Wei Z. Email & Phone Number
Who is Wei Z.? Overview
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Wei Z. is listed as Pipeline TD at WildBrain Studios at WildBrain, a company with 773 employees, based in Canada, Canada, Canada. AeroLeads shows a matched LinkedIn profile for Wei Z..
Wei Z. previously worked as Pipeline TD at Wildbrain and Technical Artist at Wildbrain. Wei Z. holds Technical Artist from British Columbia Institute Of Technology.
Email format at WildBrain
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About Wei Z.
I am a 3D generalist who enjoys being the bridge between art and development on a team. I love a good challenge and the satisfaction of providing solutions that the team can use. I am very focused on technical artist opportunities and growing my skill set around this.Email: weiwei2372@gmail.com
Wei Z.'s current company
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Wei Z. work experience
A career timeline built from the work history available for this profile.
Technical Artist
- Technical Artist on Strawberry Shortcake 3D specials
- Help maintain workflow between department
- Fix assets (rigging, surfacing, modeling)
- Render fixes (lighting glitches, render preset adjustments)
- Unreal BP component setup, material function creation
- Unreal Editor Widgets for automation
Ue Generalist
- Scene set up for Virtual Production
- Debugging and optimizing for Virtual production
- Set up and QC render footages from UE4
- Communicated effectively with different departments to look into the causes of any technical issues and to integrate into unreal virtual camera
- Supported data management as per production folder structure and templates
- Assist with asset ingest, scene setup, optimization, and validation of look and performance of scenes
Cinematic Designer
- UA team for Lord Mobile
- Assemble live-action, gameplay, and animated footage into trailers and promotional content as needed
- Storyboard of marketing content for Lords Mobile
- Use Unreal Engine to bring ideas to life
Tokyo Takeover - Character / Prop / Environment Artist / Lighting Artist
- Tokyo Takeover is a third person single-player stealth horror game where you play as a group of teen survivors attempting to escape a shopping mall overrun by blind vampirical mutants. Don’t make a sound!
- Made 5 high poly characters in Zbrush
- Rigged a unique monster type enemy in Maya
- Model and textures 90% of props (High poly / low poly work flow)
- Prepared humanoid rigs for mocap
- Collaborated with level designer and gather references for props
Ancient Abyss - Character Artist/ Environment Artist / Prop Artist / Particle Effect Artist
- [Mid-Term Project - Ancient Abyss]Ancient Abyss is a 2D side-scrolling shooter where the player is thrown into a deep pit that hosts a mysterious ancient prison/tower. Riddled with traps and monsters of the night, you.
- Worked as a character artist for making 2D sprites of characters
- Animated the 2D character frame by frame with Software Aseprite
- Draw pixel arts of environment and props.
Quality Assurance Officer
- Review and update quality documents- Train and document staff on new SOPs- Create plan for internal and external audits- Development validation method for cannabis testing- ISO 17025 certificate obtained from CALA
Laboratory Analyst
- Perform high quality analysis of various pharmacutical products using HPLC and ICP-MS- Develop methods towards requested projects (including silicon oil from injection needles, heavy metals within marijuana products)- Troubleshoot HPLC and ICP-MS instruments- Routine maintenance of HPLC and ICP-MS instruments- Quality over Quantity
Laboratory Analyst
- Analysis Total Nitrogen, Ammonia, Chloride following SOP- Perform high quality results and meet turn around time- Detail orientated - Troubleshoot instruments- Great communication with colleagues and supervisor
Research Volunteer
Reseracher
- Synthesis of MnO dotted dye conjugated silica nanoparticles for biomedical application such as MRI. Involve using SQUID, fluorimetry, UV-Vis, TEM.
- Attended 101st CSC in Edmonton to present our work.
- Second author: "Shape-controlled MnO nanoparticles as T1 MRI contrast agents" https://doi.org/10.1063/1.5129944
Bartender
- Adapted to making beverage in high volume and pressure environment
- Organized and rearranged products by usage
- Solved customer’s misunderstanding
Colleagues at WildBrain
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Meaghen Hicks
Colleague at Wildbrain
Canada, Canada
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AH
Alexandra Hollmann
Colleague at Wildbrain
Vancouver, British Columbia, Canada, Canada
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KV
Katie Vallis
Colleague at Wildbrain
United Kingdom, United Kingdom
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IK
Irah Kaharian
Colleague at Wildbrain
Greater Vancouver Metropolitan Area, Canada
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SR
Saraí Rojas
Colleague at Wildbrain
Vancouver, British Columbia, Canada, Canada
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NS
Nicola Santana
Colleague at Wildbrain
London, England, United Kingdom, United Kingdom
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HJ
Hugh Jackson
Colleague at Wildbrain
Toronto, Ontario, Canada, Canada
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KY
Kinson Y.
Colleague at Wildbrain
Burnaby, British Columbia, Canada, Canada
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JS
Jay Simbajon
Colleague at Wildbrain
Toronto, Ontario, Canada, Canada
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LR
Leann Richmond
Colleague at Wildbrain
Toronto, Ontario, Canada, Canada
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Wei Z. education
Technical Artist
Diploma, Game Design
Bachelor Of Science - Bs, Chemistry
A-Level &Igcse
Frequently asked questions about Wei Z.
Quick answers generated from the profile data available on this page.
What company does Wei Z. work for?
Wei Z. works for WildBrain.
What is Wei Z.'s role at WildBrain?
Wei Z. is listed as Pipeline TD at WildBrain Studios at WildBrain.
Where is Wei Z. based?
Wei Z. is based in Canada, Canada, Canada while working with WildBrain.
What companies has Wei Z. worked for?
Wei Z. has worked for Wildbrain, Bron Studios, Igg Canada, Vancouver Film School, and Bio-Chem Consulting Services.
Who are Wei Z.'s colleagues at WildBrain?
Wei Z.'s colleagues at WildBrain include Meaghen Hicks, Alexandra Hollmann, Katie Vallis, Irah Kaharian, and Saraí Rojas.
How can I contact Wei Z.?
You can use AeroLeads to view verified contact signals for Wei Z. at WildBrain, including work email, phone, and LinkedIn data when available.
What schools did Wei Z. attend?
Wei Z. holds Technical Artist from British Columbia Institute Of Technology.
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