute Of Vancouver

Diploma

Thomas Haney Secondary School
FAQ

Frequently asked questions about Scott Murray

Quick answers generated from the profile data available on this page.

What company does Scott Murray work for?

Scott Murray works for Visual Concepts.

What is Scott Murray's role at Visual Concepts?

Scott Murray is listed as Gameplay Designer - WWE 2K25 at Visual Concepts.

What is Scott Murray's phone number?

AeroLeads has found 2 phone signal(s) with area code 778 for Scott Murray at Visual Concepts.

Where is Scott Murray based?

Scott Murray is based in Greater Kelowna Metropolitan Area, Canada, Canada while working with Visual Concepts.

What companies has Scott Murray worked for?

Scott Murray has worked for Visual Concepts, Blackbird Interactive, Blackbird Interactive Inc, Endnight Games, and East Side Games.

Who are Scott Murray's colleagues at Visual Concepts?

Scott Murray's colleagues at Visual Concepts include Daniella Ashton, Nino Samuel, Sergio Montealegre, Huaixin Wang, and Zhaoyi Liang.

How can I contact Scott Murray?

You can use AeroLeads to view verified contact signals for Scott Murray at Visual Concepts, including work email, phone, and LinkedIn data when available.

What schools did Scott Murray attend?

Scott Murray holds Game Art And Design from Art Institute Of Vancouver.

What skills is Scott Murray known for?

Scott Murray is listed with skills including Xbox 360, Ps3, Game Development, Gameplay, Video Games, Wii, Devtrack, and Level Design.

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