Sam Beattie
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Sam Beattie Email & Phone Number

Senior Game Designer at Capital Games at Capital Games
Location: Greater Seattle Area, United States 18 work roles 4 schools
1 work email found @popcap.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email s****@popcap.com
LinkedIn Profile matched
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Current company
Role
Senior Game Designer at Capital Games
Location
Greater Seattle Area, United States
Company size

Who is Sam Beattie? Overview

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Quick answer

Sam Beattie is listed as Senior Game Designer at Capital Games at Capital Games, a with 29 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at popcap.com and a matched LinkedIn profile for Sam Beattie.

Sam Beattie previously worked as Senior Game Designer at Capital Games and Designer II at Capital Games. Sam Beattie holds Bachelor Of Arts, English from Dartmouth College.

Company email context

Email format at Capital Games

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{first}@popcap.com
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AeroLeads found 1 current-domain work email signal for Sam Beattie. Compare company email patterns before reaching out.

Profile bio

About Sam Beattie

I'm an enthusiastic storyteller and problem-solver who brings grand vision and an eye for detail to game system design, content creation, and UX design. Over years of experience in mobile game development, I've evolved a Lean work philosophy that drives me towards inventive, rapid iteration in response to user data.Specialties:Game Systems Design | Interaction Design | Content/Level Design | Mobile Development

Listed skills include Game Design, Video Games, Game Development, Gameplay, and 30 others.

Current workplace

Sam Beattie's current company

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Capital Games
Capital Games
Senior Game Designer at Capital Games
sacramento, california, united states
Employees
29
AeroLeads page
18 roles

Sam Beattie work experience

A career timeline built from the work history available for this profile.

Designer Ii

Greater Seattle Area

Dec 2017 - Nov 2020

Ux Designer

Everly - Your Plan For Wedding Planning

Greater Seattle Area

While a student at General Assembly, worked with Everly Wedding to design automated wedding planning tools for the planned 2.0 rollout of their website.

Sep 2017 - Oct 2017

Ux Design Student

General Assembly Seattle

Greater Seattle Area

Aug 2017 - Oct 2017

Contract Designer

Seattle, Wa

Aug 2016 - Aug 2017

Contract Puzzle Designer

Seattle, Wa

Continuing to be involved with Hungry Babies development, making levels for the game on a contractual basis while working remotely from Seattle.

Dec 2015 - Feb 2016

Game Designer

San Mateo, Ca

Hungry Babies Mania - Systems, Content, and Puzzle DesignerFish Frenzy Mania - Systems and Puzzle DesignerBubble Mania - Puzzle Designer

Jul 2013 - Nov 2015

Design Consultant

Movable Code

Providence, Ri

Advised on design documents and direction during pre-production on Incantor.

Jan 2013 - Mar 2013

Game Designer

Cambridge, Ma

Indiana Jones Adventure World - Content and level design.Unreleased Facebook/Mobile Title - Content design, art project management.Unreleased Mobile Title - Initial design.

Sep 2011 - Oct 2012

Designer

Lead Designer - "Where in the World is Carmen Sandiego?" for FacebookLead Designer - "Zoo Kingdom" for FacebookDesigner - "The Oregon Trail" for Facebook

Jan 2010 - Jun 2011

Associate Game Designer

Associate Designer - "World of Zoo" for Nintendo Wii

Dec 2008 - Jan 2010

Qa Tester

Performed play testing on Blue Fang's current projects, and reported bugs to project team.

Sep 2008 - Nov 2008

Sports Information Intern

Primary sports information contact for men's basketball, men's and women's tennis, men's and women's rowing, and sailing. Also cover squash and track and field teams as needed. Work published on Dartmouth sports website and in local newspapers.

Jan 2008 - Jun 2008

Editorial Intern

The Independent Rowing News

Performed fact-checking and copy-editing as well as contributed features for international rowing magazine.

Aug 2007 - Nov 2007

Intern

Compiled data for publication of “2006 Q3 Marketable Investments” and edited transcripts for publication of “2006 Summer Commentary” on summer symposium.

Jun 2006 - Aug 2006

Intern

The Feinberg Law Group, Llc

Researched and wrote reports for the 9/11 Victim Compensation Fund

Jun 2004 - Aug 2004
Team & coworkers

Colleagues at Capital Games

Other employees you can reach at capitalgames.com. View company contacts for 29 employees →

4 education records

Sam Beattie education

High School Diploma

Phillips Academy

User Experience Design - Immersive

A 10-week, intensive course in researching and designing user experiences on the web and mobile apps.

FAQ

Frequently asked questions about Sam Beattie

Quick answers generated from the profile data available on this page.

What company does Sam Beattie work for?

Sam Beattie works for Capital Games.

What is Sam Beattie's role at Capital Games?

Sam Beattie is listed as Senior Game Designer at Capital Games at Capital Games.

What is Sam Beattie's email address?

AeroLeads has found 1 work email signal at @popcap.com for Sam Beattie at Capital Games.

Where is Sam Beattie based?

Sam Beattie is based in Greater Seattle Area, United States while working with Capital Games.

What companies has Sam Beattie worked for?

Sam Beattie has worked for Capital Games, Popcap Games, Everly - Your Plan For Wedding Planning, General Assembly Seattle, and Storm8.

Who are Sam Beattie's colleagues at Capital Games?

Sam Beattie's colleagues at Capital Games include Thomas Guillory, Anthony Bruno, Raven Keene, Jason Levine, and Christina Davis.

How can I contact Sam Beattie?

You can use AeroLeads to view verified contact signals for Sam Beattie at Capital Games, including work email, phone, and LinkedIn data when available.

What schools did Sam Beattie attend?

Sam Beattie holds Bachelor Of Arts, English from Dartmouth College.

What skills is Sam Beattie known for?

Sam Beattie is listed with skills including Game Design, Video Games, Game Development, Gameplay, Mobile Games, Casual Games, User Experience Design, and Wireframing.

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