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Sergio R. Sanchez Email & Phone Number

Quality Designer at Capital Games
Location: Santa Clarita, California, United States 10 work roles 2 schools
2 work emails found @respawn.com 3 phones found area 909 and 310 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 3 phones

Work email s****@respawn.com
Direct phone (909) ***-****
LinkedIn Profile matched
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Current company
Role
Quality Designer
Location
Santa Clarita, California, United States
Company size

Who is Sergio R. Sanchez? Overview

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Quick answer

Sergio R. Sanchez is listed as Quality Designer at Capital Games, a with 29 employees, based in Santa Clarita, California, United States. AeroLeads shows a work email signal at respawn.com, phone signal with area code 909, 310, and a matched LinkedIn profile for Sergio R. Sanchez.

Sergio R. Sanchez previously worked as Senior QA Tester at Infinity Ward As An Employee Of Volt and Development Quality Assurance at Respawn Entertainment. Sergio R. Sanchez holds Bachelor Of Science (Bs), Mathematics from Uc Riverside.

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Email format at Capital Games

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*@respawn.com
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AeroLeads found 2 current-domain work email signals for Sergio R. Sanchez. Compare company email patterns before reaching out.

Profile bio

About Sergio R. Sanchez

Hard-working QA professional with 16 years’ experience testing a variety of game types. My focus is to learn from each role and bring best practices from experience. Experience working in publishing and development game environments. Also, experience working in VR, AAA Console & PC titles, Mobile, and Web game titles.

Listed skills include Quality Assurance, Mobile Games, Social Games, Jira, and 36 others.

Current workplace

Sergio R. Sanchez's current company

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Capital Games
Capital Games
Quality Designer
sacramento, california, united states
Employees
29
AeroLeads page
10 roles

Sergio R. Sanchez work experience

A career timeline built from the work history available for this profile.

Quality Designer

Current

California, United States

I work with various teams and developers on new title updates for a live service game Star Wars: Galaxy of Heroes. Responsibilities include: ⦁ Attend Pre-Production and Production meetings for new features⦁ Attend sprint planning meetings for new Title Updates⦁ Writing test cases and creating test cycles/test plans for new features.⦁ Compile Documentation for the new Features in the Title Update.⦁ Verify the implementation of features for testing.

Jul 2021 - Present

Senior Qa Tester

Infinity Ward As An Employee Of Volt

Burbank, California, United States

Currently working as, a Senior QA Tester. I work with various teams and developers for an undisclosed title. Responsibilities include: reporting and verifying issues, authoring and updating Confluence pages, and working on daily test plans in Test Rail.I was also responsible for setting up local servers for some specific test cases in order to read the log and get information to add to tickets or to give to the developers.

Jan 2021 - Jul 2021

Development Quality Assurance

Chatsworth

Development QA contractor at Respawn Entertainment as an employee of Pro-unlimited.Working on a VR title with a small QA team. My responsibilities are:• To look for issues in the tittle and enter them in the database• To communicate issues with the development team for prompt fixes. This includes talking, to the designers, engineers, and the art team.• Help write and edit confluence pages for the QA team.• Looking at errors that prevent builds from being made in UE4 or in Jenkins, and to communicate the errors to the development team in order to expedite fixes.• Run and compile reports for specific parts of the game to inform the rest of the team the current statues of the game.• Investigate features or functionalities of other VR games in order to compare how our title compares to them.• Make local builds to run Segment Reviews for levels when they come it from the outsource team.• To identify levels that need light bakes.

Apr 2019 - Jan 2021

Lead Qa Engineer

Santa Monica

Lead QA Engineer for the Company.Responsible for testing, reporting, and regressing issues through the life cycle of the game plus implementing QA process from the ground up.*Responsible for testing each change and feature added to the game.*Helped establish a bug life cycle through different environments to release.*Responsible for reproducing live issues when brought up by Community department*Responsible for double checking analytic events to make sure metrics where correct on device and on the Unity Analytics Dashboard, Game Analytics Dashboard and AppsFlyers dashboard.*Responsible on helping choose QA candidates.

Sep 2017 - Nov 2018

Senior Qa

Shearman Oaks, California

The company has a small QA team. I did the bulk of the testing and regression when I started to when new testers where added to the team. I make sure to check the features of the game and to report issues into our database.I talk with the design team, the devs, and art team members either in person or over our chat system to figure out what is proper behavior of the game and what features have been completed or approve for testing.I interacted directly with the QA Manager for tasks, deadliness or any thing that was needed for the game. Once the QA manager was no longer with the company, I acted as the lead of the department running the team and helping reach milestones and releases dates. I fill in in situations where the QA manager is needed to make sure questions get answer, people have the correct information as well as helping train the new testers when needed.Also, I interact with people cross studios in occasions to make sure we are on the same page.

Aug 2016 - Aug 2017

Lead Qa Engineer

Playtika Santa Monica

Santa Monica, California

My responsibilities as a Lead QA Engineer was to manage the slot side of the Bingo Blitz game with a team of 6 engineers. I had to keep track of the features, updates, changes, patches, and content that we were going to release every two weeks. Keeps track and manage the engineers output with checklists, daily reports and monthly performance reviews. I created checklists for new features/content and created test cases and procedures to check edge cases, hot fixes and update to the game. I also brought up inconsistencies or omissions on feature documentations in order for QA to be able to properly check a feature. Talked to production, project manager, developers, marketing, and other supervisors for QA.

Oct 2015 - Aug 2016

Senior Qa Engineer

Playtika Santa Monica

Santa Monica, California

My duties as a Senior QA Engineer were to find issues with the game, Bingo Blitz, and document them in our database in Jira. I ran through checklists for features to make sure that the content was implemented properly given the specifications of the game designers and producers. I used tools like Charles to verify calls of the game with the servers and to make sure that the front end was properly showing what the back end was recording. I also helped check and verify issues on live once we release new versions of the game and on hot fixes given that the company released new content every two weeks. I was also require to help keep other engineers on task and to be on top of what needed to be completed on a day by day basis to meet our mark/millstones. I also helped by filling the role of my direct supervisor when he was absent for some of the meeting and getting the team going with the task for the day. I helped edit checklist for the team to work on.

May 2013 - Oct 2015

Qa Engineer

Playtika Santa Monica

Santa Monica, California

I started as a QA engineer at the company when it was still called Buffalo studios...before it was acquire and name changed to Playtika Santa Monica.My duties as a QA Engineer were to find issues with the game, Bingo Blitz, and document them in our database in Jira. I ran through checklists for features to make sure that the content was implemented properly given the specifications of the game designers and producers. I used tools like Charles to verify calls of the game with the servers and to make sure that the front end was properly showing what the back end was recording. I also helped check and verify issues on live once we release new versions of the game and on hot fixes given that the company released new content every two weeks.

Nov 2012 - May 2013

Rft Tester

Northridge, California

I starter as a temporary employee and after a year and a half I became a Regular full time employee.My duties started with finding issues/errors in the game and reporting it on the database for the project. I was also responsible for regressing issues once fixes were committed to verify that errors no longer were occurring and to check if there were any new issues introduce because of the change of code. As I got experience and tenure, I helped manage the database for the projects I worked in at the time, help coordinate multiplayer tests, and helped keep track of checklists when we had one to work on.I helped in the development of new testers as they were introduce to the company and to the project I worked in.I worked on several sport titles for the company: MLB, NBA, NHL, boxing and tennis.I also worked on Bioshock, BioShock 2, BioShock infinite, Mafia 2, Spec Ops, Civ Rev, Civilization 4, Borderlands, and Borderlands 2.We used Jira and test track for database.

Sep 2006 - Nov 2012

Math Teacher

Pomona Unified School District - Garey High School

Pomona, California

To teach mathematics ideas and concepts that closely follows the California Standards in order to prepare the students for their academic careers. Also, to keep records of their work and progress in order to inform administration of the students’ achievements and needs.

Oct 2004 - Jul 2006
Team & coworkers

Colleagues at Capital Games

Other employees you can reach at capitalgames.com. View company contacts for 29 employees →

2 education records

Sergio R. Sanchez education

Bachelor Of Science (Bs), Mathematics

I studied toward a degree in mathematics and a credential for education in high school.

FAQ

Frequently asked questions about Sergio R. Sanchez

Quick answers generated from the profile data available on this page.

What company does Sergio R. Sanchez work for?

Sergio R. Sanchez works for Capital Games.

What is Sergio R. Sanchez's role at Capital Games?

Sergio R. Sanchez is listed as Quality Designer at Capital Games.

What is Sergio R. Sanchez's email address?

AeroLeads has found 2 work email signals at @respawn.com for Sergio R. Sanchez at Capital Games.

What is Sergio R. Sanchez's phone number?

AeroLeads has found 3 phone signal(s) with area code 909, 310 for Sergio R. Sanchez at Capital Games.

Where is Sergio R. Sanchez based?

Sergio R. Sanchez is based in Santa Clarita, California, United States while working with Capital Games.

What companies has Sergio R. Sanchez worked for?

Sergio R. Sanchez has worked for Capital Games, Infinity Ward As An Employee Of Volt, Respawn Entertainment, Super Bit Machine, and Particle City.

Who are Sergio R. Sanchez's colleagues at Capital Games?

Sergio R. Sanchez's colleagues at Capital Games include Anthony Bruno, Christina Davis, Anthony Shih, Carmela Thiessen, and Thomas Guillory.

How can I contact Sergio R. Sanchez?

You can use AeroLeads to view verified contact signals for Sergio R. Sanchez at Capital Games, including work email, phone, and LinkedIn data when available.

What schools did Sergio R. Sanchez attend?

Sergio R. Sanchez holds Bachelor Of Science (Bs), Mathematics from Uc Riverside.

What skills is Sergio R. Sanchez known for?

Sergio R. Sanchez is listed with skills including Quality Assurance, Mobile Games, Social Games, Jira, Bug Tracking, Video Games, Computer Games, and Online Gaming.

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