Brian Davidson Email & Phone Number
@intel.com
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Who is Brian Davidson? Overview
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Brian Davidson is listed as System Software Engineer - DirectX Performance at NVIDIA, a with 41500 employees, based in Hillsboro, Oregon, United States. AeroLeads shows a work email signal at intel.com and a matched LinkedIn profile for Brian Davidson.
Brian Davidson previously worked as Staff Graphics Software Engineeer at Intel Corporation and Graphics Software Engineering Manager at Intel Corporation. Brian Davidson holds Bachelor Of Science (B.S.), Computer Engineering from The University Of Kansas.
Email format at NVIDIA
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AeroLeads found 1 current-domain work email signal for Brian Davidson. Compare company email patterns before reaching out.
About Brian Davidson
Brian Davidson is a System Software Engineer - DirectX Performance at NVIDIA. He possess expertise in device drivers, gpu, debugging, direct3d, computer architecture and 11 more skills.
Listed skills include Device Drivers, Gpu, Debugging, Direct3D, and 12 others.
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Brian Davidson work experience
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Staff Graphics Software Engineeer
Investigated and oversaw redesigns of many Intel Xe discrete graphics driver features, including memory location placement for different heaps, CPU overhead reduction, and shader constant data management for the DirectX drivers. Designed and implemented DX11 user mode driver’s 3D shader link time optimizations, achieving up to 19% performance gains in some games. Developed a new compiler interface and utilized threading to offload the additional compilation.Developed a driver… Show more Investigated and oversaw redesigns of many Intel Xe discrete graphics driver features, including memory location placement for different heaps, CPU overhead reduction, and shader constant data management for the DirectX drivers. Designed and implemented DX11 user mode driver’s 3D shader link time optimizations, achieving up to 19% performance gains in some games. Developed a new compiler interface and utilized threading to offload the additional compilation.Developed a driver library that collects performance data, dynamically adjusts configurations, and recompiles shaders for optimal performance. Results are saved to minimize profiling overhead. Applied optimizations to DX11, DX12, and Vulkan drivers. Co-authored a patent on the concept.Developed a methodology to quantify costly HW commands (stalls, flushes, etc.) on complex workloads in an automated software environment, and integrated this test infrastructure into a continuous integration system.Created an automated methodology for applying Microsoft Compiler's profile guided optimization to the build system, profiling popular applications to optimize hot paths in the graphics driver. Achieved up to 20% instruction reduction in popular applications. Show less
Graphics Software Engineering Manager
Manages a team of nine to eleven engineers focused on balanced performance and power on 4th, 5th, 6th and future Generation Intel® Core™ and Atom™ Processors on Windows DX9, DX11, & DX12 workloads. Responsible for setting priority and schedule on performance analysis and software development tasks. As well as driving methodology improvement initiatives throughout the global performance team. Provide technical direction by reviewing software design and driver… Show more Manages a team of nine to eleven engineers focused on balanced performance and power on 4th, 5th, 6th and future Generation Intel® Core™ and Atom™ Processors on Windows DX9, DX11, & DX12 workloads. Responsible for setting priority and schedule on performance analysis and software development tasks. As well as driving methodology improvement initiatives throughout the global performance team. Provide technical direction by reviewing software design and driver changes.Coordinate across global sites, external customers, and independent software vendors on 3D graphic performance issues. Show less
Staff Graphics Software Engineer
DX9 Driver Technical Lead of a team of twelve engineers. Responsible for new driver design and implementation of lightweight, immediate programming of Intel 3rd and 4th Generation Intel® Core Processors. The driver eventually replaced previous implementation with substantially less CPU overhead at the same or better GPU performance. Worked with program manager on creating schedules and milestone for the project. Contributed to the design and implemented a C++… Show more DX9 Driver Technical Lead of a team of twelve engineers. Responsible for new driver design and implementation of lightweight, immediate programming of Intel 3rd and 4th Generation Intel® Core Processors. The driver eventually replaced previous implementation with substantially less CPU overhead at the same or better GPU performance. Worked with program manager on creating schedules and milestone for the project. Contributed to the design and implemented a C++ template infrastructure to program multiple generations of hardware in a single binary.Contributed to the design and implemented a multi-threaded shader compilation path.Worked with Microsoft on API changes on DX9 and WDDM 1.1 for Windows 7 and WDDM 1.2 for Windows 8. Show less
Senior Graphics Software Engineer
Worked on DX9, DX11, and kernel mode reference drivers for Intel®’s ‘Larrabee’ Microarchitecture. Responsible for the design and implementation of the resource management and copy logic including a small multithreaded application that ran on GPGPU.
Senior Graphics Software Engineer
Technical led a small engineering team on porting a Windows XP driver implementation to Windows Vista WDDM 1.0 on Intel® G945 & G965 Chipsets. Significant refactor of memory management was necessary keep maintenance costs low. Designed and implemented a GPU command processor interface to support multiple generations of hardware commands. Triaged, debugged, and fixed 100s of issues across Intel®’s chipsets occasionally working with customers and Microsoft on their… Show more Technical led a small engineering team on porting a Windows XP driver implementation to Windows Vista WDDM 1.0 on Intel® G945 & G965 Chipsets. Significant refactor of memory management was necessary keep maintenance costs low. Designed and implemented a GPU command processor interface to support multiple generations of hardware commands. Triaged, debugged, and fixed 100s of issues across Intel®’s chipsets occasionally working with customers and Microsoft on their certification tests. Show less
Graphics Software Validation Engineer
Responsible for DX3-DX8 application test plans for the Intel®’s chipsets. Developed and executed tests on a regular cadence. Reported results to upper management by provided regular health assessments of the driver. Developed a DX8 application test framework and created test cases using the new features of the API before other workloads were available. Worked with an external team on developing requirements for a test matrix infrastructure to store functional and performance… Show more Responsible for DX3-DX8 application test plans for the Intel®’s chipsets. Developed and executed tests on a regular cadence. Reported results to upper management by provided regular health assessments of the driver. Developed a DX8 application test framework and created test cases using the new features of the API before other workloads were available. Worked with an external team on developing requirements for a test matrix infrastructure to store functional and performance test results. Show less
Software Validation Engineer
Responsible for creating and executing DX3 & DX5 application test plans for the Intel®’s 740 Graphics Card.Triaged results against competitive products to determine likelihood of application or driver implementation bugs.
Software Validation Engineer
Validated for functionality and performance a set of strategic partner set of multimedia application for launch of the first MMX instruction processors. Co-developed a DX3 scripting application framework to quickly develop simple 3D application for platform testing.
Colleagues at NVIDIA
Other employees you can reach at nvidia.com. View company contacts for 41500 employees →
Paul Gibbons
Colleague at NvidiaSan Francisco Bay Area, United States
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Navyaa Sanan
Colleague at NvidiaSeattle, Washington, United States
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Sumanth Y
Colleague at NvidiaBengaluru, Karnataka, India
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Noa Ben Artzi Asor
Colleague at NvidiaIsrael
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Eriko Tsuda
Colleague at NvidiaTokyo, Japan
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Vaishnavi Bhore
Colleague at NvidiaPune, Maharashtra, India
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Adam Wallis
Colleague at NvidiaRaleigh, North Carolina, United States
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Therese Overstedt
Colleague at NvidiaLondon, England, United Kingdom
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C Cui
Colleague at NvidiaRedmond, Washington, United States
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Luke Hood
Colleague at NvidiaPortland, Oregon Metropolitan Area, United States
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Brian Davidson education
Bachelor Of Science (B.S.), Computer Engineering
Education record
Frequently asked questions about Brian Davidson
Quick answers generated from the profile data available on this page.
What company does Brian Davidson work for?
Brian Davidson works for NVIDIA.
What is Brian Davidson's role at NVIDIA?
Brian Davidson is listed as System Software Engineer - DirectX Performance at NVIDIA.
What is Brian Davidson's email address?
AeroLeads has found 1 work email signal at @intel.com for Brian Davidson at NVIDIA.
Where is Brian Davidson based?
Brian Davidson is based in Hillsboro, Oregon, United States while working with NVIDIA.
What companies has Brian Davidson worked for?
Brian Davidson has worked for Nvidia and Intel Corporation.
Who are Brian Davidson's colleagues at NVIDIA?
Brian Davidson's colleagues at NVIDIA include Paul Gibbons, Navyaa Sanan, Sumanth Y, Noa Ben Artzi Asor, and Eriko Tsuda.
How can I contact Brian Davidson?
You can use AeroLeads to view verified contact signals for Brian Davidson at NVIDIA, including work email, phone, and LinkedIn data when available.
What schools did Brian Davidson attend?
Brian Davidson holds Bachelor Of Science (B.S.), Computer Engineering from The University Of Kansas.
What skills is Brian Davidson known for?
Brian Davidson is listed with skills including Device Drivers, Gpu, Debugging, Direct3D, Computer Architecture, Software Engineering, Directx, and Intel.
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