Jon Mcclure

Jon Mcclure Email and Phone Number

Chief Technology Officer @ Maxwell Biosciences
Asheville, NC, US
Jon Mcclure's Location
Fairview, North Carolina, United States, United States
Jon Mcclure's Contact Details

Jon Mcclure personal email

n/a

Jon Mcclure phone numbers

About Jon Mcclure

Specialties: Unity Game Development, .NET Software Architecting and Development

Jon Mcclure's Current Company Details
Maxwell Biosciences

Maxwell Biosciences

View
Chief Technology Officer
Asheville, NC, US
Employees:
24
Jon Mcclure Work Experience Details
  • Maxwell Biosciences
    Chief Technology Officer
    Maxwell Biosciences
    Asheville, Nc, Us
  • Everi Holdings Inc.
    Director Of Software Development
    Everi Holdings Inc. Sep 2022 - Present
  • Falcron Solutions, Inc.
    Principal Architect/Technical Director
    Falcron Solutions, Inc. Jan 2014 - Jan 2023
    Lead consultant for numerous clients using a broad range of .NET technologies primarily in C# and SQL. Some areas of focus include data-rich web application development, mobile apps and Unity3D.
  • Sneaky Games
    Lead Game Engineer
    Sneaky Games Nov 2012 - Jan 2014
    Austin, Texas Area
    Lead Engineer for Unity3D and game systems on the game Arena of Heroes. Developed GUI and wrote custom scene and memory management systems and editors in C#. Maintained support for targeted platforms, including iPad1-4, PC and Mac. Optimized asset rendering pipeline and reduced memory footprint and draw call count by more than 300%. Implemented audio playback system and contributed to all major gameplay systems.
  • Falcron Solutions, Inc.
    Lead Developer/Project Lead
    Falcron Solutions, Inc. Nov 2010 - Nov 2012
    Lead consultant for numerous clients using a broad range of .NET technologies primarily in C# and SQL. Serviced oil and gas, government housing, bio-defense.
  • Lyons Forge Innovations
    Lead Developer
    Lyons Forge Innovations Sep 2008 - Oct 2010
    Project Lead for development of an oil and energy application for prominent Houston companies. In addition to owning the project SDLC and designing specifications for new components, I supervise the software development team responsible for component implementation.
  • Next Financial
    Technical Director
    Next Financial Jun 2006 - Aug 2008
    Coordinated and lead a team of five software developers and three server administrators through day to day upkeep of all systems and through all stages of the software development lifecycle on multiple large-scale projects in ASP.NET, C# and SQL Server 2005. Responsibilities included requirements gathering, establishing and meeting project deadlines, project management, and software architecting.
  • Iexperience
    Software Development Consultant
    Iexperience Jan 2006 - Aug 2006
    Led requirements gathering, design, documentation, and implementation of small projects for Houston-based oil companies in C# and .NET using n-tier and service oriented architectures.
  • Impending Studios
    Director
    Impending Studios Jan 2005 - Jun 2006
    Lead Technical Designer for Impending Studios, working on the game Uberspace and various contract jobs for the game industry.
  • Atomic Games
    Game Programmer
    Atomic Games Mar 2004 - Dec 2004
    Independently created the User Interface for Close Combat: Red Phoenix, a tactical training simulator for the U.S. Marines, and worked as part of the core team. Designed and programmed JTAC, an artillery training sim also for the Marines.
  • The Personal Wealth Coach
    Contract Client Database Programmer
    The Personal Wealth Coach Dec 2003 - Mar 2004
    Designed and programmed front and back end of a client data system using C#, .NET and SQL Server 2000. Also designed and implemented web services.
  • Tektonic Studios
    Game Programmer
    Tektonic Studios Jun 2003 - Dec 2003
    Primarily responsible for design and implementation of the crafting system, item templates, and world resources in the massively multiplayer game Ninth Domain. Other responsibilities included user interface, lighting tools, a procedural sky dome, database manipulation, server scripting, and refactoring of server side game-play systems.
  • Megatomix Media
    Contract Programmer
    Megatomix Media Mar 2003 - Dec 2003
    Designed, implemented and documented a game guide application in C# and .NET.
  • Lionhead Studios
    Game Programmer
    Lionhead Studios Jun 2002 - Dec 2002
    Primarily responsible for design, documentation and implementation of the Black and White 2 World Editor in MFC. Maintained the game object hierarchy.

Jon Mcclure Skills

C# .net Game Development Software Development Microsoft Sql Server Asp.net C++ Sql Visual Studio Databases Web Services Unity3d Subversion Ios Development Javascript Object Oriented Design Web Development Perforce Asp.net Mvc User Interface Agile Methodologies Tfs Objective C Architecture Wpf Iphone Application Development Oop Mvc Wcf Services Service Oriented Architecture Design Telerik Infragistics .net Compact Framework

Frequently Asked Questions about Jon Mcclure

What company does Jon Mcclure work for?

Jon Mcclure works for Maxwell Biosciences

What is Jon Mcclure's role at the current company?

Jon Mcclure's current role is Chief Technology Officer.

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What skills is Jon Mcclure known for?

Jon Mcclure has skills like C#, .net, Game Development, Software Development, Microsoft Sql Server, Asp.net, C++, Sql, Visual Studio, Databases, Web Services, Unity3d.

Who are Jon Mcclure's colleagues?

Jon Mcclure's colleagues are Michaela Johnson, Mba, Sarah Aubrey, Joshua Mcclure, Doug Dilday.

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