Scott Mccarthy

Scott Mccarthy Email and Phone Number

Principal Software Engineer @ Raytheon
Cambridge, MA, US
Scott Mccarthy's Location
Cambridge, Massachusetts, United States, United States
About Scott Mccarthy

Scott Mccarthy is a Principal Software Engineer at Raytheon.

Scott Mccarthy's Current Company Details
Raytheon

Raytheon

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Principal Software Engineer
Cambridge, MA, US
Website:
shell.com
Employees:
132903
Scott Mccarthy Work Experience Details
  • Raytheon
    Principal Software Engineer
    Raytheon
    Cambridge, Ma, Us
  • Shell
    Sr. Product Manager - Hydrogen Mobility
    Shell May 2022 - Present
    Boston, Massachusetts, United States
    Developed an iconic light-duty Hydrogen dispenser intended for deployment at a network of Hydrogen refueling stations. Led software development, integration, and certification efforts for a multi-component computing environment within the dispenser. Designed concepts for an intuitive, touchscreen-based user experience. Led the successful selection, development, and integration of a forecourt payment solution built on international standards.Provided critical subject-matter expertise in support of an RFP for an ultra-high flow Hydrogen dispensing solution (5x increase in flowrate over current solutions). Evaluated vendor responses and developed recommendations for the Hydrogen business on the adoption of next-generation solutions.Advocated for the development and adoption of solutions to improve safety in Hydrogen refueling stations through positive identification of vehicle characteristics. Developed top-level system requirements for a vehicle identification system, researched near-term deployable solutions, performed a tradespace analysis to evaluate solution viability, and developed a project plan for testing, piloting, and deployment.
  • Shell
    Senior Systems Architect
    Shell Jun 2017 - May 2022
    Cambridge, Massachusetts
    Developed a reference software architecture for a platform of intelligent level 2 EV chargers capable of coordinating charging activities across multiple chargers and responding to Frequency Containment Reserve requests. Authored system-level requirements, coordinated RFQ efforts for potential software development partners, evaluated RFQ responses, and provided recommendations for development partner selection.Utilized systems-thinking methodologies while working with an inter-disciplinary team of engineers to define stakeholder needs, generate potential system architectures, and develop prototype solutions. Served as the Technical Lead for a custom software development effort focused on optimizing decommissioning plans for offshore infrastructure. This project has the potential to reduce decommissioning liabilities by up to 10%, resulting in millions of dollars of savings. Performed system studies of existing operations in order to understand how these operations might be improved. These system studies involved use case generation, trade studies, business case analysis, and the generation of implementation roadmaps.
  • Self-Employed
    Senior Software Engineer
    Self-Employed Dec 2015 - Present
  • Float Left
    Product Lead
    Float Left Sep 2016 - Apr 2017
    Jupiter, Fl
    Product Lead for the architecture and initial implementation of an application framework to support video streaming applications on a broad range of internet-connected devices. The developed framework provides a reference architecture consisting of consumer-facing applications (Apple TV, Roku, Android TV, iOS, Android mobile, Smart TVs) and web services to facilitate a unified cross-platform experience. Initial versions of the framework were used to successfully deliver applications to several new clients in Q4 2016 and Q1 2017.
  • Trialcard
    .Net Web Services Developer
    Trialcard Dec 2015 - Aug 2016
    Worked as part of a distributed Scrum team to design and develop an in-house suite of .NET web services for the management of pharmaceutical account and patient information. This suite of micro-services allowed internal and external consumers to retrieve and manipulate client data through a set of public-facing APIs.
  • Heartwood 3D
    Software Lead
    Heartwood 3D Dec 2014 - Nov 2015
    San Mateo, California, United States
    Software lead and Scrum Product Owner for the development and delivery of an Automated Testing framework. The testing framework utilized data provided by the customer to generate and execute integration level tests, providing end-to-end black box testing of the target application. The completed product has resulted in a savings to the customer of over $600k per year due to the reduced need for manual testing efforts. Additionally, the Automated Testing framework has given the customer more confidence in the ongoing quality of the target application.Partnered with another engineer on an internal research and development initiative to architect, design, and implement the initial release of a framework, designed to simplify the creation of custom 3D interactive training applications. The application framework allows game designers to focus on the customer-requested features of training applications without having to worry about the implementation details of a particular game engine. The framework will also allow flexibility to deploy to different target platforms and game engines with minimal modifications.
  • Raytheon
    Software Architect
    Raytheon Apr 2013 - Nov 2014
    Tewksbury, Massachusetts, United States
    Lead Software Architect and Scrum Product Owner for the creation of the Patriot Maintenance Trainer, a multi-platform training system combining 3D virtual simulations and physical hardware simulations of the Patriot Missile system. The training system utilized a distributed network of computers and circuit cards communicating via TCP/IP and UDP/IP to provide the student a hands-on training experience. Responsible for defining the overall system architecture, system requirements, network topology, and software design. Maintained a constant dialogue with Mechanical, Electrical, and Systems engineering. Solved initial program execution challenges by moving the 12-person team from a Waterfall development model to an Agile development model using Scrum. This transition led to shorter development cycles, less churn in requirements, and higher quality software. Developed and maintained a strong working relationship with program customers, ensuring that the product developed exceeded customer expectations.
  • Raytheon
    Software Technical Lead
    Raytheon Jul 2004 - Mar 2013
    Tewksbury, Massachusetts, United States
    Software Lead for the creation of the Patriot Desktop Trainer, using UML modeling and code generation tools. Responsible for defining the architecture of a training system during a rehost effort from proprietary to COTS hardware, as well as monitoring and reporting overall program execution. Major software engineering activities included analysis and development of new system requirements and concepts, architecture, design, and implementation of new features, regression testing and system integration, design reviews and code reviews, and mentoring junior engineers.

Scott Mccarthy Education Details

Frequently Asked Questions about Scott Mccarthy

What company does Scott Mccarthy work for?

Scott Mccarthy works for Raytheon

What is Scott Mccarthy's role at the current company?

Scott Mccarthy's current role is Principal Software Engineer.

What schools did Scott Mccarthy attend?

Scott Mccarthy attended Massachusetts Institute Of Technology, Indiana University Bloomington.

Who are Scott Mccarthy's colleagues?

Scott Mccarthy's colleagues are Vinay Kiran S, Eseabasi Akpan, Matthew Dumphie, Adan Garcia P.e., Jelle Hoogendam, María José Centurión, Tata Chan.

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