Simon Barker Email & Phone Number
@kroger.com
LinkedIn matched
Who is Simon Barker? Overview
A concise factual answer block for searchers comparing this professional profile.
Simon Barker is listed as UI & Audio at ProbablyMonsters, a with 152 employees, based in Franklin, Tennessee, United States. AeroLeads shows a work email signal at kroger.com and a matched LinkedIn profile for Simon Barker.
Simon Barker previously worked as UI Engineer at Probablymonsters and Lead UI Engineer at Rogue Dolphin. Simon Barker holds Game Design Bs, Arts & Sciences, 3.8 from Indiana University Bloomington.
Email format at ProbablyMonsters
This section adds company-level context without repeating Simon Barker's masked contact details.
AeroLeads found 1 current-domain work email signal for Simon Barker. Compare company email patterns before reaching out.
About Simon Barker
I am a 25-year-old programmer with years of industry experience in UI, Systems, and Audio Programming on Unreal Engine 5 and Unity.I have worked with both small studios and veterans on action games, open-world survival craft, platformers, online/local multiplayer games, and much more. I am a team-oriented individual who believes in the power of collective creativity, driven to deliver consistently exceptional results with a focus on strong, user-centric design principles and clean, performant code. I love games and I love making games, so I relish every opportunity to collaborate with other likeminded individuals.
Simon Barker's current company
Company context helps verify the profile and gives searchers a useful next step.
Simon Barker work experience
A career timeline built from the work history available for this profile.
Lead Ui Engineer
CurrentUI Engineer and generalist programmer on volunteer indie game titles built with Unreal Engine 5.
Lead Ui Engineer
Designed UI systems and interfaces including frontend and backend using blueprint and C++. Examples of work consists of but are not limited to inventory management, HUD elements, in-world elements such as health bars, interaction prompts and POIs, menus and navigation, game user settings. Extensive use of dynamic materials, animations and audio integration to fit the tone of our game.
Junior Programmer
Worked on tools like developer console commands as well as providing engineering support for complex sound systems, such as dynamic volumetric reverb that is responsive to physical materials, and acoustic physics interactions between characters and bodies of water and various types of foliage, varying in performance complexity based on network conditions and requirements.
Lead Programmer & Sound Designer
Worked as the sole engineer on a university-funded team developing Hamster Blitz, an early-access local co-op action game. Contributions include sound design & processing for in-game SFX, UI art & engineering, physics-based multiplayer and AI pathfinding.
Technology Retailer
Colleagues at ProbablyMonsters
Other employees you can reach at probablymonsters.com. View company contacts for 152 employees →
Isabella Flores, Phr
Colleague at ProbablymonstersFort Worth, Texas, United States
View →
BW
Black Wolf
Colleague at ProbablymonstersTehran, Tehran Province, Iran, Islamic Republic Of
View →
JT
Justin Trout
Colleague at ProbablymonstersGreater Myrtle Beach Area, United States
View →
BK
Billy Krolick
Colleague at ProbablymonstersKirkland, Washington, United States
View →
MM
Mathew Markert
Colleague at ProbablymonstersSeattle, Washington, United States
View →
MO
Matthew O.
Colleague at ProbablymonstersKirkland, Washington, United States
View →
SP
Steve Pardo
Colleague at ProbablymonstersNashville, Tennessee, United States
View →
LJ
Leif Johansen
Colleague at ProbablymonstersGreater Seattle Area, United States
View →
MB
Matt Boehm
Colleague at ProbablymonstersGreater Boston, United States
View →
KN
Kevin Neilson
Colleague at ProbablymonstersGreater Seattle Area, United States
View →
Simon Barker education
Game Design Bs, Arts & Sciences, 3.8
Frequently asked questions about Simon Barker
Quick answers generated from the profile data available on this page.
What company does Simon Barker work for?
Simon Barker works for ProbablyMonsters.
What is Simon Barker's role at ProbablyMonsters?
Simon Barker is listed as UI & Audio at ProbablyMonsters.
What is Simon Barker's email address?
AeroLeads has found 1 work email signal at @kroger.com for Simon Barker at ProbablyMonsters.
Where is Simon Barker based?
Simon Barker is based in Franklin, Tennessee, United States while working with ProbablyMonsters.
What companies has Simon Barker worked for?
Simon Barker has worked for Probablymonsters, Rogue Dolphin, Traega Entertainment, Mellow Armadillo, and Barnes & Noble, Inc..
Who are Simon Barker's colleagues at ProbablyMonsters?
Simon Barker's colleagues at ProbablyMonsters include Isabella Flores, Phr, Black Wolf, Justin Trout, Billy Krolick, and Mathew Markert.
How can I contact Simon Barker?
You can use AeroLeads to view verified contact signals for Simon Barker at ProbablyMonsters, including work email, phone, and LinkedIn data when available.
What schools did Simon Barker attend?
Simon Barker holds Game Design Bs, Arts & Sciences, 3.8 from Indiana University Bloomington.
Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.
Start free trialCheck these profiles if this is not the Simon Barker you were looking for.
View similar profiles