Eric Mar

Eric Mar Email and Phone Number

Quality Verification Development Manager at Electronic Arts (EA) @ Electronic Arts (EA)
redwood city, california, united states
Eric Mar's Location
Burnaby, British Columbia, Canada, Canada
Eric Mar's Contact Details

Eric Mar work email

Eric Mar personal email

n/a
About Eric Mar

I have been with EA for about 8 years in many different domains across 2 major titles, FIFA and NHL. During my time on FIFA, I honed my skills as an Analyst. I learned about Live Services and the core competencies of an Quality Analysts. While developing my craft as an Analyst, I discovered my passion was more on the Management side. I eventually transitioned from a Senior Quality Analyst to a Project Lead, while moving away from FIFA and moving to NHL.While on NHL, my focus changed from Quality focus to People/Project Management focus. I worked across multiple domains from Live to Gameplay to Modes. As I worked on more domains/areas, my understanding and expectations of what a Project Manager broadened. I now perceive situation with an eye on how it will affect the project on a whole as opposed to the domain I am working on. I also gradually became more sensitive to the human element of being a Manager. I am currently working to fill in the gaps of my managerial experiences while learning from both my QV and Dev partners, with the hopes of holistically leading a QV team of my own.

Eric Mar's Current Company Details
Electronic Arts (EA)

Electronic Arts (Ea)

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Quality Verification Development Manager at Electronic Arts (EA)
redwood city, california, united states
Website:
ea.com
Employees:
22174
Eric Mar Work Experience Details
  • Electronic Arts (Ea)
    Quality Verification Development Manager At Electronic Arts (Ea)
    Electronic Arts (Ea) Jun 2020 - Present
    Vancouver, British Columbia, Canada
    Responsibilities:- Expand scope of focus from the domains level to more project wide level. For this development cycle, approached the Modes QV DM role with a wider lens.- Work closely with Dev to ensure that scope of work is defined before the scheduled sprint- Align with Development and Production partners on scope of work, scope of testing and deliverable completion.- Establish communication expectations within my QV team and key stakeholders from other disciplines. - Perform capacity planning for the scope of work within my domain(s)- Working with/coordinating with distributed QV teams- Extensively utilizing data and encouraged key members of my teams to leverage data in their decision making Accomplishments:- More conversations with FDD and TD, on top of conversations with the area DD.- Currently pioneering a new risk management process within NHL to allow the leadership group to escalate/track risk that would more effectively communicate the risks to the Dev leadership group.- Possess diverse and extensive experiences with multiple QV domains from a Live Service like Ultimate Team to Gameplay or Modes.- Mentor and guide Associate Quality Analysts in NHL QV.
  • Electronic Arts (Ea)
    Qv Project Lead
    Electronic Arts (Ea) Nov 2017 - Jun 2020
    Vancouver, British Columbia, Canada
    Responsibilities- Transitioned to the NHL Ultimate and Live QV team to establish a Live Services footprint on the NHL franchise- Managed a team of 8 testers between the Ultimate team and content development support QA teams- Work with the Development Director of NHL Ultimate Live team to identify and provide possible solutions to deficiencies of NHL’s Live Service- Work with the content production team to ensure the content was adequately tested by content QAAccomplishments:- Got Content Production, Development and QA to align on content delivery SLAs which improved QA’s ability to identify content issues in time and have them fixed before being released to end users- Gained valuable development cycle experience to go along my Live Services expertise- Created KPIs for the Content QA team to identify gaps within QA’s test plan and rectify them- Owned the QV launch support for the NHL titles until NHL 22- Led a couple of HUT QV efficiencies by utilizing automation to improve testing HUT Pack odds as well as reducing QV effort in daily content verification by utilizing data and Power Bi
  • Electronic Arts (Ea)
    Quality Analyst 2
    Electronic Arts (Ea) Sep 2013 - Oct 2017
    Vancouver, Canada Area
    Quality Analyst II for the FIFA 16 Releases QA teamResponsibilities- Transitioned over to the FIFA 16 Releases QA team; the team responsible for ensuring the server updates for the FIFA 16 are tested End to End before being deployed to the Live environment- Analyze the current Releases QA processes in order implement improvements where applicable- Work with Development and Production stakeholders to ensure that the Releases QA goals are aligned with their expectations- Create metrics and KPIs to measure the performance of the Releases QA team; especially gathering Escaped Defects metricsAccomplishments:- Created and implemented a holistic QA planning process in order to standardize the way all of the Game Health QA teams support a fix/change. Also received Development and Production buy in after presenting them the process- Started tracking escaped defects across all FIFA 16 Game Health QA teams
  • Vmc
    Quality Assurance Tester
    Vmc Aug 2011 - Aug 2013
    Vancouver, Canada Area
    FIFA Live Team Game Health Lead - Became the assistant lead of the FIFA Live Team, which maintains the quality of service provided to the customer after a FIFA product is launched. - Entirely responsible for the health of the FIFA franchise on the production environment, including1. Patch verification and Server updates on production2. Formal customer complaints of issues being experienced 3. Forum monitoring- Create test plans to be used during server deployments and patch releasesAccomplishments:- Was moved to this team due to my outstanding ability of dealing with technical people, like software engineers and non-technical people, like end users and producers- Plan, organize and drive testing that is needed on the Production environment- Was leading a team of 18 whose primarily responsibility would be providing 24/7 Live Support for all FIFA titles

Eric Mar Skills

Problem Solving Project Planning Team Leadership Timely Decision Making Close Attention To Detail Software Quality Assurance Technically Competent Internal Communications Mentoring Prioritisation Time Management Test Planning Process Improvement Business Process

Eric Mar Education Details

Frequently Asked Questions about Eric Mar

What company does Eric Mar work for?

Eric Mar works for Electronic Arts (Ea)

What is Eric Mar's role at the current company?

Eric Mar's current role is Quality Verification Development Manager at Electronic Arts (EA).

What is Eric Mar's email address?

Eric Mar's email address is eric.mar@ea.com

What schools did Eric Mar attend?

Eric Mar attended Simon Fraser University, Simon Fraser University.

What skills is Eric Mar known for?

Eric Mar has skills like Problem Solving, Project Planning, Team Leadership, Timely Decision Making, Close Attention To Detail, Software Quality Assurance, Technically Competent, Internal Communications, Mentoring, Prioritisation, Time Management, Test Planning.

Who are Eric Mar's colleagues?

Eric Mar's colleagues are Kannan Vijayan, Christopher Schmalz, Caroline Malonza, Jaryn Macinnes, Owo The Owoist, Cameron Chopper, Chill Fantom.

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