Justin Halliday Email and Phone Number
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I am a community activist, project manager, content producer, interactive designer, game designer, and investment manager.I have extensive experience in project planning, team leadership, and stakeholder management. My strengths include the ability to manage small and large teams, risk analysis and mitigation, creative problem-solving, and clear communication.In government, I've worked across grants management, creative industry development, project management, stakeholder management, data analysis, content development, platform development, and navigating bureaucracy... In the games industry, I worked as a designer and producer on many acclaimed titles for mobile, handheld, console and desktop platforms. Career Highlights:• Product owner and manager on the Innovation Network platform, home to over 20,000 Vic Gov users• Delivered the $11 million Public Sector Innovation Fund at the Department of Premier and Cabinet, Vic• Delivered the $10 million Interactive Games Fund at Screen Australia• Project manager and creative lead on many critically acclaimed software titles • Played a key role in the foundation, team-building, and growth of several companiesProject Management• Fifteen years as a project manager and creative producer of cutting-edge software projects, primarily videogames for consoles, PC and mobile. I have led multidisciplinary teams of sixty developers using agile methodologies. As the team leader, I have been the primary contact for internal and external stakeholders and worked to develop lasting client relationships.Digital Media • Extensive experience with digital media production, including online video, interactive apps and digital video games. I have assessed over two-hundred digital media projects against creative and marketplace criteria to highlight those ready for production.Communication • I have produced written materials for internal and external corporate communications as well as creative and technical writing. Additionally, I have delivered numerous public presentations, including the keynote at the Australian Game Developer’s Conference.Additional Skills:• In-depth knowledge of programming, design, and art• Video and audio production• Risk management and mitigation• Localisation and culturalisation• Agile and waterfall methodologies• Award winning short film maker and game designer
City Of Port Phillip
View- Website:
- portphillip.vic.gov.au
- Employees:
- 605
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Councillor, City Of Port PhillipCity Of Port Phillip Nov 2024 - PresentPort Phillip, Victoria, Australia -
Manager, Innovation Delivery - Workforce Policy And ImprovementVictorian Public Sector Commission Jan 2015 - PresentMelbourne, AustraliaProject management, contract management, digital platform development, and fund management.Responsibilities:• Initiate, plan, manage, consult, and deliver complex multi-disciplinary projects that align with VPSC's strategic goals.• Product owner, development roadmap, developer liaison, feature prioritisation, financial management, and day-to-day maintenance of the Innovation Network platform.• Develop, plan and manage projects and develop policy positions for the Department… Show more Project management, contract management, digital platform development, and fund management.Responsibilities:• Initiate, plan, manage, consult, and deliver complex multi-disciplinary projects that align with VPSC's strategic goals.• Product owner, development roadmap, developer liaison, feature prioritisation, financial management, and day-to-day maintenance of the Innovation Network platform.• Develop, plan and manage projects and develop policy positions for the Department in relation to a range of industry policy issues, including ICT Innovation and its impact on the business, with a particular focus on the Public Sector Innovation Fund.• Provide expert and authoritative advice and innovative policy/project options and solutions to highly complex and sensitive issues to senior management and key industry or sector stakeholders in the area of ICT Innovation.• Research, analyse and critically evaluate information to establish a strong evidentiary basis for policies and programs.• Monitor the effectiveness of policy and program initiatives and identify and resolve emerging issues, risks and trends impacting on the successful achievement of key business objectives.• Manage the procurement processes for program delivery, including actively monitoring expenditure and risks.• Initiate and maintain effective working and information exchange relationships with other areas of the Department, with industry, the research community, relevant Federal and State Government agencies and academia.• Prepare and present detailed, comprehensive reports, Ministerial briefings, submissions and ad hoc reports and correspondence. Show less -
Publisher, Game DesignerHero Forge Games 2011 - PresentMelbourne, Victoria, AustraliaResponsibilities:• Production, design, and creative direction on role-playing games• Direction and management of external contractors• Marketing, PR, and everything else...Games:• Hero Kids (PDF, softcover)• Onyx Sky (PDF, softcover)• The Road to Ruin (board game)• Forge Engine (PDF, softcover)• Heroes Against Darkness (PDF, softcover, hardcover)
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Investment ManagerScreen Australia Mar 2013 - Aug 2014Melbourne, AustraliaAchievements:• Assessed over two-hundred games, interactive and multiplatform applications against creative and marketplace criteria, recommended appropriate funding for these projects and oversaw contracting, production and release of the approved projects.• Delivered the $10 million Interactive Games Fund which stimulated growth in the games sector after several years of industry contraction.• In partnership with Google|YouTube, launched the Skip Ahead joint initiative to fund… Show more Achievements:• Assessed over two-hundred games, interactive and multiplatform applications against creative and marketplace criteria, recommended appropriate funding for these projects and oversaw contracting, production and release of the approved projects.• Delivered the $10 million Interactive Games Fund which stimulated growth in the games sector after several years of industry contraction.• In partnership with Google|YouTube, launched the Skip Ahead joint initiative to fund five of Australia’s top YouTube channels and trained at the YouTube Space in LA.• Represented Screen Australia at industry functions and undertook community outreach with digital media creators.Responsibilities:• Assessment of games, apps, online, and TV projects• Analysed market potential of applications• Overseeing contracting of funded projects• Assisted development and refinement of projects• Management and delivery of funded projects• Representing Screen Australia at industry events• Game design and script feedback and development• Industry outreach for games, apps, online, and TV• Trained at the YouTube Space in LA• Attended SXSW with SA funded film projects Show less
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Senior Producer And Game DirectorTrickstar Games Nov 2009 - Mar 2013Prahran, Melbourne, AustraliaAchievements:• Designed content creation systems to allow game designers to create extensive game content faster and more maintainable than previous systems.• Creative director on Damage Inc., succeeding in delivering the project at far lower cost than previous projects, with more content and higher quality.• Redesigned and completed development of J.A.S.F. which was running over budget and time under previous creative and management direction.Responsibilities:•… Show more Achievements:• Designed content creation systems to allow game designers to create extensive game content faster and more maintainable than previous systems.• Creative director on Damage Inc., succeeding in delivering the project at far lower cost than previous projects, with more content and higher quality.• Redesigned and completed development of J.A.S.F. which was running over budget and time under previous creative and management direction.Responsibilities:• Production, design, and creative direction on next-gen titles• Overseeing the project from concept to final product• Supervising the team to ensure all work is of high quality• Ensuring that projects are delivered on time and on budget• Working with clients to ensure projects meet their specifications• Writing pitch and design documents for prospective projects• Creating funding submission documentation• Mentoring junior development staff• Managing external contractorsGames:• Damage Inc. Pacific Squadron WWII (Xbox 360, PS3, PC)• Jane's Advanced Strike Fighters (Xbox 360, PS3, PC)• Fumes (iOS) Show less
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Senior ProducerTransmission Games Nov 2003 - Oct 2009Achievements:• Key leader in the growth of ThatGame/Transmission Games from ten to one-hundred developers, undertaking change management processes to build cohesive teams and put in place management and development processes to effectively manage large-scale projects.• Produced and co-designed Heroes of the Pacific, building its team from five people to over thirty, selling 700,000 copies worldwide and consolidating the company’s long-term growth.• Bought on to Heroes Over Europe… Show more Achievements:• Key leader in the growth of ThatGame/Transmission Games from ten to one-hundred developers, undertaking change management processes to build cohesive teams and put in place management and development processes to effectively manage large-scale projects.• Produced and co-designed Heroes of the Pacific, building its team from five people to over thirty, selling 700,000 copies worldwide and consolidating the company’s long-term growth.• Bought on to Heroes Over Europe (PS3, Xbox360, PC) and tasked with completing the project and improving quality after three years of slow development. With less than twelve months of development time and limited budget, I reviewed the outstanding work to remove unnecessary tasks, features and content, and managed the team of sixty developers to deliver the project.Responsibilities:• Production, design, and creative direction on next-gen titles• Overseeing the project from concept to final product• Leading teams larger than sixty people• Supervising the team to ensure all work is of high quality• Ensuring that projects are delivered on time and on budget• Working with clients to ensure projects meet their specifications• Writing pitch and design documents for prospective projects• Creating funding submission documentation• Mentoring junior production staff• Managing external contractorsGames:• Heroes Over Europe (Xbox 360, PS3, PC)• Ashes Cricket 2009 (Xbox 360, PS3, PC)• Gaelic Games: Hurling (PS2)• Gaelic Games: Football 2 (PS2)• AFL 2007 (PS2)• Equestrian Challenge (PS2, PC)• AFL 2006 (PS2)• Heroes of the Pacific (Xbox, PS2, PC) Show less
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ProducerCollective Noun Filmworks Jan 2000 - Oct 2009Collective Noun Filmworks is an award-winning independent filmmaking group.
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ProducerAtari Melbourne House Jan 2003 - Aug 2003Achievements:• Worked with art team on TransFormers: Armada to create unique and engaging levels.Responsibilities:• Producing and design of projects for consoles• Scheduling and delivering high quality projects• Production of reports that track project development• Developing games from externally licensed propertiesGames:• TransFormers: Armada (PS2) -
ProducerInfogrames Melbourne House Jan 1999 - Dec 2002Achievements:• Produced Le Mans 24 Hours, our highest-rated game and awarded Driving Game of the Year.Responsibilities:• Producing and design of projects for consoles and PC• Scheduling and delivering high quality projects• Production of reports that track project development• Developing games from externally licensed propertiesGames:• Grand Prix Challenge (PS2)• Men In Black II: Alien Escape (PS2)• Le Mans 24 Hours (Dreamcast, PS2)
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ProducerMelbourne House Jan 1996 - Dec 1998Achievements:• Produced the KKND series of games, which sold over 600,000 copies worldwide.Responsibilities:• Producing and design of projects for PC• Scheduling and delivering high quality projects• Production of reports that track project developmentGames:• KKND2: Krossfire (PC)• KKND: Krush, Kill 'N' Destroy (PC)
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Assistant Qa ManagerTime Warner Interactive Jan 1995 - Dec 1995Achievements:• As assistant quality assurance manager, I was seconded to some of the UK’s premiere developers, to work in-house with their teams to ensure bugs were discovered and fixed.Responsibilities:• Onsite quality assurance management• Offsite quality assurance with key developers• Ensuring projects are bug-free before releaseGames:• Z (PC) -
DesignerBeam Software Jan 1990 - Dec 1994Achievements:• Worked in quality assurance, design, and as associate producer on early console platforms.Responsibilities:• Creating design documents• Designing map layouts and creature placements• Testing projects and providing valuable gameplay feedbackGames:• True Lies (SNES, Genesis)• Shadowrun (SNES)• Blades of Vengeance (Genesis)
Justin Halliday Skills
Frequently Asked Questions about Justin Halliday
What company does Justin Halliday work for?
Justin Halliday works for City Of Port Phillip
What is Justin Halliday's role at the current company?
Justin Halliday's current role is Manager Innovation Delivery, VPSC; Councillor Alma Ward, CoPP.
What is Justin Halliday's email address?
Justin Halliday's email address is ju****@****ail.com
What skills is Justin Halliday known for?
Justin Halliday has skills like Video Games, Xbox 360, Ps3, Game Development, Game Design, Computer Games, Gameplay, Mobile Games, Console, Digital Media, Creative Direction, Cross Platform Development.
Who are Justin Halliday's colleagues?
Justin Halliday's colleagues are Rachelle Wang, Cpa, Narelle Seymour, Laura Meade, Wayne Moore, Sheau Ming Voon, Badru Ahmed, Gavin Robinson.
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Justin Halliday
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