Thomas Guillory Email and Phone Number
Thomas Guillory work email
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Thomas Guillory personal email
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I am currently a 3d Character Artist at EA Capital Games.
Capital Games
View- Website:
- capitalgames.com
- Employees:
- 29
-
Character ArtistCapital Games Jul 2022 - PresentSacramento, California, United StatesCreating characters and working with outsource to make art for Star Wars Galaxy of Heroes. -
3D GeneralistPanic Button Aug 2018 - Jun 2022Austin, Texas AreaAt Panic Button, I worked in many disciplines depending on the needs of our projects. I worked on UIand icon creation for Hob, Torchlight 2, and Doom Eternal. I made 3d creature pets for Torchlight 2 andworked on model cleanup and optimization for Doom Eternal as well as learning Doom's proprietaryengine.Most recently, I've worked on an internal project creating a character and environmental pipeline usingUnreal 5 and high fidelity assets. -
3D ArtistDisney Interactive Oct 2015 - Jul 2018Palo AltoI worked as a 3d generalist who focused mainly on environment art. I have worked on projects in nearlyall stages of development at Disney - from prototyping and preproduction to a finished game.Most days, I was tasked to create environment models which ranged from props to heroic assets likeships all the way to entire levels. I went through all stages of creation - greyboxing with designers,modeling, UVing, texturing, creating lightmap UVs, lighting, baking, implementation in engine, creatingcollision, and setting up final polish items such as light and reflection probes.When environment or prop tasks weren't an immediate need, I worked on fixing or polishing charactersthat came from outsource and occasionally creating characters from scratch.I have worked closely with artists from multiple disciplines, such as animation, UI/UX, and concept. -
3D InternDisney Interactive Jun 2015 - Oct 2015Palo Alto, CaliforniaWorked as an intern mostly doing environment art and some early character exploration for a prototype Star Wars game. This game eventually went into full production, at which point I was hired on full time as a 3d Generalist. -
3D ArtistGunpowder Games Mar 2015 - Oct 2016I worked on the title: Maelstrom, which is a naval ship combat game. I created 3 heroic ship models / textures / materials. I also created some creatures, special attack cannon balls, pickups, and helped contribute to the general look and style of the game. -
Technical Artist InternCubic Jan 2015 - May 2015Orlando, Florida AreaWorked as a 3d Environment artist on a 50+ person team. I built naval vessel rooms and pipe systems matching point cloud data and photographs as precisely as possible for military simulation and training. I worked in 3ds Max, UE4, and Photoshop mostly. UVing and LM UVing were incredibly important, as the rooms and pipe systems were incredibly complex and heavy. So good efficient usage of UVs were very important to making sure that the rooms looked realistic and high quality.
Thomas Guillory Skills
Thomas Guillory Education Details
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Game Art -
Computer Animation
Frequently Asked Questions about Thomas Guillory
What company does Thomas Guillory work for?
Thomas Guillory works for Capital Games
What is Thomas Guillory's role at the current company?
Thomas Guillory's current role is 3d Character Artist.
What is Thomas Guillory's email address?
Thomas Guillory's email address is tg****@****mes.com
What schools did Thomas Guillory attend?
Thomas Guillory attended The Dave School, University Of Louisiana At Lafayette.
What skills is Thomas Guillory known for?
Thomas Guillory has skills like Maya, 3d Studio Max, Photoshop, Zbrush, After Effects, Unity, Adobe Photoshop, 3d Coat, Flash, Unreal Editor, Microsoft Office, Xnormal.
Who are Thomas Guillory's colleagues?
Thomas Guillory's colleagues are Anthony Shih, Jason Levine, Sam Beattie, Sergio R. Sanchez, Fernanda G. R. Coelho, Christina Davis, Carmela Thiessen.
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