Scott Murray Email & Phone Number
area 778
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Who is Scott Murray? Overview
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Scott Murray is listed as Gameplay Designer - WWE 2K25 at Visual Concepts, a with 698 employees, based in Greater Kelowna Metropolitan Area, Canada. AeroLeads shows phone signal with area code 778 and a matched LinkedIn profile for Scott Murray.
Scott Murray previously worked as Gameplay Designer - WWE 2K at Visual Concepts and Designer at Blackbird Interactive. Scott Murray holds Game Art And Design from Art Institute Of Vancouver.
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About Scott Murray
Scott Murray is a Gameplay Designer - WWE 2K25 at Visual Concepts. He possess expertise in xbox 360, ps3, game development, gameplay, video games and 17 more skills. Colleagues describe him as "Scott is an excellent systems designer with a ton of potential. I was lucky to have him as my direct report while he oversaw the designs and implementation for new playable and enemy characters and structures for Minecraft Legends. Its worth calling out, that despite the intense challenges of the project and the pipeline itself, Scott was able to demonstrate his technical skill by creating quick and effective prototypes. Thanks to his work we were able to deliver content sooner and to… Show more"
Listed skills include Xbox 360, Ps3, Game Development, Gameplay, and 18 others.
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Scott Murray work experience
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Gameplay Designer - Wwe 2K
Designer
Minecraft Legends:- 3Cs and Combat Design- Game Balancing and RPS Tuning and Iteration- Player Combat tuning and Iteration- Setting up Player Mob and Enemy Attacks and Hitboxes- Setting up and iterating on Player Mob, Enemy Mob and NPC behaviors and targeting and targeting priorities- Working closely with coders to design new game systems to improve the overall game experience- Working with Art and Animation teams to hook up new Mobs or Structures into the game- Designed and Implemented Player Feedback Systems for Player Damage that helped the Player visualize and feel when they have taken damage- Designed and Implemented how Spawners function in the game- Redesigned and Implemented changes to the Simple Direct System and how Mobs move and behave when given simple commands- Designed and Implemented Sprint system- Onboarded new Designers on how to use the current Systems and the iteration process
Associate Designer
Minecraft Legends:- 3Cs and Combat Design- Designed and implemented NPC behaviours to be used and swapped as the campaign progresses so they react to the events that occur in the story- Designed and implemented the Attack Interrupt system- Setting Up Mobs and Structures with their attacks- Implementing Mob Knockback system- Tuning Mob and Mount Collision Volumes
Assistant Designer
Minecraft Legends:- 3Cs Design and Tuning- Damage Visualization implementation- Setting up and iterated on new Status Effects and resistances- Fall damage tuning- Setting up Mounts, Mount Abilities and Mount behaviours, movement speed, air control and feel- Heroes and Mobs Design Implementation- Stubbing in and Hooking up new Mobs- Setting Up Mob Behaviors and Targeting Priorities
Senior Qa Analyst
Minecraft Legends:- Testing on the prototype- Gameplay Feature testing on the prototype- Testing on Heroes and Mob features and Art post prototypeCrossfire: Legion:- Tested the Units for Multiplayer- Test the Maps for Multiplayer- Multiplayer stress testing- Campaign progression testing
Qa Lead
The Forest (PC/PS4)- Lead a remote team of QA Testers- Brought industry standards and best practices to a small indie studio- Assisted on production to help guide inexperienced devs get out patches with as minimum bugs as possible- Trained several inexperienced entry level QA Testers on proper QA procedures
Intermediate Qa Tester
* QA Point of Contact for Trailer Park Boys: Greasy Money - Created Test Plans and Test Documentation - Performed Feature Testings and Weekly Database Audits in Assembla - Reported over 500+ issues into the database - Built and distributed builds to the team and studio and onto TestFlight for Beta Testers* Provide Live Ops support for Trailer Park Boys: Greasy Money and Pot/Bud Farm: Grass Roots
Development Support
Homeworld: Deserts of Kharak (PC)* Testing Online, Skirmish and the Front End/UI on Homeworld: Deserts of Kharak on PC* Created and implemented test plans for Online testing, Matchmaking, Skirmish game mode and the Front End/UI for in house and external testing* Created and provided production with daily Online stability reports and gameplay feedback* Test network stability using NEWT (Network Emulator For Windows Toolkit)* Organize and execute studio wide playtests and matchmaking stress tests* Support development by testing new features, unit abilities and maps before merging changes to the mainline branch
Qa Tester
Halo: The Master Chief Collection (Xbox One)Triad Wars (PC)* Tested Online and provided development support* Online and Gameplay/Core Loop testing
Qa Tester/Development Support
Tomb Raider: Definitive Edition (Xbox One)* Provided Online Development Support on Tomb Raider: Definitive Edition (Xbox One)* Created Online Test Plan and Documentation for Tomb Raider: Definitive Edition* Organized Team playtests for the QA Team to participate in for stress testing
Development Support
Joyride Turbo (2012) (XBLA)UFC on Xbox Live (2012) (XBL)NBA Game Time (2012) (XBL)NHL Gamecenter (2013) (XBL)* Provided development support for XBLA game Joyride TurboTested Online Modes and Achievements/Playthroughs* Reported bugs and tested the application UFC on Xbox Live on Xbox 360, Mobile and Tablet devices* Created and implemented a test plan for live broadcasts of a sporting event for both the XBL and Mobile versions* Tested companion apps on iOS, Android and Microsoft Surface devices* Responded to customer query’s via Twitter/Facebook* Provided testing support for the applications NBA Game Time and NHL Gamecenter on Xbox 360* Created soak test plan and updated soak test reports* Tested companion applications on the Microsoft Surface
Qa/Development Tester
Prototype 2 (Xbox 360/PS3/PC)* Assigned to perform Events and Progression testing on Prototype 1 and 2 where the following tasks were performed: - Created tracking documents in Microsoft Excel - Gathered and provided difficulty feedback - Performed multiple 100% completion passes - Assigned to Achievements and Trophies testing* Experienced in using PS3 Debugger, Target Manager and Xbox 360 Authoring tool to emulate builds and retrieve callstacks and TTY outputs for coders.* Used Radical Entertainment software Plan B to compile builds and retrieve crash dumps
Qa/Development Tester
ModNation Racers (PS3) Sleeping Dogs (Xbox 360/PS3) LittleBigPlanet Karting (PS3)*Assigned to perform testing on Modnation Racers on the Kart and Character editors where the following tasks were preformed: - Created test plan for both editors - Assisted in testing Online Creation Sharing with the Online team - Assisted in testing Online gameplay, patches and DLC - Used UFG software BuildLab in conjunction with Perforce to compile builds - Used software (Web) DevTrack and (Web) JIRA to log issues
Qa Tester/Design Support
Prototype (PS3/X360/PC)*Tuned difficulty and goals for the Secondary Missions of Prototype*Tested Prototype on the PS3, Xbox 360 and PC* Point of Contact for the Secondary Missons * Experienced in using PS3 Debugger, Target Manager and Xbox 360 Authoring tool to emulate builds and retrieve callstacks and TTY outputs for coders.* Used Radical Entertainment software Plan B to compile builds and retrieve crash dumps.
Qa/Development Tester
- Gameplay Point of Contact (POC) on Need for Speed: ProStreet and Need for Speed: Undercover- QA Tester on NBA Street Homecourt- Assigned daily tasks for the Gameplay QA Testers on both titles- Communicated with producers and development on the design of the game, and kept testers and QA managers informed of any design changes on NFS ProStreet and NFS Undercover.- Created Test Scripts using DevTest as well as setting up and running Test Cycles for testers on NFS ProStreet and NFS Undercover.- Worked with production during the milestone process, to assure all game assets are functional by the set deadlines.Completed Compliance and Guideline training for Sony, Microsoft and Nintendo.- Experienced in using Microsoft Excel to create documents to track progress or data for sending out reports.Performed basic and franchise-specific training for new testers on NFS.
Colleagues at Visual Concepts
Other employees you can reach at vcentertainment.com. View company contacts for 698 employees →
Christian Green
Colleague at Visual ConceptsLos Angeles, California, United States
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Sally Sawtell
Colleague at Visual ConceptsGreater Brisbane Area, Australia
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Adam Biewer
Colleague at Visual ConceptsMadison, Wisconsin, United States
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SC
Shantanu Chauhan Msc, Btech
Colleague at Visual ConceptsIrvine, California, United States
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Liam Li
Colleague at Visual ConceptsCoimbatore, Tamil Nadu, India
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YC
Ying Ching Chen
Colleague at Visual ConceptsNovato, California, United States
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CM
Conor Mackeigan
Colleague at Visual ConceptsCanada
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AM
Arpit Maclay
Colleague at Visual ConceptsHyattsville, Maryland, United States
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DH
Danny Hauger
Colleague at Visual ConceptsConcord, California, United States
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ZT
Zach Timmerman
Colleague at Visual ConceptsNovato, California, United States
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Scott Murray education
Game Art And Design
Diploma
Frequently asked questions about Scott Murray
Quick answers generated from the profile data available on this page.
What company does Scott Murray work for?
Scott Murray works for Visual Concepts.
What is Scott Murray's role at Visual Concepts?
Scott Murray is listed as Gameplay Designer - WWE 2K25 at Visual Concepts.
What is Scott Murray's phone number?
AeroLeads has found 2 phone signal(s) with area code 778 for Scott Murray at Visual Concepts.
Where is Scott Murray based?
Scott Murray is based in Greater Kelowna Metropolitan Area, Canada while working with Visual Concepts.
What companies has Scott Murray worked for?
Scott Murray has worked for Visual Concepts, Blackbird Interactive, Blackbird Interactive Inc, Endnight Games, and East Side Games.
Who are Scott Murray's colleagues at Visual Concepts?
Scott Murray's colleagues at Visual Concepts include Christian Green, Sally Sawtell, Adam Biewer, Shantanu Chauhan Msc, Btech, and Liam Li.
How can I contact Scott Murray?
You can use AeroLeads to view verified contact signals for Scott Murray at Visual Concepts, including work email, phone, and LinkedIn data when available.
What schools did Scott Murray attend?
Scott Murray holds Game Art And Design from Art Institute Of Vancouver.
What skills is Scott Murray known for?
Scott Murray is listed with skills including Xbox 360, Ps3, Game Development, Gameplay, Video Games, Wii, Devtrack, and Level Design.
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