A high performing, multi-disciplined engineering manager with both a passion for computer graphics and 30 years of experience in system-based emulation/FPGA and post-silicon validation processes, technology and software. Extensive program management experience with direct responsibility for productizing over 30 Intel graphics devices and SKUs, which have shipped 100 of millions of units. Now leading a team in Microsoft focusing on graphics and DirectML / AI driver development and performance analysis for ARM devices.HW Validation: Digital logic, Intel x86 system and processor architecture, emulation / FGPA, graphics HW (display, 3D, blitter, media encode / decode), system level debug, DFT/DFD methodologies, HW/SW interfacing, system / processor level power management, content protection mechanisms. Electrical, power and functional validation methodologies. SW: Microsoft Windows OS, Apple OSX, DirectX, OGL, HW/SW interfacing for graphics drivers. Development skills in x86 ASM, Win32/MFC/.NET Windows Forms, DirectX APIs, C/C++/C#, Visual Studio, ObjectiveC, XCode and iOS apps. Azure Dev Ops, CI / CD automation.Mgt: Extensive Intel Corporation program management and leadership experience, including classes by UC Berkeley Haas school of business. Implementation of Agile, Lean, Scrum, Kanban and issue management systems throughout the organization. Excellent presentation and customer interfacing skills. Extensive HR, staffing and career building skills.
Listed skills include Soc, Intel, Processors, Computer Architecture, and 43 others.