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Steve Smith Email & Phone Number

Engineering Manager at Meta Reality Labs at Meta
Location: Kirkland, Washington, United States 11 work roles 2 schools
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Current company
Role
Engineering Manager at Meta Reality Labs
Location
Kirkland, Washington, United States
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Who is Steve Smith? Overview

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Quick answer

Steve Smith is listed as Engineering Manager at Meta Reality Labs at Meta, a with 5 employees, based in Kirkland, Washington, United States. AeroLeads shows a matched LinkedIn profile for Steve Smith.

Steve Smith previously worked as Engineering Manager at Meta and XR Lead at Epic Games. Steve Smith holds Bachelor'S Degree, Physics (Hons), Physics from University Of Bristol.

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Meta

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Profile bio

About Steve Smith

Since an early age, I've been passionate about technology and interactive entertainment. Since about age 10, I've been programming, first in basic and machine code, later in C and then C++. When I'm not coding at my day-job (which I've been doing professionally, full-time, since 1998) I'm working on hobby projects at home, mostly centered around computer graphics and real-time computation, and more lately Virtual Reality. Professionally, I'm excited by any opportunity to solve hard problems, and work with like-minded, skilled individuals whom I can learn from. I'm excited to work in a strong team environment, and thoroughly enjoy the challenge of shipping product on time and against all odds.

Current workplace

Steve Smith's current company

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Meta
Meta
Engineering Manager at Meta Reality Labs
aberdeen, aberdeenshire, united kingdom
Employees
5
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11 roles

Steve Smith work experience

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Engineering Manager

Current

Redmond, Washington, United States

Mar 2022 - Present

Xr Lead

Bellevue, Washington

Jan 2020 - Mar 2022

Xr Rendering Engineer

Bellevue, Wa

Apr 2019 - Jan 2020

Staff Software Engineer

Bellevue, Washington

Aug 2018 - Apr 2019

Senior Staff Engineer

Hbo

Seattle, Washington

Dec 2016 - Jul 2018

Principal Software Engineer

Envelop Vr

Bellevue, Wa

As a Principal Engineer at Envelop VR, I was responsible for:* Managing a team of top-tier engineers developing bleeding edge productivity software for new Virtual Reality hardware (Oculus, Htc Vive).* Porting an existing engine from OpenGL to Direct3D, optimizing for Virtual Reality by maximizing CPU performance and minimizing latency.* Deep engineering on the Windows platform to allow full desktop integration into a VR environment, involving significant low-level plumbing at the graphics and input layers.* Reviewing, optimizing and designing code at all levels of the product, from setup/installation, networking and system level to graphics and VR.* Technical discussion and interaction with investors, partners and customers at all levels.

Dec 2014 - Dec 2016

Principal Graphics Engineer

Uber Entertainment

Kirkland, Washington

As the principal graphics engineer at Uber Entertainment, I was a key engineer on Planetary Annihilation, and was responsible for:* Architected a suite of CPU/GPU profiling and memory tracking/debugging tools to help optimize client and server performance.* Significantly re-architected graphics and other client-side systems for Planetary Annihilation (an OpenGL-based engine) to boost performance on target PC specs from <2fps to 60+ fps, leveraging latest OpenGL techniques and extensions where available. This work included re-architecting the engine from single-threaded to expand and utilize all available cores on the system.* Worked with art, technical artists to implement GPU-based particle engine, post-process pipeline (including full HDR, anti-aliasing, and SSAO), and various significant optimizations to all parts of the client code-base.* Testing, bug fixing and optimization of server-side code for gameplay logic, pathfinding, AI and networking code.

Aug 2013 - Dec 2014

Senior Software Development Engineer

Microsoft

Working in Xbox ATG (Advanced Technology Group) helping developers make great games on Microsoft platforms.

Aug 2011 - Aug 2013

Senior Graphics Software Engineer

Redmond, Washington

* Deep engagement with games ISV architecting, developing and optimizing prototype advanced future technology rendering on experimental graphics hardware platform. Resulted in first real rendered results on pre-release hardware, results report escalated to CEO level.* Architected, prototyped and optimized tasking API to run complex algorithms on multi-core CPUs (8 – 12 HW threads) and massively parallel experimental hardware (128 HW threads).* Prototyped methods to move post-processing, shadow mapping and other techniques from GPU to CPU. Included creating a UMD shim driver to intercept D3D runtime calls to UMD to insert post-process functionality in any title.* Engaged with AAA developers to disclose future roadmaps, prototype and optimize code on Intel HW platforms (CPU and graphics platforms)

Nov 2008 - Aug 2011

Development Lead

Redmond, Washington

* Developed and presented new content at Gamefest US conference on system and graphics tracks (ATG)* Managed team of 5 top engineers, involved deeply in career development, performance management, role-modeling and mentoring (ATG).* Interfaced with developers to troubleshoot functional or performance issues, driving issues to resolution. Primarily focused on Xbox 360 graphics but with some engagement with DirectX developers on windows (ATG).

Oct 2005 - Oct 2008

Technical Evangelist

Nov 1996 - Mar 1998
Team & coworkers

Colleagues at Meta

Other employees you can reach at metadownhole.com. View company contacts for 5 employees →

2 education records

Steve Smith education

FAQ

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What company does Steve Smith work for?

Steve Smith works for Meta.

What is Steve Smith's role at Meta?

Steve Smith is listed as Engineering Manager at Meta Reality Labs at Meta.

Where is Steve Smith based?

Steve Smith is based in Kirkland, Washington, United States while working with Meta.

What companies has Steve Smith worked for?

Steve Smith has worked for Meta, Epic Games, Tesla, Hbo, and Envelop Vr.

Who are Steve Smith's colleagues at Meta?

Steve Smith's colleagues at Meta include Jacob Constantin, Mou Hamed Mou Hamed, Felix Ramirez, Vrishal Kulkarni, and Za Am.

How can I contact Steve Smith?

You can use AeroLeads to view verified contact signals for Steve Smith at Meta, including work email, phone, and LinkedIn data when available.

What schools did Steve Smith attend?

Steve Smith holds Bachelor'S Degree, Physics (Hons), Physics from University Of Bristol.

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