Find my demo reel and portfolio here: https://pinecrumb.github.ioI've been on the Roblox platform going back to 2010, and I'm a longtime Roblox developer with leading and engineering experience at some of the top companies on the platform.Although I'm a programmer by trade, I value the entire game development proccess and find passion in developing projects from start to finish. I love working on teams and forming relationships that are not only productive, but also engaging, taking initative when needed and fostering collaboration to develop fantastic experiences for millions of users.
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Founder And DeveloperTygoonery Mar 2023 - Oct 2023• Established a game studio specialized in making tycoon games.• Developed a powerful toolset for constructing tycoons, enabling designers to rapidly make playable tycoons in minutes without any code.• Conducted expansive market research, finding deep insights into Roblox’s trends and metas.• Leveraged Notion to create internal roadmaps for effective planning and deadline management. -
Lead DeveloperSupersocial, Inc. Apr 2021 - Feb 2022• Recruited and managed a team of contractors, writing intricate instructional guide documents and initiating open channels for progress communication.• Frequently collaborated with upper management to scope out features, roadmaps, and timelines.• Built an active discord community of 2,000 members prerelease.• Engineered an innovative system for efficient AI pathfinding in a vast open world, writing a plugin that prebakes paths for traversal without needing physics or ground check raycasts.• Wrote and integrated a behavior algorithm that calculates AI customer item preferences and translates output into expressive features.• Engineered an immersive crafting system featuring diegetic UX in the game world. -
Lead ProgrammerVoldex May 2020 - May 2021• Adapted to a pre-existing codebase, adopting stylistic guidelines for consistency and cohesion.• Onboarded programmers into the codebase and conducted code reviews.• Engineered a versatile mission system, enabling designers to create diverse missions.• Blocked out play areas and closely collaborated with artists for high quality missions.• Deployed missions to millions of players in a 2.0 update, tracked bugs with GameAnalytics, and reviewed player feedback collected from an in-game feedback prompt. -
Gameplay ProgrammerHalf Life Roleplay Jan 2021 - Apr 2021• Engineered an armored vehicle on a specified chassis, integrated component-based controls, and programmed a player controlled turret with optimized replication.• Engineered and modeled an AI driven headcrab enemy featuring state based behavior, including chasing players to leap and latch onto players heads.
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Full Stack EngineerModblox Jul 2019 - Apr 2020• Launched an original title from its inception to 2.5M+ players.• Engineered core simulator game mechanics: pets, pet inventory, pet trading, “Pet Dex”, egg opening, boosts, daily challenges, and leaderboards.• Demonstrated post-release commitment by promptly resolving bugs, integrating user feedback, and closely following a tight update roadmap.• Worked with QA to resolve issues prerelease.• Onboarded and guided new programmers during post-launch phase.• Translated complex UI designs from photoshop files into Roblox studio, modularly separating assets and assembling them into robust scalable interfaces for all devices.
Thomas G. Education Details
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Barrington High School
Frequently Asked Questions about Thomas G.
What is Thomas G.'s role at the current company?
Thomas G.'s current role is Game Developer on Roblox..
What schools did Thomas G. attend?
Thomas G. attended Savannah College Of Art And Design, Barrington High School.
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Thomas Austin
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1tejasre.com
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Thomas G.
* Pmo Operations * Delivery Excellence * Quality Assurance * Program Delivery Leadership * Trusted Advisor * Project Forensics * Profitable Delivery *Greater Houston2bluewolf.com, gmail.com
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