John Morris
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John Morris Email & Phone Number

Senior Environment Artist at Archetype Entertainment
Location: Austin, Texas, United States 8 work roles 2 schools
1 work email found @bioware.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email j****@bioware.com
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Current company
Role
Senior Environment Artist
Location
Austin, Texas, United States
Company size

Who is John Morris? Overview

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Quick answer

John Morris is listed as Senior Environment Artist at Archetype Entertainment, a company with 23 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at bioware.com and a matched LinkedIn profile for John Morris.

John Morris previously worked as Senior Environment Artist at Bioware and Environment Artist at Bioware Austin. John Morris holds Masters, Interactive Technology: Art Creation from The Guildhall At Smu.

Company email context

Email format at Archetype Entertainment

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{first_initial}{last}@bioware.com
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Profile bio

About John Morris

• Environment Artist working in the video games industry since 2009. • Hands on experience with both pre-launch development and live-service updates• Worked with development teams as small as a few dozen people and as large as several hundred• I enjoy both crafting individual assets and building out the final composition of in-game spaces• Currently working on Anthem for BioWare Austin.

Listed skills include Environment Art, Texturing, Game Development, 3D Studio Max, and 16 others.

Current workplace

John Morris's current company

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Archetype Entertainment
Archetype Entertainment
Senior Environment Artist
austin, texas, united states
Employees
23
AeroLeads page
8 roles

John Morris work experience

A career timeline built from the work history available for this profile.

Senior Environment Artist

Austin, Texas, United States

September 2020 - August 2023: Level and Prop Art for Dragon Age: DreadwolfMarch 2020 - September 2020: Level Art and Optimization for Star Wars: SquadronsMarch 2017 - March 2020: Environment Art for Anthem at BioWare AustinJune 2013 - March 2017: Environment art and World Building for Star Wars: The Old Republic

May 2020 - Aug 2023

Environment Artist

Austin, Texas Area

March 2020 - September 2020: Level Art and Optimization for Star Wars: SquadronsMarch 2017 - March 2020: Creating environment art for Anthem at BioWare AustinJune 2013 - March 2017: Environment art and world building for Star Wars: The Old Republic

Jun 2013 - May 2020

Contract Artist

Created 3D models and textures for use in virtual product demonstrations.

Dec 2012 - Feb 2013

Environment Artist (Contract)

  • One year contract as an Environment Artist for Star Wars: The Old Republic.
  • Worked as the primary artist tasked with creating 34 small areas for post-release content: - - Worked with designers to schedule, scope, and block-out needed areas - - Tracked the progress of art tasks by myself and.
  • Contributed modeling, texture creation, and world building work to patches 1.1, 1.2, 1.4, and other areas of unreleased content
  • Optimized areas and updated older assets in preparation for shipping the project
Jul 2011 - Jul 2012

Environment Artist

Utv Ignition Games
  • Faxion Online:
  • Worked with another artist as a two person team responsible for producing the environment art for an MMO in approximately 15 months.
  • Responsible for defining the look of seven game zones. - - Created a set of 6 - 8 tiling terrain materials for each zone. - - Painted and implemented any necessary dynamic detail plants - - Setup world lighting and.
  • Responsible for the design, layout, world-building and majority of the art for one zone (Heaven Player Hub).
  • Created numerous model sets including modular interiors, architecture sets, plants,weapons, and miscellaneous props.
  • Provided initial direction and feedback to outsourcers for creating additional props
Mar 2010 - Jul 2011

Environment Artist (Contract)

  • Star Wars: The Old Republic:
  • One year contract position as an environment artist for Star Wars: The Old Republic.
  • Creation of terrain placement of props using the Hero Engine
  • Layout, propping, lighting, and optimization of interior areas.
  • Participated in optimization passes on finished areas.
  • Occasionally modified props for optimization or re-purposing.
Jan 2009 - Jan 2010

Student, Artist, Student Art Lead

As part of my education at The Guildhall I participated in several large team game development projects. Working in multi-discipline teams and on aggressive schedules, I experienced firsthand the rigors of game development. For my senior team game project I was selected to serve as Art Lead. This game, The Color of Doom, was named an IGF Student Showcase.

Jan 2007 - Jul 2008
Team & coworkers

Colleagues at Archetype Entertainment

Other employees you can reach at archetype-entertainment.com. View company contacts for 23 employees →

2 education records

John Morris education

Masters, Interactive Technology: Art Creation

The Guildhall At Smu
FAQ

Frequently asked questions about John Morris

Quick answers generated from the profile data available on this page.

What company does John Morris work for?

John Morris works for Archetype Entertainment.

What is John Morris's role at Archetype Entertainment?

John Morris is listed as Senior Environment Artist at Archetype Entertainment.

What is John Morris's email address?

AeroLeads has found 1 work email signal at @bioware.com for John Morris at Archetype Entertainment.

Where is John Morris based?

John Morris is based in Austin, Texas, United States while working with Archetype Entertainment.

What companies has John Morris worked for?

John Morris has worked for Archetype Entertainment, Bioware, Bioware Austin, Somnio Solutions, Inc., and Utv Ignition Games.

Who are John Morris's colleagues at Archetype Entertainment?

John Morris's colleagues at Archetype Entertainment include Sydney Houk, David Bianchi, Jordon Trebas, Andrew Leung, and Ragland Williamson.

How can I contact John Morris?

You can use AeroLeads to view verified contact signals for John Morris at Archetype Entertainment, including work email, phone, and LinkedIn data when available.

What schools did John Morris attend?

John Morris holds Masters, Interactive Technology: Art Creation from The Guildhall At Smu.

What skills is John Morris known for?

John Morris is listed with skills including Environment Art, Texturing, Game Development, 3D Studio Max, World Building, Video Games, Low Poly Modeling, and Texture Creation.

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