Michael Ross

Michael Ross Email and Phone Number

Software Engineer - Fungineer | Unity Game Developer @ Neon Raven
Michael Ross's Location
Austin, Texas, United States, United States
Michael Ross's Contact Details

Michael Ross work email

Michael Ross personal email

n/a
About Michael Ross

https://neonraven.orgPassionate and highly dedicated software engineer with a deep love for video game development. I possess extensive experience with Unity and maintain a personal code library that I readily employ. I thrive in interdisciplinary team environments, recognizing the importance of collective efforts in bringing outstanding products to life. From creating new desktop applications to collaborating with quality assurance for successful releases, I possess firsthand knowledge of the entire development process.In addition to my technical expertise, I bring a strong sense of creativity to my work. While my primary focus remains in programming, I have a keen eye for art and enjoy expressing myself through various creative outlets. This creativity serves as a catalyst for innovation and adds a unique perspective to my projects. I view this fusion of programming and artistic expression as an opportunity to pour my soul into my work.Driven by an unparalleled work ethic, programming is not just a profession but also my recreational pursuit. I find great satisfaction in transforming ideas into reality and marching towards a shared vision. Actively seeking feedback and continuously pursuing personal and professional growth, I eagerly engage in workshops, coursework, and various learning opportunities. Known for my positive attitude, unwavering commitment, and willingness to assist others, I approach every task with enthusiasm, regardless of its complexity, ensuring its completion.

Michael Ross's Current Company Details
Neon Raven

Neon Raven

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Software Engineer - Fungineer | Unity Game Developer
Michael Ross Work Experience Details
  • Neon Raven
    Founder
    Neon Raven Mar 2024 - Present
    Remote
    At Neon Raven LLC, I've blended visionary leadership with hands-on technical expertise to publish two innovative games, steering the company from inception to its current late-production stage:⇨ Sate: Masterminded the development of this 3D horror game, inspired by retro PSX graphics. Successfully achieved a 50% download conversion rate on itch.io and over 1,000% click-through rate on Steam, showcasing strong market appeal and user engagement!! :D⇨Fox: Driving the creation of a 2D adventure featuring professional artwork and a sophisticated character controller with 30 states, including wall riding and physics-based movements that emulate rollerblading, to deliver an engaging player experience. Currently crafting a dynamic trailer to spotlight the game's unique features.⇨Leadership: Orchestrating project management, overseeing a talented team of two 3D designers, a 2D artist, and a sound designer, ensuring our games not only resonate with players but also come alive with professional quality and immersive storytelling.⇨Technical Prowess: Personally developed comprehensive store pages and customer-facing interfaces, alongside the complete development of game mechanics and systems (excluding artwork).While Neon Raven is soaring to new heights with these exciting projects, we are actively seeking partnerships and opportunities to secure funding and foster growth. Open to exploring roles that can benefit from my extensive game development and project management expertise.
  • Caterpillar Inc.
    3D Game Developer
    Caterpillar Inc. Nov 2023 - Mar 2024
    Remote
    In an intense 5-month tenure at Caterpillar, I spearheaded the creation of a state-of-the-art ecommerce visual application and VR simulations in Unity, designed for complex heavy machinery operations. Accomplishments:⇨ Developed a web API and server system for asset bundles, revolutionizing deployment through on-demand asset downloads post-launch, enhancing updates, and scalability.⇨ Automated asset bundle integration with the web API, boosting productivity and smoothing the development process.⇨ Pioneered procedural hand animations, significantly reducing development time across diverse VR object interactions.⇨ Engineered a universal input system standardizing VR controller compatibility, greatly simplifying character control and providing a versatile solution.⇨ Designed a desktop project management interface that consolidated tools, optimizing work item tracking and data entry with multiple web API integrations.⇨ Automated a spectrum of development tasks using Perforce, from onboarding to source control, streamlining team operations.⇨ Enabled the Unity ecommerce application to dynamically handle over 23.8 million objects with load times measured in just seconds, establishing a new performance and user experience standard.These efforts not only demonstrated my technical expertise but also my commitment to delivering impactful projects swiftly, setting a precedent for rapid development at Caterpillar.
  • Freelance
    Freelance
    Freelance Jul 2023 - Nov 2023
    working on video games from Unity projects featuring physics controllers all the way to MMORPG's. Writing several systems to produce highly polished and finished game features. Self starting by generating sales through completion by working with non-technical clients. From interdisciplinary teamwork to writing game engines, down to maintaining mobile apps, I will do whatever it takes to provide high quality result and ensure satisfying clients will always be a top priority.
  • Grumpy Crumpet
    Owner & Technical Director
    Grumpy Crumpet Jan 2023 - Aug 2023
    London, England, United Kingdom
    Grumpy Crumpet is a UK-based game development company where I serve as a founder and technical director. I oversee the development of multiple projects and provide guidance to support the team. We have a released title on the steam marketplace and app on Android/iOS. Multiplayer and web service programming along with game design and gameplay programming.
  • Lead Technologies, Inc (Leadtools)
    Software Engineer
    Lead Technologies, Inc (Leadtools) Jan 2023 - Jul 2023
    Charlotte, North Carolina, United States
    Medical software engineer. Building, maintaining and deploying services to facilitate various medical imaging functions. Adhering to the DICOM standards.
  • Lead Technologies, Inc (Leadtools)
    Software Developer
    Lead Technologies, Inc (Leadtools) Jun 2022 - Jan 2023
    Charlotte, North Carolina, United States
  • Freelance
    Game Developer
    Freelance Jun 2020 - Jun 2022
  • Gaston College
    Wif Granted Lead Research Assistant
    Gaston College Sep 2020 - Dec 2020
    Dallas, North Carolina, United States
    Responsible for managing a team for researching antimicrobial resistant bacteria. The research was mapping local surface water's antimicrobial resistant genes. Presented research at ASM: Microbe and NCUR.
  • Pet Supplies Plus
    Assistant General Manager
    Pet Supplies Plus Apr 2019 - Jan 2020
    Fort Mill, South Carolina, United States
    In this role, I dealt with scheduling employees, ordering merchandise, and managing money. I cultivated and maintained strong working relationships by delivering best-in-class client service. Along these, I held accountability for replenishing stock to maintain accurate inventory.Following are my ley achievements: ⇨ Acknowledged by senior management for attaining second place in ticket sales in district by up-selling company brand.⇨ Delivered staff with technical detail to properly maintain fish, including measuring parameters, correcting each parameter, establishing a culture of beneficial bacteria, and streamlining maintenance routines on all live animals.
  • Rent-A-Center
    Sales Manager
    Rent-A-Center Apr 2018 - Nov 2018
    Belmont, North Carolina, United States
    During this employment period, I produced sales targets/goals by forecasting annual sales quotas. As well as, I managed 150+ accounts, provided technical service on computers and appliances, and repossessed merchandise on defaulted accounts and local marketing.Following are my key achievements: ⇨ Achieved 50 sales per week consistently to enhance organizational productivity and revenue growth.⇨Identified and resolved complex issues/problems to reduce disgruntled customers.

Michael Ross Education Details

Frequently Asked Questions about Michael Ross

What company does Michael Ross work for?

Michael Ross works for Neon Raven

What is Michael Ross's role at the current company?

Michael Ross's current role is Software Engineer - Fungineer | Unity Game Developer.

What is Michael Ross's email address?

Michael Ross's email address is mi****@****ols.com

What schools did Michael Ross attend?

Michael Ross attended Gaston College.

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