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Si Lu Email & Phone Number

Computer Vision Engineer-Automomous Vehicles at NVIDIA. Home page: web.cecs.pdx.edu/~lusi/ at NVIDIA
Location: San Jose, California, United States 5 work roles 4 schools
1 work email found @nvidia.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Work email s****@nvidia.com
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Current company
Role
Computer Vision Engineer-Automomous Vehicles at NVIDIA. Home page: web.cecs.pdx.edu/~lusi/
Location
San Jose, California, United States

Who is Si Lu? Overview

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Quick answer

Si Lu is listed as Computer Vision Engineer-Automomous Vehicles at NVIDIA. Home page: web.cecs.pdx.edu/~lusi/ at NVIDIA, based in San Jose, California, United States. AeroLeads shows a work email signal at nvidia.com and a matched LinkedIn profile for Si Lu.

Si Lu previously worked as Computer Vision Engineer - Automomous Vehicles at Nvidia and Graduate Teaching Assistant (Instructor) at Portland State University. Si Lu holds Doctor Of Philosophy (Ph.D.), Computer Science from Portland State University.

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{first_initial}{last}@nvidia.com
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AeroLeads found 1 current-domain work email signal for Si Lu. Compare company email patterns before reaching out.

Profile bio

About Si Lu

Working on Autonomous Driving (HD mapping, localization) at NVIDIA. Graduating PhD student in Computer Science at Portland State University. I have +9 experience on Computer Vision & Graphics (e.g. 3D construction/enhancement in light field VR, novel view synthesis for camera arrays, video stabilization, image stitching, computational photography such as image/RGBD denoising and patch matching). Passionate about developing/implementing state-of-the-art computer vision and computer graphics algorithms. Skilled programmer with C/C++/Python/Matlab/OpenCV/OpenGL/Pytorch. Familiar with machine learning and deep learning techniques such as CNN/RNN/LSTM/ResNet/DenseNet/Faster R-CNN/Mask R-CNN. Please visit http://web.cecs.pdx.edu/~lusi/ for details.

Listed skills include C++, C, Matlab, Opencv, and 26 others.

Current workplace

Si Lu's current company

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NVIDIA
Nvidia
Computer Vision Engineer-Automomous Vehicles at NVIDIA. Home page: web.cecs.pdx.edu/~lusi/
Santa Clara, CA
Website
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5 roles

Si Lu work experience

A career timeline built from the work history available for this profile.

Computer Vision Engineer - Automomous Vehicles

Current

Santa Clara, CA, US

  • Autonomous Vehicles: HD Map Generation
  • HD map fusion: design and implement lane boundary fusion.
  • HD map fusion: design and implement pole/sign/traffic lights fusion.
  • HD map emitting: implement the emitting of all fused map contents.
  • HD map rendering: construct the local layout for rendering and visualization.
  • HD map rendering: implement a graphics pipeline to render HD map contents.Autonomous Vehicles: Localization:
Jun 2018 - Present

Graduate Teaching Assistant (Instructor)

Current

Portland, OR, US

(1) CS 447/547 - Computer Graphics (Instructor): gave lectures about movies, games, animations and 3d rendering. Helped students with two course projects - a mini-Photoshop (FLTK/OpenCV) with basic image processing and an Amusement Park 3D animation rendering project (OpenGL).(2) CS 510/610 - Computational Photography (Instructor): teach research topics.

Sep 2012 - Present

Graduate Research Assistant

Portland, OR, US

Develop new computer vision and graphics techniques for digital images and videos. My research interests includes novel view synthesis, video stabilization, image stitching, Image denoising and depth enhancement.Projects: (1) Novel View Synthesis ( C/C++/Matlab/OpenFrameworks/Maya ) Developed an algorithm to generate novel views for multi-camera arrays. By.

Sep 2012 - Jun 2018

Summer Internship

Mountain View, California, US

Multi-view 3D reconstruction ( C/C++/OpenCV ): Developed 3D reconstruction enhancement algorithms for Virtual Reality videos captured by light field camera arrays using patch matching, geodesic path expanding and sensor fusion. Integrated into Lytro production pipeline.

Jun 2017 - Sep 2017

Robocup Team Leader

北京, Beijing, CN

Robocup Humanoid League Competition: In the Humanoid League, autonomous robots with a human-like body plan and human-like senses play soccer against each other. Unlike humanoid robots outside the Humanoid League the task of perception and world modeling is not simplified by using non-human like range sensors. In addition to soccer competitions technical.

Sep 2007 - Sep 2012
Team & coworkers

Colleagues at NVIDIA

Other employees you can reach at nvidia.com. View company contacts →

4 education records

Si Lu education

Doctor Of Philosophy (Ph.D.), Computer Science

Portland State University

Master Of Science - Ms, Computer Science

Portland State University

Master Of Science (M.S.), Fluid Mechaincs

Tsinghua University

Bachelor'S Degree, Mechaincs

Tsinghua University
FAQ

Frequently asked questions about Si Lu

Quick answers generated from the profile data available on this page.

What company does Si Lu work for?

Si Lu works for NVIDIA.

What is Si Lu's role at NVIDIA?

Si Lu is listed as Computer Vision Engineer-Automomous Vehicles at NVIDIA. Home page: web.cecs.pdx.edu/~lusi/ at NVIDIA.

What is Si Lu's email address?

AeroLeads has found 1 work email signal at @nvidia.com for Si Lu at NVIDIA.

Where is Si Lu based?

Si Lu is based in San Jose, California, United States while working with NVIDIA.

What companies has Si Lu worked for?

Si Lu has worked for Nvidia, Portland State University, Lytro, and 清华大学.

Who are Si Lu's colleagues at NVIDIA?

Si Lu's colleagues at NVIDIA include Poojitha K., Madhu Lakshminarayan, Bar Hirsh, Nicole Rasovsky, and Matt Kaminski.

How can I contact Si Lu?

You can use AeroLeads to view verified contact signals for Si Lu at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Si Lu attend?

Si Lu holds Doctor Of Philosophy (Ph.D.), Computer Science from Portland State University.

What skills is Si Lu known for?

Si Lu is listed with skills including C++, C, Matlab, Opencv, Opengl, Linux, Algorithms, and Image Processing.

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