Indie Game Developer
Self-Employed
San Francisco Bay Area
● Developed retro and hyper-casual HTML5 games using game engines such as CocosCreator, ImpactJS, Phaser, and Unity.● Optimized web game performance for low-end devices (CPU & memory usage, draw call batching, caching, object pooling, and Chrome profiling).● Published and monetized HTML5 games on Facebook Instant Games, integrating Facebook social API, in-app ads monetization, and a messenger bot (Node.js) for user behavior logging and analytics.● Built a web game portal system using Cocos, focusing on social and instant gaming experiences. Integrated GameSparks cloud services for features like leaderboards, friend lists, and inbox messages.● Freelanced on various game projects using Unity, Phaser, Cocos, WebSocket, and GameSparks.