Character Artist
CurrentCreating characters and working with outsource to make art for Star Wars Galaxy of Heroes.
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@panicbuttongames.com
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Thomas Guillory is listed as Character Artist at Capital Games, a with 29 employees, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at panicbuttongames.com and a matched LinkedIn profile for Thomas Guillory.
Thomas Guillory previously worked as 3d Generalist at Panic Button and 3d Artist at Disney Interactive. Thomas Guillory holds Game Art from The Dave School.
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AeroLeads found 1 current-domain work email signal for Thomas Guillory. Compare company email patterns before reaching out.
I am currently a 3d Character Artist at EA Capital Games.
Listed skills include Maya, 3D Studio Max, Photoshop, Zbrush, and 14 others.
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Sacramento, California, United States
Creating characters and working with outsource to make art for Star Wars Galaxy of Heroes.
Austin, Texas Area
At Panic Button, I worked in many disciplines depending on the needs of our projects. I worked on UIand icon creation for Hob, Torchlight 2, and Doom Eternal. I made 3d creature pets for Torchlight 2 andworked on model cleanup and optimization for Doom Eternal as well as learning Doom's proprietaryengine.Most recently, I've worked on an internal project creating a character and environmental pipeline usingUnreal 5 and high fidelity assets.
Palo Alto
I worked as a 3d generalist who focused mainly on environment art. I have worked on projects in nearlyall stages of development at Disney - from prototyping and preproduction to a finished game.Most days, I was tasked to create environment models which ranged from props to heroic assets likeships all the way to entire levels. I went through all stages of creation - greyboxing with designers,modeling, UVing, texturing, creating lightmap UVs, lighting, baking, implementation in engine, creatingcollision, and setting up final polish items such as light and reflection probes.When environment or prop tasks weren't an immediate need, I worked on fixing or polishing charactersthat came from outsource and occasionally creating characters from scratch.I have worked closely with artists from multiple disciplines, such as animation, UI/UX, and concept.
Palo Alto, California
Worked as an intern mostly doing environment art and some early character exploration for a prototype Star Wars game. This game eventually went into full production, at which point I was hired on full time as a 3d Generalist.
I worked on the title: Maelstrom, which is a naval ship combat game. I created 3 heroic ship models / textures / materials. I also created some creatures, special attack cannon balls, pickups, and helped contribute to the general look and style of the game.
Orlando, Florida Area
Worked as a 3d Environment artist on a 50+ person team. I built naval vessel rooms and pipe systems matching point cloud data and photographs as precisely as possible for military simulation and training. I worked in 3ds Max, UE4, and Photoshop mostly. UVing and LM UVing were incredibly important, as the rooms and pipe systems were incredibly complex and heavy. So good efficient usage of UVs were very important to making sure that the rooms looked realistic and high quality.
Other employees you can reach at capitalgames.com. View company contacts for 29 employees →
Raven Keene
Colleague at Capital GamesFresno, California, United States
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Sergio R. Sanchez
Colleague at Capital GamesSanta Clarita, California, United States
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Anthony Bruno
Colleague at Capital GamesGreater Sacramento, United States
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Sam Beattie
Colleague at Capital GamesGreater Seattle Area, United States
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Anthony Shih
Colleague at Capital GamesSan Jose, California, United States
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Christina Davis
Colleague at Capital GamesKingston, Washington, United States
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Jason Levine
Colleague at Capital GamesLivingston, New Jersey, United States
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Jason Sams
Colleague at Capital GamesElk Grove, California, United States
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Carmela Thiessen
Colleague at Capital GamesOrlando, Florida, United States
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Fernanda G. R. Coelho
Colleague at Capital GamesVancouver, British Columbia, Canada
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Thomas Guillory works for Capital Games.
Thomas Guillory is listed as Character Artist at Capital Games.
AeroLeads has found 1 work email signal at @panicbuttongames.com for Thomas Guillory at Capital Games.
Thomas Guillory is based in Austin, Texas Metropolitan Area, United States while working with Capital Games.
Thomas Guillory has worked for Capital Games, Panic Button, Disney Interactive, Gunpowder Games, and Cubic.
Thomas Guillory's colleagues at Capital Games include Raven Keene, Sergio R. Sanchez, Anthony Bruno, Sam Beattie, and Anthony Shih.
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Thomas Guillory holds Game Art from The Dave School.
Thomas Guillory is listed with skills including Maya, 3D Studio Max, Photoshop, Zbrush, After Effects, Unity, Adobe Photoshop, and 3D Coat.
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