William Murphy Email and Phone Number
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William Murphy personal email
Being a self motivated and goal-oriented Game and Application Developer. I will quickly become a person to whom you rely on when you have issues that need to be solved quickly. I produce clean and concise code and have a proactive programming style that allows me to identify and debug troublesome issues before they become problems. I enjoy working with people and coordinating with talent from other disciplines to ensure the highest quality of the project or projects that I am working on.Specialties:UnitySVN / GitJSON, XMLOOP/MVC/ECSPHP, JavascriptC/C++/C#MySQL / PostgresSQLJSFL, Ant, JiraActionscript 1/2/3FlashBuilder/FlashDevelopScrum Certified
Hyper Hippo Games
View- Website:
- hyperhippo.ca
- Employees:
- 48
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Senior Unity DeveloperHyper Hippo Games Apr 2018 - PresentKelowna,Bc -
Senior Game Dveloper (Unity3D)Tactile Entertainment Mar 2017 - Oct 2017Copenhagen Area, Denmark• Worked with a small team of 5 to launch and maintain an interactive bubble shooter utilizing our shared code modules to rapidly integrate features from our other titles.• Updated and maintained a number of our shared modules to improve performance and fix longstanding bugs.• Prepared regular releases according to our production schedule which included new features, improvements as well as new level and visual content. -
Senior Client Developer (Unity3D)Goodgame Studios Sep 2015 - Jan 2017Hamburg Area, Germany• Worked alongside developers, artists and our production team to create an interactive cross-platform RPG focused on hero management.• Utilized Unity3D and C# to implement various features ranging from mobile payments, special offers, localization and an extensive combat system that was deployed across multiple platforms and countries.• Created a node based scripting system allowing artists and designers to drag and drop behaviors allowing them to quickly and easily add new characters… Show more • Worked alongside developers, artists and our production team to create an interactive cross-platform RPG focused on hero management.• Utilized Unity3D and C# to implement various features ranging from mobile payments, special offers, localization and an extensive combat system that was deployed across multiple platforms and countries.• Created a node based scripting system allowing artists and designers to drag and drop behaviors allowing them to quickly and easily add new characters and effects to the game limiting dependence on developers.• Focused to hitting many performance and feature targets such as ensuring the game was playable cross platform, allowing users from all supported platforms to play with one another and ensuring that new characters, levels and translations could all be added to the game without requiring re-submission to the app stores. Show less -
Senior Software DeveloperDramaforum Interactive Mar 2014 - Sep 2015Vancouver, Canada Area• Created a mobile game utilizing Staring and various other AS3 frameworks for launch and sale on the Android platform, integrated various API's including but not limited to Google Play, IAP, Gesture Recognition, and Analytics.• Overhauled existing features and systems to meet performance targets and support a rapidly expanding user base.• Audited existing server / client communications to improve site performance and reduce server load and increase security.• Improved existing art… Show more • Created a mobile game utilizing Staring and various other AS3 frameworks for launch and sale on the Android platform, integrated various API's including but not limited to Google Play, IAP, Gesture Recognition, and Analytics.• Overhauled existing features and systems to meet performance targets and support a rapidly expanding user base.• Audited existing server / client communications to improve site performance and reduce server load and increase security.• Improved existing art pipeline to optimize file sizes, reduce asset production times and generally make our artists lives easier.• Implemented various appointment dynamics to increase retention and in turn monetization. Show less -
Technical Lead/DeveloperMarblemedia Jun 2013 - Mar 2014Toronto, Canada Area• Developed flash games and sites to pair with various in house television shows.• Developed HTML5 games to allow content to be accessible on both web and mobile devices based on broadcasters specifications.• Established timelines for technical aspects of interactive projects.• Created various web pages using html, javascript, jquery and css. -
Senior Cms/Tools DeveloperGanz Dec 2012 - Mar 2013• Coordinated a team of C#/Java/AS3/AIR developers in creating a rich content management system to be used across multiple existing and future properties• Integrated with existing server/database architecture to reimplement and improve our existing tool set• Created a simple XML driven wizard interface to make entering content simpler, faster and more reliable for our data entry specialists• Implemented validation of complex object based business logic to minimize mistakes and… Show more • Coordinated a team of C#/Java/AS3/AIR developers in creating a rich content management system to be used across multiple existing and future properties• Integrated with existing server/database architecture to reimplement and improve our existing tool set• Created a simple XML driven wizard interface to make entering content simpler, faster and more reliable for our data entry specialists• Implemented validation of complex object based business logic to minimize mistakes and improve quality and quantity of content that can be implemented per release cycle Show less -
Development Site LeadGanz-Nakamas Jan 2012 - Dec 2012Managed a team of 8-10 AS3/Java developers in order to create an interactive world for kids.• Coordinated with Art, Creative and Production departments to ensure organized and easy integration of art and business logic.• Worked alongside our QA and production team to develop a release process and schedule.• Provided assessment, estimation and design for all features within the project on a quarterly basis.• Gained experience working with Flash Develop, remote debugging, Ant… Show more Managed a team of 8-10 AS3/Java developers in order to create an interactive world for kids.• Coordinated with Art, Creative and Production departments to ensure organized and easy integration of art and business logic.• Worked alongside our QA and production team to develop a release process and schedule.• Provided assessment, estimation and design for all features within the project on a quarterly basis.• Gained experience working with Flash Develop, remote debugging, Ant scripts and an internal CMS application for managing assets and content within the application.• Utilized SWCs as part of the build process to ensure minimal SWF file size, and to minimize namespace conflicts, while increasing development speed and code redundancy between applications.• Easily grasp proprietary AS Frameworks and have an exceptional understanding of proper object orientated design practices.• Hands-on in both development and lead roles involved in full life cycle of projects; Creative Brief, PDR (Project Design Review), Milestone Breakdowns, UML Design, Code Stubbing, Rapid Game Development.• Trained new employees in AS3 fundamentals and CMS integration as well as contribute to daily scrum meetings.• Experience with AS3 entity component based architecture and frameworks.• Developed and maintained a number of PHP development tools to expedite development and testing of the project. Show less -
Flash Team Lead / DeveloperGanz Jun 2009 - Jan 2012• Developed an AS3 based Isometric engine, used to create an area within the site where people can go and do quests to get prizes. Also create the tools to allow our creative/art teams to easily modify the environments and design quests within the application.• Designed, developed and maintained an AS3 based framework to work with and eventually replace the existing AS1/2 framework of the site, allowing numerous applications to be developed in AS3.• Developed a store application to… Show more • Developed an AS3 based Isometric engine, used to create an area within the site where people can go and do quests to get prizes. Also create the tools to allow our creative/art teams to easily modify the environments and design quests within the application.• Designed, developed and maintained an AS3 based framework to work with and eventually replace the existing AS1/2 framework of the site, allowing numerous applications to be developed in AS3.• Developed a store application to introduce the in house currency into the world, allowing kids to purchase items and redeem gift cards directly in game. This also introduced the ability handle micro transactions and is used in various sections of the site. Also worked with server side developers to create tools for maintenance of a daily catalog of items to be populated and retrieved by the client.• Created a board style game where kids received daily rolls of the dice by logging in and completely various challenges, with the goal of getting to the end of the board. Along the way they would earn items and unique currency that they could spend at a special store.• Designed and developed a simple communication layer that could be used to easily integrate external games into some of our word press sites. Currency won was transferred through the communication layer back to the Webkinz site. Also ported and re-skinned 60 arcade games to integrate with the framework.• Created an application that allowed children to design t-shirts using an assortment of characters and site clipart images and text. They could later be ordered online and for a fee be shipped out as a physical t-shirt. The application was created in AS2 but also utilized an AS3 based AIR application that would create a large PNG image used for silk screening. I later created a PHP/Flash/MySQL/JSFL based administration tool for adding and managing scheduling of assets. Show less -
Game DeveloperSilverbirch Studios Sep 2007 - Mar 2008Worked directly with artists to implement new and changing sprite sheets and GUI with the game and menus.• Worked with java developers to send and retrieve custom level data and save them on the device.• Worked on the editor that allow people to create and share custom levels.• Cleared numerous bugs in various systems within the game.• Ensured the applications complied with Sony TRC and Nintendo Lotcheck standards.
William Murphy Skills
William Murphy Education Details
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Internal Academy Of Design And TechnologyVideo Game Design And Development -
Seneca College
Frequently Asked Questions about William Murphy
What company does William Murphy work for?
William Murphy works for Hyper Hippo Games
What is William Murphy's role at the current company?
William Murphy's current role is Senior Unity Game Developer.
What is William Murphy's email address?
William Murphy's email address is bi****@****mes.com
What schools did William Murphy attend?
William Murphy attended Internal Academy Of Design And Technology, Seneca College.
What skills is William Murphy known for?
William Murphy has skills like Actionscript, Game Development, Flash, Subversion, Php, Video Games, Javascript, Xml, Css, Scrum, Jquery, Mysql.
Who are William Murphy's colleagues?
William Murphy's colleagues are Wilson Wong, Carlos José Mendes Da Silva Junior, Colton Douglas, Shamim Raeisi, Ted Kruzsely, Elliot Jones, Allison Francis Cpa, Ca.
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1ubishops.ca
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2potterclarkson.com, hicksip.com
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William Murphy
Saskatchewan, Canada1edwards.usask.ca
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