Ryan Bird
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Ryan Bird Email & Phone Number

Studio Director, Animation Supervisor at Future House Studios
Location: Pleasant Grove, Utah, United States 10 work roles
1 work email found @futurehousestudios.com LinkedIn matched
✓ Verified July 2026 3 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email r****@futurehousestudios.com
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Current company
Role
Studio Director, Animation Supervisor
Location
Pleasant Grove, Utah, United States
Company size

Who is Ryan Bird? Overview

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Quick answer

Ryan Bird is listed as Studio Director, Animation Supervisor at Future House Studios, a with 4 employees, based in Pleasant Grove, Utah, United States. AeroLeads shows a work email signal at futurehousestudios.com and a matched LinkedIn profile for Ryan Bird.

Ryan Bird previously worked as Head of Department: Toy Art at Deeproot Studios, Llc and Senior Animator and Rigger at Red Games Co..

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Email format at Future House Studios

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{first}.{last}@futurehousestudios.com
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Profile bio

About Ryan Bird

I have been a successful 3D art and animation professional, since 1996. I have created art for movies, TV shows, video games, commercials, pro sports teams, and many other forms of media. I love creating art and have fun doing it.

Listed skills include Maya, Video Games, Character Animation, Texturing, and 33 others.

Current workplace

Ryan Bird's current company

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Future House Studios
Future House Studios
Studio Director, Animation Supervisor
pleasant grove, utah, united states
Employees
4
AeroLeads page
10 roles

Ryan Bird work experience

A career timeline built from the work history available for this profile.

Studio Director, Animation Supervisor

Current

Pleasant Grove, Utah, United States

• Led and managed a large variety of projects for companies that include: Warner Bros, Disney, DC Comics, Marvel, Amazon, Universal Studios, Nickelodeon, Nintendo, Sega, Niantic, and many others.• Overseeing the studio's 3D art and animation.• Created 3D Art and Animation for many projects for popular IP, such as: Transformers, Teenage Mutant Ninja Turtles, Sonic the Hedgehog, Looney Tunes, Lord of the Rings, DC Super Pets, and many others.• Part of the upper leadership of the studio, and helped run the day-to-day managing of people and projects.

Nov 2020 - Present

Head Of Department: Toy Art

Deeproot Studios, Llc

Draper, Utah, United States

• Responsible for toy design, creation, and 3D prototyping for a variety of physical pinball games.• Acquired 3D printers, tools, and art supplies.• Created models, textures, rigging, and animation for game cinematics.

Jun 2018 - Oct 2021

Senior Animator And Rigger

Greater Salt Lake City Area

• Worked for a variety of clients, including Hasbro, Lego, Crayola, and Fox. • Helped with the creation of a VR game for onsite physical based entertainment.• Created animations, models, rigs, and textures for a variety of 3D characters.• Helped design elements for a variety of projects.

Sep 2017 - Jun 2018

Owner, Artist, And Animator

Pleasant Grove, Ut

Darbble was started back in 2004, under the name "Blue Bird Digital". After some upgrades and modifications in March of 2010, Blue Bird Digital officially became Darbble, Inc.• Created art assets for a large variety of projects for companies, such as Fox, Disney, USA Network, NFL, MLB, Capcom, Crayola, Intel, Cox Communications, PayPal, and many others.• Specialized in modeling, animation, texturing, rigging, concept art, post production, lighting, and rendering.• Responsible for all of the major management functions, such as: planning, marketing, finance, quality assurance, sub-contracting, and bidding.• Created a weekly web comic called The Dribs.

Jan 2004 - Jun 2018

Senior Animator & 3D Artist

Castar

Greater Salt Lake City Area

• Created diverse animations for a variety of characters.• Modeled, textured, and rigged for several projects.• Implemented art and animation in Unity.

Feb 2017 - Jun 2017

Senior Animator/Artist

Greater Salt Lake City Area

Animation, modeling, texturing, and rigging for a variety of games. Titles include:• Looney Tunes Dash - mobile• Ice Age: Arctic Blast - mobile• Unreleased titles

Apr 2014 - Aug 2016

Team Art Director

Sensory Sweep Studios

West Valley City, Ut

• Created art for a variety of video games, including: The Tale of Despereaux (Xbox360, PC, PS2, and Wii), Alvin and the Chipmunks (PC, Wii, PS2, and DS), and Tom and Jerry Tales (DS)• Responsible for a large team of artists (varying between 25-50 employees) through the duration of the projects, as well as managed a group of sub-leads who oversaw different art disciplines.• Worked directly with the Creative Director, Lead Designers, and Producers to maintain a high level of quality in the art and to ensure milestones were met.• Started an artist intern program, where a select number of participants were trained to create art to our standards. Later, we would hire the most talented as full-time employees.

Jun 2006 - Feb 2009

Senior Character Artist

Salt Lake City, Utah, United States

• Created high-quality models, textures, and animations for Amped 3 and Links franchise for Xbox.• Contributed to the research and development of the updated Xbox console.• Collaborated with cross-functional teams to ensure seamless integration of character art assets.

Nov 2004 - Apr 2006

Character Lead

Greater Salt Lake City Area

• Led a team of up to 6 artists to create characters and animations for popular video games like Amped 2 and Amped 3.• Set the visual bar for characters and matched likenesses of professional sports figures.• Managed character customization and ensured high-quality art for Microsoft Games.• Worked with designers and programmers to ensure quality and fun.

Aug 2002 - Nov 2004

Senior Character Artist

Draper, Utah, United States

Created models, textures, rigging, and animation for movies, video games, television, commercials, print ads, and several other forms of media. Here are just a few of the many projects that I worked on: - Movies – Fight Club, Mystery Men, Armageddon, Antz, The Faculty, American Werewolf in Paris, Godzilla - Video Games – Civilization: Call to Power, Gauntlet Legends, Gauntlet Dark Legacy, Scooby-Doo: Night of 100 Frights, Twisted Metal: Small Brawl - TV Commercials – 7/11, Cartoon Network, Skittles, Nintendo 64, Best Buy - Television/Broadcast – Nickelodeon, Discovery Channel’s Land of the Mammoths, Screen Actors Guild Awards Ceremony, Discovery Channel’s Extinct - Web/Internet – Nike, Eddie Bauer, The National Center for Missing and Exploited ChildrenI was an internal project lead over many projects. Responsible for several R&D projects. Worked directly with many clients and kept them happy and consistently returning to have us do more work.

Jul 1996 - Jul 2002
Team & coworkers

Colleagues at Future House Studios

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FAQ

Frequently asked questions about Ryan Bird

Quick answers generated from the profile data available on this page.

What company does Ryan Bird work for?

Ryan Bird works for Future House Studios.

What is Ryan Bird's role at Future House Studios?

Ryan Bird is listed as Studio Director, Animation Supervisor at Future House Studios.

What is Ryan Bird's email address?

AeroLeads has found 1 work email signal at @futurehousestudios.com for Ryan Bird at Future House Studios.

Where is Ryan Bird based?

Ryan Bird is based in Pleasant Grove, Utah, United States while working with Future House Studios.

What companies has Ryan Bird worked for?

Ryan Bird has worked for Future House Studios, Deeproot Studios, Llc, Red Games Co., Darbble, Inc., and Castar.

Who are Ryan Bird's colleagues at Future House Studios?

Ryan Bird's colleagues at Future House Studios include Bhanu Gunturi, Michael Rich, Abby Dyck, Bryton Little, and Dakota Vincent.

How can I contact Ryan Bird?

You can use AeroLeads to view verified contact signals for Ryan Bird at Future House Studios, including work email, phone, and LinkedIn data when available.

What skills is Ryan Bird known for?

Ryan Bird is listed with skills including Maya, Video Games, Character Animation, Texturing, Animation, 3D Modeling, Photoshop, and Computer Animation.

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