Ryan Bird

Ryan Bird Email and Phone Number

Studio Director, Animation Supervisor at Future House Studios @ Future House Studios
pleasant grove, utah, united states
Ryan Bird's Location
Pleasant Grove, Utah, United States, United States
Ryan Bird's Contact Details

Ryan Bird personal email

n/a
About Ryan Bird

I have been a successful 3D art and animation professional, since 1996. I have created art for movies, TV shows, video games, commercials, pro sports teams, and many other forms of media. I love creating art and have fun doing it.

Ryan Bird's Current Company Details
Future House Studios

Future House Studios

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Studio Director, Animation Supervisor at Future House Studios
pleasant grove, utah, united states
Employees:
4
Ryan Bird Work Experience Details
  • Future House Studios
    Studio Director, Animation Supervisor
    Future House Studios Nov 2020 - Present
    Pleasant Grove, Utah, United States
    • Led and managed a large variety of projects for companies that include: Warner Bros, Disney, DC Comics, Marvel, Amazon, Universal Studios, Nickelodeon, Nintendo, Sega, Niantic, and many others.• Overseeing the studio's 3D art and animation.• Created 3D Art and Animation for many projects for popular IP, such as: Transformers, Teenage Mutant Ninja Turtles, Sonic the Hedgehog, Looney Tunes, Lord of the Rings, DC Super Pets, and many others.• Part of the upper leadership of the studio, and helped run the day-to-day managing of people and projects.
  • Deeproot Studios, Llc
    Head Of Department: Toy Art
    Deeproot Studios, Llc Jun 2018 - Oct 2021
    Draper, Utah, United States
    • Responsible for toy design, creation, and 3D prototyping for a variety of physical pinball games.• Acquired 3D printers, tools, and art supplies.• Created models, textures, rigging, and animation for game cinematics.
  • Red Games Co.
    Senior Animator And Rigger
    Red Games Co. Sep 2017 - Jun 2018
    Greater Salt Lake City Area
    • Worked for a variety of clients, including Hasbro, Lego, Crayola, and Fox. • Helped with the creation of a VR game for onsite physical based entertainment.• Created animations, models, rigs, and textures for a variety of 3D characters.• Helped design elements for a variety of projects.
  • Darbble, Inc.
    Owner, Artist, And Animator
    Darbble, Inc. Jan 2004 - Jun 2018
    Pleasant Grove, Ut
    Darbble was started back in 2004, under the name "Blue Bird Digital". After some upgrades and modifications in March of 2010, Blue Bird Digital officially became Darbble, Inc.• Created art assets for a large variety of projects for companies, such as Fox, Disney, USA Network, NFL, MLB, Capcom, Crayola, Intel, Cox Communications, PayPal, and many others.• Specialized in modeling, animation, texturing, rigging, concept art, post production, lighting, and rendering.• Responsible for all of the major management functions, such as: planning, marketing, finance, quality assurance, sub-contracting, and bidding.• Created a weekly web comic called The Dribs.
  • Castar
    Senior Animator & 3D Artist
    Castar Feb 2017 - Jun 2017
    Greater Salt Lake City Area
    • Created diverse animations for a variety of characters.• Modeled, textured, and rigged for several projects.• Implemented art and animation in Unity.
  • Eat Sleep Play
    Senior Animator/Artist
    Eat Sleep Play Apr 2014 - Aug 2016
    Greater Salt Lake City Area
    Animation, modeling, texturing, and rigging for a variety of games. Titles include:• Looney Tunes Dash - mobile• Ice Age: Arctic Blast - mobile• Unreleased titles
  • Sensory Sweep Studios
    Team Art Director
    Sensory Sweep Studios Jun 2006 - Feb 2009
    West Valley City, Ut
    • Created art for a variety of video games, including: The Tale of Despereaux (Xbox360, PC, PS2, and Wii), Alvin and the Chipmunks (PC, Wii, PS2, and DS), and Tom and Jerry Tales (DS)• Responsible for a large team of artists (varying between 25-50 employees) through the duration of the projects, as well as managed a group of sub-leads who oversaw different art disciplines.• Worked directly with the Creative Director, Lead Designers, and Producers to maintain a high level of quality in the art and to ensure milestones were met.• Started an artist intern program, where a select number of participants were trained to create art to our standards. Later, we would hire the most talented as full-time employees.
  • Take-Two Interactive
    Senior Character Artist
    Take-Two Interactive Nov 2004 - Apr 2006
    Salt Lake City, Utah, United States
    • Created high-quality models, textures, and animations for Amped 3 and Links franchise for Xbox.• Contributed to the research and development of the updated Xbox console.• Collaborated with cross-functional teams to ensure seamless integration of character art assets.
  • Microsoft Games
    Character Lead
    Microsoft Games Aug 2002 - Nov 2004
    Greater Salt Lake City Area
    • Led a team of up to 6 artists to create characters and animations for popular video games like Amped 2 and Amped 3.• Set the visual bar for characters and matched likenesses of professional sports figures.• Managed character customization and ensured high-quality art for Microsoft Games.• Worked with designers and programmers to ensure quality and fun.
  • Viewpoint Digital
    Senior Character Artist
    Viewpoint Digital Jul 1996 - Jul 2002
    Draper, Utah, United States
    Created models, textures, rigging, and animation for movies, video games, television, commercials, print ads, and several other forms of media. Here are just a few of the many projects that I worked on: - Movies – Fight Club, Mystery Men, Armageddon, Antz, The Faculty, American Werewolf in Paris, Godzilla - Video Games – Civilization: Call to Power, Gauntlet Legends, Gauntlet Dark Legacy, Scooby-Doo: Night of 100 Frights, Twisted Metal: Small Brawl - TV Commercials – 7/11, Cartoon Network, Skittles, Nintendo 64, Best Buy - Television/Broadcast – Nickelodeon, Discovery Channel’s Land of the Mammoths, Screen Actors Guild Awards Ceremony, Discovery Channel’s Extinct - Web/Internet – Nike, Eddie Bauer, The National Center for Missing and Exploited ChildrenI was an internal project lead over many projects. Responsible for several R&D projects. Worked directly with many clients and kept them happy and consistently returning to have us do more work.

Ryan Bird Skills

Maya Video Games Character Animation Texturing Animation 3d Modeling Photoshop Computer Animation Uv Mapping Rigging Art Game Design Unity3d Concept Design Traditional Animation Modeling Computer Graphics Character Rigging Rendering Digital Painting Storyboarding Zbrush Low Poly Modeling Drawing Texture Painting After Effects Shaders Concept Art Adobe Photoshop Computer Games Visual Effects Lighting Art Direction Unity 3d Printing 3d Prototyping Toys

Frequently Asked Questions about Ryan Bird

What company does Ryan Bird work for?

Ryan Bird works for Future House Studios

What is Ryan Bird's role at the current company?

Ryan Bird's current role is Studio Director, Animation Supervisor at Future House Studios.

What is Ryan Bird's email address?

Ryan Bird's email address is ry****@****ios.com

What skills is Ryan Bird known for?

Ryan Bird has skills like Maya, Video Games, Character Animation, Texturing, Animation, 3d Modeling, Photoshop, Computer Animation, Uv Mapping, Rigging, Art, Game Design.

Who are Ryan Bird's colleagues?

Ryan Bird's colleagues are Abby Dyck, Bhanu Gunturi, Westen Masterson, Michael Rich, Brian Carpenter, Sarah Stewart, Ashley Warner.

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