Shruti Bhat Email & Phone Number
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Shruti Bhat is listed as Game Design Intern at Gram Games, a with 172 employees, based in Hillingdon, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Shruti Bhat.
Shruti Bhat previously worked as Game Designer and Narrative Lead at Maxim Vr and Game Designer at Maxim Vr. Shruti Bhat holds Ma, Digital Games Theory And Design from Brunel University London.
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About Shruti Bhat
I am a game/narrative designer driven by curiosity, continuous learning and a passion for crafting captivating stories. I have over 3 years of experience as a Narrative Designer and Game Artist in indie game projects - often as a liaison between the two departments.Impasto, a horror adventure game where I was responsible for environmental narrative, puzzle design among other narrative tasks, was featured by PC Gamer with 87% positive reviews on Steam. I have also worked in gamified, narrative-driven learning content with AB InBev (think Corona and Budweiser) for which my team won three Brandon Hall Awards for innovation in learning.While my focus lies on game and narrative design, I have also supported projects with visualization, game art, set dressing and UI development. I am currently extending my game design skills by pursuing an MA in Games Design at Brunel University London, graduating in September 2024. I am looking for entry-level roles in game or narrative design that have a focus on the narrative-driven adventure genre. Drop me a message on LinkedIn or email shruti.bhat365@gmail.com
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Shruti Bhat work experience
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Game Designer And Narrative Lead
Current+ Creating non-toxic Virtual Reality spaces to enhance player’s mental health and well-being+ Developed the game design document for the app that directed all creative efforts+ Worked on conceptualising the Landing Hub, Breathing Space and Night Meditation areas+ Developed the Breathing space’s visual look and feel using custom and store-bought assets+ Troubleshooting bugs and playtesting+ Conceptualised the narrative of the spaces and the player's interaction with the space with a team of 4
Lead Narrative Designer For Jizo No Akumu
CurrentJizo no Akumu is a third-person, atmospheric horror adventure game where you play as Mirai Jizo who returns to her family estate to attend her grandmother's funeral. Things take a terrifying turn when an ancient entity, the Baku demon, appears and petrifies her family. Trapped within the estate, Jizo must avoid the demon as she unveils her family’s darkest secrets to break the curse and save them.---Role(s) and responsibilities---LEAD NARRATIVE DESIGN- Collaborated with 2 game writers to design the overarching narrative of the game- Collaborated with the research, design, audio and art departments to design and implement narrative within the game- Consolidated and delegated tasks as per priorities and writer’s time-commitments- Onboarded writers onto Unity and created a pipeline for Dialogue implementation using Yarnspinner- Was in charge of drafting and updating the narrative design document- Was in charge of casting voice actors through Backstage- Edited in-game dialogue to reduce word countNARRATIVE DESIGN- Wrote and curated dialogues, item and quest descriptions for over 7 scenes- Designed the family tree for the Mirai family including character sheets for interactable NPCs- Created casting sheets for all the charactersGAME DESIGN- Level Greyboxing- Terrain Sculpting- Art Game Asset Burndown- Vertical slice creation
Game Writer And 3D Artist For Last Broadcast (Pc)
Last Broadcast is a 3D narrative game set in a small radio station at the end of the world. Players assume the role of D-Jay, a charismatic radio host who is giving their last show as the sun turns red and the world burns down.---Contributions---3D ARTIST/ENVIRONMENT DESIGNER- Concept Art and Ideation (radio station interior, backyard)- Level greyboxing- 3D modeling, uv unwrapping, texturing- Unity water shader (backyard pond)- Setdressing the backyardGAME WRITING- Writing part of the tutorial sequence- Reviewing narrative documentsUI DEVELOPER- Creating the Credits Sequence
Game Artist (3D) For Starweave (Pc)
STARWEAVE is a narrative game that uses tactical RPG mechanics to tell an allegorical story about constricting roles within a cycle of oppression. Dramatic and bittersweet, you endeavor to make the world just a little bit kinder through your actions.---Contributions---GAME ARTIST (3D)- 3D Modeling, UV Unwrapping, Texturing
Narrative Designer For Bloobo (Ios)
Get ready for hours of physics and fun with Bloobo! Design and test mind-bending physics puzzles in your quest to restore creativity worldwide.Join TubeTech's team of creative volunteers and embark on a physics-based puzzle adventure in the world of Bloobo!---Contributions---NARRATIVE DESIGN- Designing the overarching narrative of the game- Writing for the character of Aandro (AI narrator)- Writing for the Player’s onboarding sequence- Using Dialogue Manager in Unity to implement narrative- Writing dialogue, barks, cutscene scripts and worldbuildingGRAPHIC DESIGNER- Modifying a font family to suit the gameUI DEVELOPER- Creating the credits scene in Unity
Game Artist (3D) For Try Again (Pc)
TRY AGAIN is a fast-paced, meta, 2.5d platformer about a video game test character named, Benny. Benny has hopes of moving on from being temp and becoming the main character. Benny has long been trapped in this unfinished game by The Designer, but an updated build is due tomorrow, which means it is Benny’s last day. Get Benny out of the grey box facility once and for all.---Contributions---GAME ARTIST (3D):- 3D Modeling, UV Unwrapping, Texturing- Level design- Mesh Destruction Simulations for VFX
Narrative Designer For The Mountain Calls (Pc)
Embark on a mystical journey in "The Mountain Calls", a 2D puzzle platformer. Step into the shoes of a Feng Shui priest and harness the power of nature's elements. Unravel broken incantations to avert an impending catastrophe that threatens the village. Can you decipher the ancient forces and save your home before it's too late? The mountain's call awaits you.---Contributions---NARRATIVE DESIGN- Designing the overarching narrative of the game- Designing narrative linked puzzles and levels- Using Dialogue Manager in Unity to implement dialogues, barks and quests- Writing the script, dialogues, barks and item information
Narrative Designer And Game Artist (2D/3D) For Impasto (Pc)
Impasto is an atmospheric adventure game with elements of horror. The game explores the fictional world based on the Black Paintings by Spanish painter, Francisco Goya.---Contributions---NARRATIVE DESIGN:- Overarching Storyline- NPC Dialogues (Judith, Don Claudio)- Directing the voice actor for Judith- Item and Quest Description- Item Ideation for Goya’s house and the VaultART + NARRATIVE (bridge role):- Storyboarded narrative sequences for early visual establishment- Storyboarded the Church glass paintings and Saturn’s Cave Murals- Collaborated with artists on environmental narrative assets- Created the vault puzzle asset & textures with the Design teamGAME ART:- Style Studies- Skybox texture iterations- 2D concepts- 3D modeling, UV unwrapping, Texturing- Re-texturing and altering unity assets to match requirements- Aided in marketing asset creation: trailer and logo animation.Internal Playtesting
Game Artist (2D/3D) For Beat The Beat Up (Vr)
- 2D turnarounds from concept art references- 3D modeling, UV unwrapping, Texturing
Narrative-Art Liason, Game Artist
Kyle is a janitor. He's also a werewolf. And now he's got the night shift. Fight for your life - and your paycheck - in a stealth-comedy game with surprises around every corner. Use cleaning tools to balance between your janitorial duties and being sneaky for a tense, satisfyingly puzzle-like, and hilariously gore-y experience.---Role(s) and responsibilities---NARRATIVE-ART LIAISON- Collaborated on creating the Custcene animatic- Ideated on a list of collectables, their descriptions and story- 3D Modeled some of the collectables- Created 2D concepts and lore for the Mascot Room MessNARRATIVE DESIGNER- Overarching Storyline and World Lore - coming up with and fleshing out the idea for the office being a plushie company- Conceptualizing Diegetic Tutorials as commercial pamphlets for tools & a werewolf guide- Base NPC Crafting (Granny and CEO)- Ideating/making edits to narrative docs toward pre-production & early production (Three-act-structure, narrative walkthrough, base NPC profiles)GAME ARTIST (2D/3D)- Concept art for props- 3D Modeling, UV unwrapping, Texturing in Maya- Posing and Animation- Re-texturing and altering unity assets to match the game's art style- Marketing and Miscellaneous Decor Assets- Retopologizing high poly meshesSET DRESSING ARTIST- Set Dressing the Bathroom, Janitors closet in Unity- Consistency pass and QA on assets implemented in Unity
Narrative Designer
As part of the Learning and Content Design team:- Designed and Developed 2D and 3D games in Unity- Defined the pipeline for Gamification and Game-based learning courses- Created Gamified Post-Training Sessions to boost learning retention- Created gamified classroom activities to enhance audience engagement- Led a team of 8 to build a narrative-driven gamified learning experience- Consulted as the Narrative SPOC for the design team on 6 projects- Revamped learning modules with storytelling and game interaction elements- Created Proof of Concepts for project approvals- Acted as After Effects and Graphic Design Consultant for various projects- Facilitated a session on Psychological Safety for an audience of senior managers- Worked on a monthly chapter based learning episodes for leadership training
Media Designer - I
Senior Digital Artist
Working with Corporate Learning Group - Learning Content:- Worked with cross-functional teams to achieve goals- Learned and applied new skills to boost efficiency and productivity- Optimized visual production life cycle through process innovation- Visualized client scripts into animated sequences- Designed UI-UX templates and visualised screens (static, video & interactive) for E-learning courses- Designed icons, infographics and visual storyboard layouts
Game Writer And Artist Intern (2D/3D) For Mobile Games
- Narrative design: constructed the lore around ‘Asmero: Relics of the Sea’, an online multiplayer strategy card game featuring pirates and treasure hunting.- Early prototyping and testing of ‘Relic Dash’, a mobile infinite runner game that was a spin-off based on the lore and characters of Asmero: ROTS.
Game Asset Design Intern (2D/3D)
- Pitched game design ideas as per requirements- Designed 2D/3D assets and implemented them with any required revisions into finished products ready to be used by the game developers. - 2D assets for an interactive play zone game. - Graphic elements for display boards, play zone cards and illustrations. - Developed a game level in Unity from given assets
Game Artist Intern (2D/3D)
Concept and develop 2D/3D assets based on requirements conveyed by the team lead and implement them with any required revisions into finished products ready to be used by the game developers. The assets include: - Character designs (2D)- Environment designs (2D+3D)- Maps (2D)- Prop designs (2D+3D)- UI-UX elements (2D)- Level design (2D)
Freelance Illustrator
Developed illustrations for multiple projects for social well-being and awareness and few projects related to science communication projects and training modules.
Colleagues at Gram Games
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Abdullah Seymen
Colleague at Gram GamesIstanbul, Türkiye, Turkey
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Selin Otkuman
Colleague at Gram GamesIstanbul, Türkiye, Turkey
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Onur Yaman
Colleague at Gram GamesLondon Area, United Kingdom
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Edward Lott
Colleague at Gram GamesUnited Kingdom
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Stefan Ilina
Colleague at Gram GamesUnited Kingdom
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Doruk Tabakoglu
Colleague at Gram GamesIstanbul, Türkiye, Turkey
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Duxcbiatoy Pamazania
Colleague at Gram GamesKyiv, Kyiv City, Ukraine
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Nan Z.
Colleague at Gram GamesLondon, England, United Kingdom
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Dilara Gundogu
Colleague at Gram GamesIstanbul, Türkiye, Turkey
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Deniz Germen
Colleague at Gram GamesTürkiye, Turkey
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Shruti Bhat education
Ma, Digital Games Theory And Design
Bachelor Of Design, Animation And Motion Graphics, First Class With Distinction | Gold Medalist
Game Writing & Narrative Design Masterclass
Game Development
Education record
Education record
Frequently asked questions about Shruti Bhat
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What company does Shruti Bhat work for?
Shruti Bhat works for Gram Games.
What is Shruti Bhat's role at Gram Games?
Shruti Bhat is listed as Game Design Intern at Gram Games.
Where is Shruti Bhat based?
Shruti Bhat is based in Hillingdon, England, United Kingdom while working with Gram Games.
What companies has Shruti Bhat worked for?
Shruti Bhat has worked for Gram Games, Maxim Vr, Usc Games, The Werecleaner, and Ab Inbev India.
Who are Shruti Bhat's colleagues at Gram Games?
Shruti Bhat's colleagues at Gram Games include Abdullah Seymen, Selin Otkuman, Onur Yaman, Edward Lott, and Stefan Ilina.
How can I contact Shruti Bhat?
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What schools did Shruti Bhat attend?
Shruti Bhat holds Ma, Digital Games Theory And Design from Brunel University London.
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