Software Engineer
CurrentServing the Test Infrastructure and Automation engineering teams that power development of titles within the Forza franchise.
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Andrew Dunne is listed as Software Engineer at Turn 10 Studios, a with 152 employees, based in Irvine, California, United States. AeroLeads shows a matched LinkedIn profile for Andrew Dunne.
Andrew Dunne previously worked as Software Engineer at Konstellationapp and Curatok at Open Source. Andrew Dunne studied at Penn State University.
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Andrew Dunne is a Software Engineer at Turn 10 Studios.
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Irvine, California, United States
Serving the Test Infrastructure and Automation engineering teams that power development of titles within the Forza franchise.
Deployed and provisioned Kubernetes Clusters using AWS Elastic Kubernetes Service to enable smoke and acceptance testing of a Typescript distributed tracing analysis application which enables developers to effectively troubleshoot distributed service applications.Managed the configuration of AWS Identity and Access Management as well as EKS configurations for horizontal pod auto-scaling on AWS Elastic Computing Cloud nodes to maximize cost-efficiency related to product development.Architected Node.JS/Express servers within MVC-systems leveraging middleware design patterns to route requests through various encapsulated systems, increasing codebase extensibility and maintainability.Implemented Reverse Proxy Servers via Kubernetes’ ingress controllers to efficiently route requests to the appropriate endpoints in microservice applications to reduce the variability in client-issued requests and increase code maintainability.Configured, built, and deployed various versions of containerized applications using the Docker Container Registry system to enable efficient rollback to previous application versions and ensure a stable cloud production environment.Improved efficiency of microservice container deployments by automating and distributing cmdlets generated with powershell scripting language which allowed for increased efficiency of containerized deployments across the development team.
Implemented lazy-loading and React Router within a Javascript React application to improve the time-interactive user experience and enable client-side rendering to resolve while awaiting asynchronous requests.Utilized Test-Driven Development to ensure consistent app functionality with the Jest library to facilitate reliable extension of app functionality in an open-source environment.Leveraged Puppeteer and Supertest to examine intercepted network requests and perform endpoint functionality unit tests on PostgreSQL databases hosted on Microsoft Azure Cosmos DB to execute and validate unit tests in a test-driven pipeline.Utilized PropTypes to enforce pseudo-statically typed React Props which allowed for the rapid development speed associated with Javascript while strategically gaining benefits associated with statically typed languages.
Developed an open-source game in a C# engine which leveraged component-model lifecycles and implemented a custom subscriber architecture to support a highly-decoupled codebase for improved maintainability and extensibility.
Irvine, California, United States
Implemented responsive real-time multiplayer games in C# by leveraging a mid-level remote procedure call networking library which allowed for efficient management of data and state conditions applied to both server and client operations.Deployed a publisher-subscriber system-level architecture within a component-based development approach to facilitate a highly-decoupled codebase which maximized flexibility and minimized development costs associated with an agile development culture.Architected and implemented layered Finite State Machines to minimize the conditional complexity associated with authorizing users’ actions within the context of complex multi-conditional states.Developed an item-generator which leveraged factory patterns and a composition-based architecture to enable greater design flexibility compared to a previously inheritance-based implementation.Implemented an agile pipeline with SCRUM to ensure effective development efforts while enabling frequent cross-functional discussions and retrospectives across developers.
Irvine, California, United States
Developed anti-bot software using Javascript which scraped and subsequently analyzed forum post meta-data to filter invalid submissions, reducing the marketing team’s time spent validating vote entries by nearly 100%.Championed and led execution on the development of a JIRA board for a team of 11 to improve productivity and visibility of work across the team.
Irvine, Ca
Implemented over 100 website publictations by leveraging HTML markup and CSS styling to augment the efforts of the marketing team.
Developed an application using .NET Framework and relational database software which automated the creation and customization of thousands of mailers; this program subsequently replaced a data processing team, reducing costs by over 90%.
Other employees you can reach at turn10studios.com. View company contacts for 152 employees →
Samuel Marrero
Colleague at Turn 10 StudiosRedmond, Washington, United States
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Kevin Bruggeman
Colleague at Turn 10 StudiosIrvine, California, United States
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Natisha Gray
Colleague at Turn 10 StudiosRedmond, Washington, United States
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Ally Andryshak
Colleague at Turn 10 StudiosNew York, United States
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Nicholas Kennedy
Colleague at Turn 10 StudiosSnohomish, Washington, United States
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Michael Guterman
Colleague at Turn 10 StudiosCornwall On Hudson, New York, United States
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Greg Westphal
Colleague at Turn 10 StudiosLas Vegas, Nevada, United States
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Jordan Smith
Colleague at Turn 10 StudiosGreater Seattle Area, United States
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Aj Duxbury
Colleague at Turn 10 StudiosSeattle, Washington, United States
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Stephen Chin
Colleague at Turn 10 StudiosRedmond, Washington, United States
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Quick answers generated from the profile data available on this page.
Andrew Dunne works for Turn 10 Studios.
Andrew Dunne is listed as Software Engineer at Turn 10 Studios.
Andrew Dunne is based in Irvine, California, United States while working with Turn 10 Studios.
Andrew Dunne has worked for Turn 10 Studios, Konstellationapp, Open Source, Game Jelly Games, Llc, and Ncsoft.
Andrew Dunne's colleagues at Turn 10 Studios include Samuel Marrero, Kevin Bruggeman, Natisha Gray, Ally Andryshak, and Nicholas Kennedy.
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Andrew Dunne studied at Penn State University.
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