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Si Lu Email & Phone Number

Computer Vision Engineer-Automomous Vehicles at NVIDIA. Home page: web.cecs.pdx.edu/~lusi/ at NVIDIA
Location: San Jose, California, United States 5 work roles 4 schools
1 work email found @nvidia.com LinkedIn matched
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Role
Computer Vision Engineer-Automomous Vehicles at NVIDIA. Home page: web.cecs.pdx.edu/~lusi/
Location
San Jose, California, United States

Who is Si Lu? Overview

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Quick answer

Si Lu is listed as Computer Vision Engineer-Automomous Vehicles at NVIDIA. Home page: web.cecs.pdx.edu/~lusi/ at NVIDIA, based in San Jose, California, United States. AeroLeads shows a work email signal at nvidia.com and a matched LinkedIn profile for Si Lu.

Si Lu previously worked as Computer Vision Engineer - Automomous Vehicles at Nvidia and Graduate Teaching Assistant (Instructor) at Portland State University. Si Lu holds Doctor Of Philosophy (Ph.D.), Computer Science from Portland State University.

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{first_initial}{last}@nvidia.com
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Profile bio

About Si Lu

Working on Autonomous Driving (HD mapping, localization) at NVIDIA. Graduating PhD student in Computer Science at Portland State University. I have +9 experience on Computer Vision & Graphics (e.g. 3D construction/enhancement in light field VR, novel view synthesis for camera arrays, video stabilization, image stitching, computational photography such as image/RGBD denoising and patch matching). Passionate about developing/implementing state-of-the-art computer vision and computer graphics algorithms. Skilled programmer with C/C++/Python/Matlab/OpenCV/OpenGL/Pytorch. Familiar with machine learning and deep learning techniques such as CNN/RNN/LSTM/ResNet/DenseNet/Faster R-CNN/Mask R-CNN. Please visit http://web.cecs.pdx.edu/~lusi/ for details.

Listed skills include C++, C, Matlab, Opencv, and 26 others.

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NVIDIA
Nvidia
Computer Vision Engineer-Automomous Vehicles at NVIDIA. Home page: web.cecs.pdx.edu/~lusi/
Santa Clara, CA
Website
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5 roles

Si Lu work experience

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Computer Vision Engineer - Automomous Vehicles

Current

Santa Clara, Ca, Us

Autonomous Vehicles: HD Map Generation• HD map fusion: design and implement lane boundary fusion.• HD map fusion: design and implement pole/sign/traffic lights fusion.• HD map emitting: implement the emitting of all fused map contents.• HD map rendering: construct the local layout for rendering and visualization.• HD map rendering: implement a graphics pipeline to render HD map contents.Autonomous Vehicles: Localization:• Localization: KPI tracking/visualizationand in Athena websites.• Localization: fast KPI computing in the cloud computing platform.• Localization: design/implement a high-accuracy camera-based localization• Localization: so far the first one to purly use low cost sensors (IMU, GPS ...).• Localization: design/implemente core algorithm for lidar/radar localization

Jun 2018 - Present

Graduate Teaching Assistant (Instructor)

Current

Portland, Or, Us

(1) CS 447/547 - Computer Graphics (Instructor): gave lectures about movies, games, animations and 3d rendering. Helped students with two course projects - a mini-Photoshop (FLTK/OpenCV) with basic image processing and an Amusement Park 3D animation rendering project (OpenGL).(2) CS 510/610 - Computational Photography (Instructor): teach research topics ranging from concepts of digital camera and photography to computer vision/graphics techniques, including high dynamic range imaging, panorama stitching, image segmentation & matting, video stabilization, virtual reality basics, deep learning in computer vision etc.(3) CS 250/251 - Discrete Structures I & II: grade assignments, exams and answere student questions.(4) CS 581 - Theory of computation: grade assignments

Sep 2012 - Present

Graduate Research Assistant

Portland, Or, Us

Develop new computer vision and graphics techniques for digital images and videos. My research interests includes novel view synthesis, video stabilization, image stitching, Image denoising and depth enhancement.Projects: (1) Novel View Synthesis ( C/C++/Matlab/OpenFrameworks/Maya ) Developed an algorithm to generate novel views for multi-camera arrays. By using feature matching, image warping and image-based rendering techniques, plausible and parallax-free novel views can be robustly generated for scenes with large camera and object motions. (submitted to CVPR 2018)(2) Patch Matching for Image Denoising ( C/C++/Matlab/OpenCV/Python/Pytorch ): Developed a clustering-based approach to consistently improve patch-based denoising techniques' (like BM3D) performance by using learned patch descriptors trained via deep learning. (submitting to ECCV 2018)(3) Depth Enhancement ( C/Matlab/OpenCV/OpenNI/Kinect SDK/FLTK) Developed a depth enhancement algorithm that performs depth map completion and denoising simultaneously for RGBD cameras like Microsoft Kinect and achieves appealing depth filling and denoising results (CVPR 2014 paper). (4) Flash Light Detection for Unmanned Aerial Vehicles: Company supported projects Developed an algorithm that allows real-time flash light detection for Unmanned Aerial Vehicles. By designing specific color-based features, we achieved a 89.2% detection rate with a small false positive rate (0.6%).

Sep 2012 - Jun 2018

Summer Internship

Mountain View, California, Us

Multi-view 3D reconstruction ( C/C++/OpenCV ): Developed 3D reconstruction enhancement algorithms for Virtual Reality videos captured by light field camera arrays using patch matching, geodesic path expanding and sensor fusion. Integrated into Lytro production pipeline.

Jun 2017 - Sep 2017

Robocup Team Leader

北京, Beijing, Cn

Robocup Humanoid League Competition: In the Humanoid League, autonomous robots with a human-like body plan and human-like senses play soccer against each other. Unlike humanoid robots outside the Humanoid League the task of perception and world modeling is not simplified by using non-human like range sensors. In addition to soccer competitions technical challenges take place. Dynamic walking, running, and kicking the ball while maintaining balance, visual perception of the ball, other players, and the field, self-localization, and team play are among the many research issues investigated in the Humanoid League.Projects:(1) Robot Vision System I: Fast-field line detecting II: Objects detecting III: Wireless vision parameter calibration interface IV: Ball locating and self-locating(2) Structure and Gaits I: Body Structure Design II: Gaits designingPlease go to " http://web.cecs.pdx.edu/~lusi/Robocup_files/Robocup.htm " for details.

Sep 2007 - Sep 2012
Team & coworkers

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4 education records

Si Lu education

Doctor Of Philosophy (Ph.D.), Computer Science

Portland State University

Master Of Science - Ms, Computer Science

Portland State University

Master Of Science (M.S.), Fluid Mechaincs

Tsinghua University

Bachelor'S Degree, Mechaincs

Tsinghua University
FAQ

Frequently asked questions about Si Lu

Quick answers generated from the profile data available on this page.

What company does Si Lu work for?

Si Lu works for NVIDIA.

What is Si Lu's role at NVIDIA?

Si Lu is listed as Computer Vision Engineer-Automomous Vehicles at NVIDIA. Home page: web.cecs.pdx.edu/~lusi/ at NVIDIA.

What is Si Lu's email address?

AeroLeads has found 1 work email signal at @nvidia.com for Si Lu at NVIDIA.

Where is Si Lu based?

Si Lu is based in San Jose, California, United States while working with NVIDIA.

What companies has Si Lu worked for?

Si Lu has worked for Nvidia, Portland State University, Lytro, and 清华大学.

Who are Si Lu's colleagues at NVIDIA?

Si Lu's colleagues at NVIDIA include Matt Landis, Anuj Verma, Tushar Kachhdiya, Sowmya Pidakala, and Vrushali Nagrale.

How can I contact Si Lu?

You can use AeroLeads to view verified contact signals for Si Lu at NVIDIA, including work email, phone, and LinkedIn data when available.

What schools did Si Lu attend?

Si Lu holds Doctor Of Philosophy (Ph.D.), Computer Science from Portland State University.

What skills is Si Lu known for?

Si Lu is listed with skills including C++, C, Matlab, Opencv, Opengl, Linux, Algorithms, and Image Processing.

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