Simon Barker

Simon Barker Email and Phone Number

UI & Audio @ ProbablyMonsters
bellevue, washington, united states
Simon Barker's Location
Franklin, Tennessee, United States, United States
Simon Barker's Contact Details

Simon Barker work email

Simon Barker personal email

n/a
About Simon Barker

I am a 25-year-old programmer with years of industry experience in UI, Systems, and Audio Programming on Unreal Engine 5 and Unity.I have worked with both small studios and veterans on action games, open-world survival craft, platformers, online/local multiplayer games, and much more. I am a team-oriented individual who believes in the power of collective creativity, driven to deliver consistently exceptional results with a focus on strong, user-centric design principles and clean, performant code. I love games and I love making games, so I relish every opportunity to collaborate with other likeminded individuals.

Simon Barker's Current Company Details
ProbablyMonsters

Probablymonsters

View
UI & Audio
bellevue, washington, united states
Employees:
152
Simon Barker Work Experience Details
  • Probablymonsters
    Ui Engineer
    Probablymonsters Dec 2024 - Present
    Dallas, Texas, United States
  • Rogue Dolphin
    Lead Ui Engineer
    Rogue Dolphin Aug 2024 - Present
    UI Engineer and generalist programmer on volunteer indie game titles built with Unreal Engine 5.
  • Traega Entertainment
    Lead Ui Engineer
    Traega Entertainment Mar 2023 - Apr 2024
    Franklin, Tennessee, United States
    Designed UI systems and interfaces including frontend and backend using blueprint and C++. Examples of work consists of but are not limited to inventory management, HUD elements, in-world elements such as health bars, interaction prompts and POIs, menus and navigation, game user settings. Extensive use of dynamic materials, animations and audio integration to fit the tone of our game.
  • Traega Entertainment
    Junior Programmer
    Traega Entertainment Oct 2022 - Mar 2023
    Franklin, Tennessee, United States
    Worked on tools like developer console commands as well as providing engineering support for complex sound systems, such as dynamic volumetric reverb that is responsive to physical materials, and acoustic physics interactions between characters and bodies of water and various types of foliage, varying in performance complexity based on network conditions and requirements.
  • Mellow Armadillo
    Lead Programmer & Sound Designer
    Mellow Armadillo Aug 2020 - Apr 2022
    Bloomington, Indiana, United States
    Worked as the sole engineer on a university-funded team developing Hamster Blitz, an early-access local co-op action game. Contributions include sound design & processing for in-game SFX, UI art & engineering, physics-based multiplayer and AI pathfinding.
  • Barnes & Noble, Inc.
    Technology Retailer
    Barnes & Noble, Inc. Aug 2019 - Nov 2019
    Bloomington, Indiana Area

Simon Barker Education Details

Frequently Asked Questions about Simon Barker

What company does Simon Barker work for?

Simon Barker works for Probablymonsters

What is Simon Barker's role at the current company?

Simon Barker's current role is UI & Audio.

What is Simon Barker's email address?

Simon Barker's email address is si****@****ger.com

What schools did Simon Barker attend?

Simon Barker attended Indiana University Bloomington, Aliso Niguel High School.

Who are Simon Barker's colleagues?

Simon Barker's colleagues are Cliff Garrett, Michael Filipek, Raymond Liow, Kevin Neilson, Leo Martinez, Thomas Dowd, Brian Cheng.

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