Portfolio — https://teleportjam.artstation.com/As a concept artist at MY.GAMES, currently I help updating the maps for War Robots: Frontiers, MMO PVP sci-fi mech shooter. Previously — created environment concepts for HAWKED, freshly released multiplatform PVP/PVE, stylized adventure extraction TPS game.I use a combination of 2D and 3D tools to ideate and design game locations, architecture, props, and FX. Follow the visual, technical, and gameplay requirements of the production pipeline, UE5. I work remotely and communicate daily with an international team of game designers, artists, and tech designers to deliver top-shelf quality in-game content.Before joining MY.GAMES, I worked as an environment concept designer at Wargaming for two years, where I helped to create three large game maps for an unreleased AAA-project, a realistic/sci-fi TPS MMO (currently under development). I was responsible for the environment visdev, concept design for locations, architecture, vehicles, and hardsurface props. I also have background in cultural anthropology, marketing communications, illustration and painting, which could inform my approach to creating immersive and diverse worlds. My core competencies include 2D and 3D concept art, architectural and industrial design for game art.