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James Jackson Email & Phone Number

FX Department Chair and Head Of FX at DreamWorks Animation at DreamWorks Animation
Location: Pasadena, California, United States 7 work roles 1 school
4 phones found area 818 and 310 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 4 phones

Direct phone (818) ***-****
LinkedIn Profile matched
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Current company
Role
FX Department Chair and Head Of FX at DreamWorks Animation
Location
Pasadena, California, United States
Company size

Who is James Jackson? Overview

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Quick answer

James Jackson is listed as FX Department Chair and Head Of FX at DreamWorks Animation at DreamWorks Animation, a company with 2105 employees, based in Pasadena, California, United States. AeroLeads shows phone signal with area code 818, 310 and a matched LinkedIn profile for James Jackson.

James Jackson previously worked as Head Of FX at Dreamworks Animation and FX Lead at Dreamworks Animation. James Jackson studied at Center For Digital Imaging And Sound.

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Email format at DreamWorks Animation

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DreamWorks Animation

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Profile bio

About James Jackson

James Jackson is a FX Department Chair and Head Of FX at DreamWorks Animation at DreamWorks Animation. They possess expertise in nuke, houdini, particle effects, maya, compositing and 15 more skills. Colleagues describe them as "James brought professionalism, a sharp creative eye, and flexible problem solving to a deeply challenging project for my Themed Entertainment team at DreamWorks. We lured James way out of his comfort zone, and he flourished - stepping up to the challenge of every new problem we could throw at him. "

Listed skills include Nuke, Houdini, Particle Effects, Maya, and 16 others.

Current workplace

James Jackson's current company

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DreamWorks Animation
Dreamworks Animation
FX Department Chair and Head Of FX at DreamWorks Animation
glendale, california, united states
Employees
2105
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7 roles · 25 years

James Jackson work experience

A career timeline built from the work history available for this profile.

Head Of Fx

Current

Glendale CA

"Bilby" 3D (Head Of FX)"Unnamed Short" (Head Of FX) "Larrikins" 3D (Head Of FX) "Monkeys Of Mumbai" 3D (Head Of FX)Perform artistic rounds, offer critiques based on the needs of the VFX Supervisor and Director Determine when and how to best present work to the Visual Effects Supervisor and DirectorPresent work in dailies to VFX Supervisor or.

2004 - Present ~22 yrs 4 mos

Fx Lead

Current

Glendale CA

"Kung Fu Panda 3" 3D (FX Artists)"How To Train Your Dragon 2" 3D (FX Lead) Develop key FX assets Lead and mentor other artist Development of FX asset deployment and workflows Nuke compositing and fluids fire representative for the movie Create Houdini fire, explosion, cold breath, ocean and dragon fire digital assets Collaborated with lighting to.

Jan 2004 - Present

Fx Lead

Current

Glendale CA

“Kung Fu Panda” Create natural phenomena fire, smoke, dust and debris effects Work closely with other departments/ VFX supervisor/ Directors to achieve the final look“Bee Movie” (FX Lead) Create viscous honey, water, pollen and debris effects Support Head of FX and mentor artist Created the look and particle development for pollen effects“Flushed Away”.

Jan 2004 - Present

Effects Artist

Tippett Studios

Berkeley CA

“Constantine” Warner BrothersCollaborated closely with FX lead and VFX supervisor Animate and simulate “evil” dust and detritus effects containing a large number of particles Animate and simulate disintegration effect to a substantial number of bound characters Create MEL scripts to improve productivity Edit and create creation and runtime rules to achieve.

2004 - 2005 ~1 yr

Ditital Artist

Gajdecki Visual Effects

Vancouver BC

“Bone Snatcher” IndependentResponsible for FX animation, set-ups, optimizing renders, particle creation and runtime expressions Worked closely with the VFX supervisor to develop the shader and “look” Shader look development“Jeremiah” MGM Used Maya’s particle system to create photo real sparks and volumetric effects “Impact / Big Bang” Special Venue.

2003 - 2004 ~1 yr

Digital Artist

Sextant

Vancouver BC

“Snow Queen” HallmarkUsing Lightwave I was responsible for ice models, shaders, animation, particle FX snow, debris, lighting and rendering.

2001 - 2002 ~1 yr

Digital Artist

Sirus Animation

Vancouver BC

“The Elf King” Television Pilot IndependentUsed dynamics to create fire and dust effects and other natural phenomena

2001 - 2002 ~1 yr
Team & coworkers

Colleagues at DreamWorks Animation

Other employees you can reach at dreamworksanimation.com. View company contacts for 2105 employees →

1 education record

James Jackson education

  • Center For Digital Imaging And Sound
    Center For Digital Imaging And Sound
FAQ

Frequently asked questions about James Jackson

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What company does James Jackson work for?

James Jackson works for DreamWorks Animation.

What is James Jackson's role at DreamWorks Animation?

James Jackson is listed as FX Department Chair and Head Of FX at DreamWorks Animation at DreamWorks Animation.

What is James Jackson's phone number?

AeroLeads has found 4 phone signal(s) with area code 818, 310 for James Jackson at DreamWorks Animation.

Where is James Jackson based?

James Jackson is based in Pasadena, California, United States while working with DreamWorks Animation.

What companies has James Jackson worked for?

James Jackson has worked for Dreamworks Animation, Tippett Studios, Gajdecki Visual Effects, Sextant, and Sirus Animation.

Who are James Jackson's colleagues at DreamWorks Animation?

James Jackson's colleagues at DreamWorks Animation include Shakila Banu, Alyssa Harden, Matthew Burke, Channing Tatum, and Stafford Cadle.

How can I contact James Jackson?

You can use AeroLeads to view verified contact signals for James Jackson at DreamWorks Animation, including work email, phone, and LinkedIn data when available.

What schools did James Jackson attend?

James Jackson studied at Center For Digital Imaging And Sound.

What skills is James Jackson known for?

James Jackson is listed with skills including Nuke, Houdini, Particle Effects, Maya, Compositing, Mel, Visual Effects, and Animation.

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