Tony Tsang Email and Phone Number
Tony Tsang work email
- Valid
Tony Tsang personal email
- Valid
My qualifications include over 20 years of experience working as a 3D artist in the professional game industry. I am a Studio Art Director at Emerald City Games and a Co-founder of Switchblade Monkeys and the 3D Art lead on its debut title, Secret Ponchos. Before venturing into the world of Indie Development, I was a Senior Character/Vehicle artist in Radical Entertainment working on Prototype 2, and was an Assistant Lead Character Artist at Silicon Knights for X-Men Destiny and Too Human. I graduated from Alberta College or Art and Design in 2003 under the discipline of media arts and technology. On the following year, I received my certificate in Character Animation at Sheridan College. I was also placed top 8 in a world wide game art competition, Dominance War IV. Being an avid gamer and a passionate artist, I have spent most of my life pursuing a career as a game artist. I enjoy the obstacles, restrictions as well as the challenges that make game art creation so exciting. My goal is to perfect my craft in this digital media, from conceptualization to the creation of game assets.Shipped Titles:• Lionheart - Darkmoon (Emerald City Games - 2017)• Secret Poncho Most Wanted (Switchblade Monkeys (Steam) - 2014)• Secret Poncho (Switchblade Monkeys (PS4) - 2014)• Prototype 2 (Radical Entertainment/Activision - 2012)• X-men Destiny (Silicon Knights/Activision - 2011)• Darksiders-Wrath of War (Vigil/Silicon Knights - 2010)• Too Human (Silicon Knights/Microsoft - 2008)Specialties: • Establishing art and content for new IPs.• Managing in-house and outsourcing art teams.• Research and experiment with tools to improve workflow.• Art tools training.
Emerald City Games
View- Website:
- emeraldcitygames.ca
- Employees:
- 47
-
Studio Art DirectorEmerald City Games Jan 2016 - PresentVancouver, Canada Area• Provide Art Direction and setting a visual benchmark for the concept, lighting, characters, environments as well as UI and Marketing for multiple projects.• Facilitated critiques and reviews for artists and provided assistance in asset creation to ensure their work met visual standards and matched established art styles.• Scheduling and ensuring the delivery of art content were on schedule.• Establishing production pipelines. • Heavily involved in game design to solve… Show more • Provide Art Direction and setting a visual benchmark for the concept, lighting, characters, environments as well as UI and Marketing for multiple projects.• Facilitated critiques and reviews for artists and provided assistance in asset creation to ensure their work met visual standards and matched established art styles.• Scheduling and ensuring the delivery of art content were on schedule.• Establishing production pipelines. • Heavily involved in game design to solve technical and gameplay related issues. Show less -
Co-Founder / 3D Art LeadSwitchblade Monkeys Entertainment Sep 2012 - Jan 2016Vancouver, Canada Area• Established the proof of concepts that set the visual benchmark for lighting, texturing and modeling of characters and environments.• Established the look and feel for product’s user interfaces; defined navigation, user workflows and layouts focusing on usability.• Created and developed a distinct look for product branding on social media, web and store pages.• Facilitated critiques and reviews for artists and provided assistance in asset creation to ensure their work met visual… Show more • Established the proof of concepts that set the visual benchmark for lighting, texturing and modeling of characters and environments.• Established the look and feel for product’s user interfaces; defined navigation, user workflows and layouts focusing on usability.• Created and developed a distinct look for product branding on social media, web and store pages.• Facilitated critiques and reviews for artists and provided assistance in asset creation to ensure their work met visual standards and matched established art styles.• Ensured the delivery of art content was on schedule.• Worked closely with the Rendering department to enhance and develop game shaders and other rendering features.• Managed the memory budget and allocation for character and environment art.• Established a production pipeline for preparing and exporting assets to the Phyre Engine.• Assisted with the integration of 3rd party software such as Enlighten.• Responsible for creating Characters, Environment, Lighting and UI art assets.• Spearheaded the rendering and compositing for promotional images and FMVs for marketing campaigns.• Researched and experimented new software and tools to improve team productivity.• Heavily involved in game design to solve technical and gameplay related issues. Show less
-
Character/Senior Vehicle ArtistRadical Entertainment Sep 2010 - Jul 2012Vancouver, British Columbia• Responsible for the conceptualization and creation of vehicles and weapons.• Responsible for setting up, supporting and improving existing prop and vehicle destruction system for open world games.• Worked closely in specialized Scrum-Groups to implement vehicle related systems such as weaponization and object destruction.• Researched and implemented innovative solutions to solve memory and other budgeting issues.• Researched new tools and techniques to improve work flow for 3d… Show more • Responsible for the conceptualization and creation of vehicles and weapons.• Responsible for setting up, supporting and improving existing prop and vehicle destruction system for open world games.• Worked closely in specialized Scrum-Groups to implement vehicle related systems such as weaponization and object destruction.• Researched and implemented innovative solutions to solve memory and other budgeting issues.• Researched new tools and techniques to improve work flow for 3d art production.• Worked directly with the Art Director and the Concept team to ensure quality art.• Worked closely with Code Department to solve technical and game play issues for vehicles and destructible props. Show less
-
Assistant Lead Character ArtistSilicon Knights Oct 2009 - Sep 2010St Catharines, Ontario• In charge of designing and creating templates for character in-game modular systems.• Worked directly with the Art Director and the Character Lead to establish standards for in-game characters. • Worked closely with the Code Department to implement character related systems as well as to solve performance related issues.• Provided critiques to ensure art assets quality.• Assisted the Character Lead with departmental scheduling, and ensured assets are created on… Show more • In charge of designing and creating templates for character in-game modular systems.• Worked directly with the Art Director and the Character Lead to establish standards for in-game characters. • Worked closely with the Code Department to implement character related systems as well as to solve performance related issues.• Provided critiques to ensure art assets quality.• Assisted the Character Lead with departmental scheduling, and ensured assets are created on time• Trained junior artist and interns to prepare them for production. Show less -
Character ArtistSilicon Knights Mar 2005 - Mar 2010St Catharines, Ontario• Responsible for the creation of in-game character assets, from highpoly sculpting, lowpoly, texturing, rigging, facefx®, to shader creation.• Researched new tools to help improve work flow.• Construction of complex in-game shaders for modular characters as well as unique effects in the Unreal® Engine.• Worked with different departments to solve technical issues.• Responsible for the creation of detailed meshes for environment assets.• Trained the Environment Artists to use… Show more • Responsible for the creation of in-game character assets, from highpoly sculpting, lowpoly, texturing, rigging, facefx®, to shader creation.• Researched new tools to help improve work flow.• Construction of complex in-game shaders for modular characters as well as unique effects in the Unreal® Engine.• Worked with different departments to solve technical issues.• Responsible for the creation of detailed meshes for environment assets.• Trained the Environment Artists to use Zbrush.• Created tile-able textures as well as mesh for environment. Show less -
Freelance ArtistSelf-Employed Jun 2000 - Mar 2004Calgary, Alberta• Designed graphics for Wings Production, HK.• Illustrated for children manuals.• Designed and created characters for mobile games.
Tony Tsang Skills
Tony Tsang Education Details
-
Computer Animation -
Media Arts And Technologies
Frequently Asked Questions about Tony Tsang
What company does Tony Tsang work for?
Tony Tsang works for Emerald City Games
What is Tony Tsang's role at the current company?
Tony Tsang's current role is Art Director at Emerald City Games andCo-Founder of Switch Blade Monkeys Entertainment.
What is Tony Tsang's email address?
Tony Tsang's email address is mr****@****ail.com
What schools did Tony Tsang attend?
Tony Tsang attended Sheridan College, Alberta University Of The Arts.
What are some of Tony Tsang's interests?
Tony Tsang has interest in Digital Painting, Digital Sculpting, Graphic Novels, Sport, Music, Computer Gaming, Movies.
What skills is Tony Tsang known for?
Tony Tsang has skills like Texturing, Zbrush, Video Games, Photoshop, 3d Studio Max, Digital Sculpting, Unreal Engine 3, Character Animation, Game Art, Digital Painting, Shaders, Game Development.
Who are Tony Tsang's colleagues?
Tony Tsang's colleagues are Sophie Bai, Adam Ludwiczak, Hesam Mirzaei, Tony Thai, Gabriela Braga, Patrick Geaney, Basit Khan.
Not the Tony Tsang you were looking for?
-
Tony Tsang
Toronto, On -
Tony Tsang
Canada -
Tony Tsang
Toronto, On -
Tony Tsang
Canada
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial