as a Tech Artist, I do Production and Game Ready Rigging, Animation and Game integrations, shaders and vfx as well, I also worked on productions like 3D modelling, lighting, sound or video editing etc.Mostly i work in Maya Automations in Python and use MEL as well, I do plugins in Photoshop jsx for pipeline and Unity scripting and do prototypes games using c#.Researching on new Tools to speed up the Rigging and Pipeline Process is like my hobby :) and Troubleshooting issues in Softwares, or in any Production to Gaming Engine Synchronisation.Love to discuss about scripting languages, Rigging techniques, Gaming maths, Shaders and Pipeline procedures.Other than CG to discuss on science fiction - Utopian Books, astrophysics, climate change and Social Works.