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Thomas Guillory Email & Phone Number

Character Artist at Capital Games
Location: Austin, Texas Metropolitan Area, United States 6 work roles 2 schools
1 work email found @panicbuttongames.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email t****@panicbuttongames.com
LinkedIn Profile matched
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Current company
Role
Character Artist
Location
Austin, Texas Metropolitan Area, United States
Company size

Who is Thomas Guillory? Overview

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Quick answer

Thomas Guillory is listed as Character Artist at Capital Games, a with 29 employees, based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at panicbuttongames.com and a matched LinkedIn profile for Thomas Guillory.

Thomas Guillory previously worked as 3d Generalist at Panic Button and 3d Artist at Disney Interactive. Thomas Guillory holds Game Art from The Dave School.

Company email context

Email format at Capital Games

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{first_initial}{last}@panicbuttongames.com
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AeroLeads found 1 current-domain work email signal for Thomas Guillory. Compare company email patterns before reaching out.

Profile bio

About Thomas Guillory

I am currently a 3d Character Artist at EA Capital Games.

Listed skills include Maya, 3D Studio Max, Photoshop, Zbrush, and 14 others.

Current workplace

Thomas Guillory's current company

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Capital Games
Capital Games
Character Artist
sacramento, california, united states
Employees
29
AeroLeads page
6 roles

Thomas Guillory work experience

A career timeline built from the work history available for this profile.

Character Artist

Current

Sacramento, California, United States

Creating characters and working with outsource to make art for Star Wars Galaxy of Heroes.

Jul 2022 - Present

3D Generalist

Austin, Texas Area

At Panic Button, I worked in many disciplines depending on the needs of our projects. I worked on UIand icon creation for Hob, Torchlight 2, and Doom Eternal. I made 3d creature pets for Torchlight 2 andworked on model cleanup and optimization for Doom Eternal as well as learning Doom's proprietaryengine.Most recently, I've worked on an internal project creating a character and environmental pipeline usingUnreal 5 and high fidelity assets.

Aug 2018 - Jun 2022

3D Artist

Palo Alto

I worked as a 3d generalist who focused mainly on environment art. I have worked on projects in nearlyall stages of development at Disney - from prototyping and preproduction to a finished game.Most days, I was tasked to create environment models which ranged from props to heroic assets likeships all the way to entire levels. I went through all stages of creation - greyboxing with designers,modeling, UVing, texturing, creating lightmap UVs, lighting, baking, implementation in engine, creatingcollision, and setting up final polish items such as light and reflection probes.When environment or prop tasks weren't an immediate need, I worked on fixing or polishing charactersthat came from outsource and occasionally creating characters from scratch.I have worked closely with artists from multiple disciplines, such as animation, UI/UX, and concept.

Oct 2015 - Jul 2018

3D Intern

Palo Alto, California

Worked as an intern mostly doing environment art and some early character exploration for a prototype Star Wars game. This game eventually went into full production, at which point I was hired on full time as a 3d Generalist.

Jun 2015 - Oct 2015

3D Artist

I worked on the title: Maelstrom, which is a naval ship combat game. I created 3 heroic ship models / textures / materials. I also created some creatures, special attack cannon balls, pickups, and helped contribute to the general look and style of the game.

Mar 2015 - Oct 2016

Technical Artist Intern

Orlando, Florida Area

Worked as a 3d Environment artist on a 50+ person team. I built naval vessel rooms and pipe systems matching point cloud data and photographs as precisely as possible for military simulation and training. I worked in 3ds Max, UE4, and Photoshop mostly. UVing and LM UVing were incredibly important, as the rooms and pipe systems were incredibly complex and heavy. So good efficient usage of UVs were very important to making sure that the rooms looked realistic and high quality.

Jan 2015 - May 2015
Team & coworkers

Colleagues at Capital Games

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2 education records

Thomas Guillory education

FAQ

Frequently asked questions about Thomas Guillory

Quick answers generated from the profile data available on this page.

What company does Thomas Guillory work for?

Thomas Guillory works for Capital Games.

What is Thomas Guillory's role at Capital Games?

Thomas Guillory is listed as Character Artist at Capital Games.

What is Thomas Guillory's email address?

AeroLeads has found 1 work email signal at @panicbuttongames.com for Thomas Guillory at Capital Games.

Where is Thomas Guillory based?

Thomas Guillory is based in Austin, Texas Metropolitan Area, United States while working with Capital Games.

What companies has Thomas Guillory worked for?

Thomas Guillory has worked for Capital Games, Panic Button, Disney Interactive, Gunpowder Games, and Cubic.

Who are Thomas Guillory's colleagues at Capital Games?

Thomas Guillory's colleagues at Capital Games include Raven Keene, Sergio R. Sanchez, Anthony Bruno, Sam Beattie, and Anthony Shih.

How can I contact Thomas Guillory?

You can use AeroLeads to view verified contact signals for Thomas Guillory at Capital Games, including work email, phone, and LinkedIn data when available.

What schools did Thomas Guillory attend?

Thomas Guillory holds Game Art from The Dave School.

What skills is Thomas Guillory known for?

Thomas Guillory is listed with skills including Maya, 3D Studio Max, Photoshop, Zbrush, After Effects, Unity, Adobe Photoshop, and 3D Coat.

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