I've always considered myself a designer. Growing up I was always the one coming up with games to play and stories to tell. To me design is a process for finding or creating the medium of a message to tell those stories and allow people to play.I started my career while still in school working at a small offset printer, then Toledo Children's Hospital marketing department, and then a photography studio. My first position outside of school was for a fine art museum gift manufacturer, where I designed packaging and products. At Working Class, a boutique agency with an attached boutique store, I became a freelance staple creating ads for their clients as well as signage and products for their store. Each position showed me a new aspect of the designer's job and I grew to understand and appreciate the many hats I had to wear.Over time my desire to create my own products, namely games, blossomed. Not knowing where to start I went back to school and earned my MFA from Parsons at The New School. While there I focused on developing my design process; to really understand how I ideate.After grad school I started developing board games. That led me to joining a designer club, which ultimately led to using my graphic design skills for like-minded designers. Over several years in the game industry I acquired a steady client-base of board game publishers who wanted a graphic designer that understands combining information with artwork to create a thoroughly enjoyable game experience. Alongside my graphic work I put my game design knowledge to work crafting escape rooms, experiences, and activations for both the retail market and for corporate clients. These games have ranged from a handful of playing cards paired with a digital interface all the way to full environmental build-outs. These experiences ultimately are the combination of my skills and long-term goals to generate fun and engaging interactions.
Listed skills include Graphic Design, Art Direction, Graphics, Advertising, and 37 others.