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James Jackson Email & Phone Number

FX Department Chair and Head Of FX at DreamWorks Animation at DreamWorks Animation
Location: Pasadena, California, United States 7 work roles 1 school
4 phones found area 818 and 310 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Direct phone (818) ***-****
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Current company
Role
FX Department Chair and Head Of FX at DreamWorks Animation
Location
Pasadena, California, United States
Company size

Who is James Jackson? Overview

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James Jackson is listed as FX Department Chair and Head Of FX at DreamWorks Animation at DreamWorks Animation, a with 2105 employees, based in Pasadena, California, United States. AeroLeads shows phone signal with area code 818, 310 and a matched LinkedIn profile for James Jackson.

James Jackson previously worked as Head Of FX at Dreamworks Animation and FX Lead at Dreamworks Animation. James Jackson studied at Center For Digital Imaging And Sound.

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DreamWorks Animation

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Profile bio

About James Jackson

James Jackson is a FX Department Chair and Head Of FX at DreamWorks Animation at DreamWorks Animation. They possess expertise in nuke, houdini, particle effects, maya, compositing and 15 more skills. Colleagues describe them as "James brought professionalism, a sharp creative eye, and flexible problem solving to a deeply challenging project for my Themed Entertainment team at DreamWorks. We lured James way out of his comfort zone, and he flourished - stepping up to the challenge of every new problem we could throw at him. "

Listed skills include Nuke, Houdini, Particle Effects, Maya, and 16 others.

Current workplace

James Jackson's current company

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DreamWorks Animation
Dreamworks Animation
FX Department Chair and Head Of FX at DreamWorks Animation
glendale, california, united states
Employees
2105
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7 roles · 26 years

James Jackson work experience

A career timeline built from the work history available for this profile.

Head Of Fx

Current

Glendale Ca

"Bilby" 3D (Head Of FX)"Unnamed Short" (Head Of FX) "Larrikins" 3D (Head Of FX) "Monkeys Of Mumbai" 3D (Head Of FX)Perform artistic rounds, offer critiques based on the needs of the VFX Supervisor and Director Determine when and how to best present work to the Visual Effects Supervisor and DirectorPresent work in dailies to VFX Supervisor or DirectorsEnsure creative direction from key players is understoodCasting artistic and technical tasksAnticipate… Show more "Bilby" 3D (Head Of FX)"Unnamed Short" (Head Of FX) "Larrikins" 3D (Head Of FX) "Monkeys Of Mumbai" 3D (Head Of FX)Perform artistic rounds, offer critiques based on the needs of the VFX Supervisor and Director Determine when and how to best present work to the Visual Effects Supervisor and DirectorPresent work in dailies to VFX Supervisor or DirectorsEnsure creative direction from key players is understoodCasting artistic and technical tasksAnticipate production problems and communicate/collaborate with other departments on the best solutionComplexity management, offer inventive solutions that fit within the budgetIdentify and bid all effects, collaborate with other departments to ensure no double biddingProduced and delivered easily to understand pie and bar graph of complex budgetsSpearheads interdepartmental task forces to resolve complex production workflowsWork with Production Supervisor in designing production scheduleManage progress and delivery of work based on production schedule milestonesResponsible for sequences and development projects (including related meetings i.e. launch, sequence breakdowns, task force meetings, etc.)Work with Technical Directors, R&D, Production Engineering to improve and evolve the production pipeline and methodologiesInterview, recruit and hire technical artistsFoster good working atmosphere and ethicsWrite and deliver reviews with Production Supervisor to crew, members, manage and foster career growth Show less

2004 - Present ~22 yrs 6 mos

Fx Lead

Current

Glendale Ca

"Kung Fu Panda 3" 3D (FX Artists)"How To Train Your Dragon 2" 3D (FX Lead) Develop key FX assets Lead and mentor other artist Development of FX asset deployment and workflows Nuke compositing and fluids fire representative for the movie Create Houdini fire, explosion, cold breath, ocean and dragon fire digital assets Collaborated with lighting to establishing point based lighting approach and procedures Work with R&D managers to… Show more "Kung Fu Panda 3" 3D (FX Artists)"How To Train Your Dragon 2" 3D (FX Lead) Develop key FX assets Lead and mentor other artist Development of FX asset deployment and workflows Nuke compositing and fluids fire representative for the movie Create Houdini fire, explosion, cold breath, ocean and dragon fire digital assets Collaborated with lighting to establishing point based lighting approach and procedures Work with R&D managers to implement next-generation FX integration animation tools“Puss In Boots” 3D (FX Lead) Lead and mentor other artists Assist in casting, scheduling and bid effects Review artist work for approval Collaborate and mentor artist Animated and render, ethereal cloud landscapes with proprietary voxel technology Interpret storyboards with production staff Work with exceedingly complex destruction pipeline, producing pyroclastic dust plums and rock fractures“Legend Of The Boneknapper ” 3D (FX Lead) Responsible for interpreting storyboards with production staff Cast artistic staff, schedule and bid effects Review artist work for approval Collaborate and mentor artist Created a massive fluid based flamethrower dragon fire Animated sinking ship, splash and debris effects“How To Train Your Dragon” 3D (FX Lead) Create natural phenomena fire, smoke, dust and debris effects Produced fire and splash systems for use by other artists Supported the Head of FX with scheduling and casting Lead and mentor artist“Monsters Vs Aliens” 3D Create robust particle system with animation controls for large-scale splashes Work closely with other departments/ VFX supervisor/ Directors to achieve final look Show less

Jan 2004 - Present

Fx Lead

Current

Glendale Ca

“Kung Fu Panda” Create natural phenomena fire, smoke, dust and debris effects Work closely with other departments/ VFX supervisor/ Directors to achieve the final look“Bee Movie” (FX Lead) Create viscous honey, water, pollen and debris effects Support Head of FX and mentor artist Created the look and particle development for pollen effects“Flushed Away” Worked on fluid based liquid nitrogen effects Animated and rendered… Show more “Kung Fu Panda” Create natural phenomena fire, smoke, dust and debris effects Work closely with other departments/ VFX supervisor/ Directors to achieve the final look“Bee Movie” (FX Lead) Create viscous honey, water, pollen and debris effects Support Head of FX and mentor artist Created the look and particle development for pollen effects“Flushed Away” Worked on fluid based liquid nitrogen effects Animated and rendered a giant sewer wave with dynamic splashes“Hammy's Boomerang Adventure” (FX Lead/Department Head) Cast artistic staff, schedule and bid effects Review artist work for approval Animated and simulated cartoon like fire and disintegration effects“Over The Hedge Created animated and artistic approach for an enormous amount of garbage falling over Work closely with other departments/ VFX supervisor/ Directors to achieve final look Using expressions created stacking potato chip effect“Madagascar” Create MEL Scripts to enhance production speeds Produce small programs using in-house scripting language Script(tm) Create natural phenomena smoke, sand and debris effects Work with in-house proprietary software to create large number of complex crowds Show less

Jan 2004 - Present

Effects Artist

Tippett Studios

Berkeley Ca

“Constantine” Warner BrothersCollaborated closely with FX lead and VFX supervisor Animate and simulate “evil” dust and detritus effects containing a large number of particles Animate and simulate disintegration effect to a substantial number of bound characters Create MEL scripts to improve productivity Edit and create creation and runtime rules to achieve the desired effects Create simple Python and UNIX scripts Extensive use of RenderMan and… Show more “Constantine” Warner BrothersCollaborated closely with FX lead and VFX supervisor Animate and simulate “evil” dust and detritus effects containing a large number of particles Animate and simulate disintegration effect to a substantial number of bound characters Create MEL scripts to improve productivity Edit and create creation and runtime rules to achieve the desired effects Create simple Python and UNIX scripts Extensive use of RenderMan and proprietary rendering interface Show less

2004 - 2005 ~1 yr

Ditital Artist

Gajdecki Visual Effects

Vancouver Bc

“Bone Snatcher” IndependentResponsible for FX animation, set-ups, optimizing renders, particle creation and runtime expressions Worked closely with the VFX supervisor to develop the shader and “look” Shader look development“Jeremiah” MGM Used Maya’s particle system to create photo real sparks and volumetric effects “Impact / Big Bang” Special Venue Stereoscopic Vista ProductionsResponsible for creating robust MEL scripts to… Show more “Bone Snatcher” IndependentResponsible for FX animation, set-ups, optimizing renders, particle creation and runtime expressions Worked closely with the VFX supervisor to develop the shader and “look” Shader look development“Jeremiah” MGM Used Maya’s particle system to create photo real sparks and volumetric effects “Impact / Big Bang” Special Venue Stereoscopic Vista ProductionsResponsible for creating robust MEL scripts to facilitate and automate particle and fluid systemsCreated natural phenomenon: water, thick smoke, mushroom cloud and meteor showersResponsible for interpreting storyboards with production staffWorked closely with the head of 3d to develop pipeline and naming conventions Show less

2003 - 2004 ~1 yr

Digital Artist

Sextant

Vancouver Bc

“Snow Queen” HallmarkUsing Lightwave I was responsible for ice models, shaders, animation, particle FX snow, debris, lighting and rendering.

2001 - 2002 ~1 yr

Digital Artist

Sirus Animation

Vancouver Bc

“The Elf King” Television Pilot IndependentUsed dynamics to create fire and dust effects and other natural phenomena

2001 - 2002 ~1 yr
Team & coworkers

Colleagues at DreamWorks Animation

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1 education record

James Jackson education

  • Center For Digital Imaging And Sound
    Center For Digital Imaging And Sound
FAQ

Frequently asked questions about James Jackson

Quick answers generated from the profile data available on this page.

What company does James Jackson work for?

James Jackson works for DreamWorks Animation.

What is James Jackson's role at DreamWorks Animation?

James Jackson is listed as FX Department Chair and Head Of FX at DreamWorks Animation at DreamWorks Animation.

What is James Jackson's phone number?

AeroLeads has found 4 phone signal(s) with area code 818, 310 for James Jackson at DreamWorks Animation.

Where is James Jackson based?

James Jackson is based in Pasadena, California, United States while working with DreamWorks Animation.

What companies has James Jackson worked for?

James Jackson has worked for Dreamworks Animation, Tippett Studios, Gajdecki Visual Effects, Sextant, and Sirus Animation.

Who are James Jackson's colleagues at DreamWorks Animation?

James Jackson's colleagues at DreamWorks Animation include Sateesh Malla, Sirena Irwin, John Cassella, Myles Chandler, and Alexander Corrales.

How can I contact James Jackson?

You can use AeroLeads to view verified contact signals for James Jackson at DreamWorks Animation, including work email, phone, and LinkedIn data when available.

What schools did James Jackson attend?

James Jackson studied at Center For Digital Imaging And Sound.

What skills is James Jackson known for?

James Jackson is listed with skills including Nuke, Houdini, Particle Effects, Maya, Compositing, Mel, Visual Effects, and Animation.

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