John Morris Email & Phone Number
@bioware.com
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Who is John Morris? Overview
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John Morris is listed as Senior Environment Artist at Archetype Entertainment, a with 23 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at bioware.com and a matched LinkedIn profile for John Morris.
John Morris previously worked as Senior Environment Artist at Bioware and Environment Artist at Bioware Austin. John Morris holds Masters, Interactive Technology: Art Creation from The Guildhall At Smu.
Email format at Archetype Entertainment
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AeroLeads found 1 current-domain work email signal for John Morris. Compare company email patterns before reaching out.
About John Morris
• Environment Artist working in the video games industry since 2009. • Hands on experience with both pre-launch development and live-service updates• Worked with development teams as small as a few dozen people and as large as several hundred• I enjoy both crafting individual assets and building out the final composition of in-game spaces• Currently working on Anthem for BioWare Austin.
Listed skills include Environment Art, Texturing, Game Development, 3D Studio Max, and 16 others.
John Morris's current company
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John Morris work experience
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Senior Environment Artist
September 2020 - August 2023: Level and Prop Art for Dragon Age: DreadwolfMarch 2020 - September 2020: Level Art and Optimization for Star Wars: SquadronsMarch 2017 - March 2020: Environment Art for Anthem at BioWare AustinJune 2013 - March 2017: Environment art and World Building for Star Wars: The Old Republic
Environment Artist
March 2020 - September 2020: Level Art and Optimization for Star Wars: SquadronsMarch 2017 - March 2020: Creating environment art for Anthem at BioWare AustinJune 2013 - March 2017: Environment art and world building for Star Wars: The Old Republic
Contract Artist
Created 3D models and textures for use in virtual product demonstrations.
Environment Artist (Contract)
One year contract as an Environment Artist for Star Wars: The Old Republic. • Worked as the primary artist tasked with creating 34 small areas for post-release content: - - Worked with designers to schedule, scope, and block-out needed areas - - Tracked the progress of art tasks by myself and others - - Implemented final art and lighting for 17 of the planned areas - - Defined the look of new areas - - Created new takes on existing settings - - Modified and re-purposed existing assets - - Created additions to existing asset sets when necessary• Contributed modeling, texture creation, and world building work to patches 1.1, 1.2, 1.4, and other areas of unreleased content • Optimized areas and updated older assets in preparation for shipping the project
Environment Artist
Faxion Online:• Worked with another artist as a two person team responsible for producing the environment art for an MMO in approximately 15 months. • Responsible for defining the look of seven game zones. - - Created a set of 6 - 8 tiling terrain materials for each zone. - - Painted and implemented any necessary dynamic detail plants - - Setup world lighting and atmospheric conditions for key times of day - - Created or grey-boxed any props necessary to begin world building • Responsible for the design, layout, world-building and majority of the art for one zone (Heaven Player Hub).• Created numerous model sets including modular interiors, architecture sets, plants,weapons, and miscellaneous props.• Provided initial direction and feedback to outsourcers for creating additional props • Participated in optimization efforts including rooming of environments and working with engineers to implement a level of detail system.
Environment Artist (Contract)
Star Wars: The Old Republic:• One year contract position as an environment artist for Star Wars: The Old Republic. • Creation of terrain placement of props using the Hero Engine• Layout, propping, lighting, and optimization of interior areas. • Participated in optimization passes on finished areas.• Occasionally modified props for optimization or re-purposing.
Student, Artist, Student Art Lead
As part of my education at The Guildhall I participated in several large team game development projects. Working in multi-discipline teams and on aggressive schedules, I experienced firsthand the rigors of game development. For my senior team game project I was selected to serve as Art Lead. This game, The Color of Doom, was named an IGF Student Showcase Winner in January of 2009.
Colleagues at Archetype Entertainment
Other employees you can reach at archetype-entertainment.com. View company contacts for 23 employees →
Jesse Sky
Colleague at Archetype EntertainmentAustin, Texas, United States
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KJ
Katie J.
Colleague at Archetype EntertainmentGreater Seattle Area, United States
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MM
Max Meisel
Colleague at Archetype EntertainmentAustin, Texas, United States
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HR
Henry Robertson
Colleague at Archetype EntertainmentBend, Oregon, United States
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JT
Jordon Trebas
Colleague at Archetype EntertainmentAustin, Texas Metropolitan Area, United States
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CP
Chris Pesce
Colleague at Archetype EntertainmentAustin, Texas, United States
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AS
Akshay Singh
Colleague at Archetype EntertainmentBengaluru, Karnataka, India
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JM
Johnny Mcnair
Colleague at Archetype EntertainmentAustin, Texas, United States
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KH
Kalinda Howe
Colleague at Archetype EntertainmentAustin, Texas, United States
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Cynthia Laughlin
Colleague at Archetype EntertainmentLos Angeles, California, United States
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John Morris education
Masters, Interactive Technology: Art Creation
Ba, English Literature
Frequently asked questions about John Morris
Quick answers generated from the profile data available on this page.
What company does John Morris work for?
John Morris works for Archetype Entertainment.
What is John Morris's role at Archetype Entertainment?
John Morris is listed as Senior Environment Artist at Archetype Entertainment.
What is John Morris's email address?
AeroLeads has found 1 work email signal at @bioware.com for John Morris at Archetype Entertainment.
Where is John Morris based?
John Morris is based in Austin, Texas, United States while working with Archetype Entertainment.
What companies has John Morris worked for?
John Morris has worked for Archetype Entertainment, Bioware, Bioware Austin, Somnio Solutions, Inc., and Utv Ignition Games.
Who are John Morris's colleagues at Archetype Entertainment?
John Morris's colleagues at Archetype Entertainment include Jesse Sky, Katie J., Max Meisel, Henry Robertson, and Jordon Trebas.
How can I contact John Morris?
You can use AeroLeads to view verified contact signals for John Morris at Archetype Entertainment, including work email, phone, and LinkedIn data when available.
What schools did John Morris attend?
John Morris holds Masters, Interactive Technology: Art Creation from The Guildhall At Smu.
What skills is John Morris known for?
John Morris is listed with skills including Environment Art, Texturing, Game Development, 3D Studio Max, World Building, Video Games, Low Poly Modeling, and Texture Creation.
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