Pedro Angelo Email & Phone Number
Who is Pedro Angelo? Overview
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Pedro Angelo is listed as Producer at Epic Games, a with 11318 employees, based in São Paulo, Brazil. AeroLeads shows a matched LinkedIn profile for Pedro Angelo.
Pedro Angelo previously worked as Senior Game Producer at Blue Gravity Studios and Health and well-being at Career Break. Pedro Angelo holds Bachelors, Graphic Design from Ufes - Universidade Federal Do Espírito Santo.
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About Pedro Angelo
Experienced Product Manager and Game Producer with 7+ years of experience in Fintech and Mobile Gaming. Background in Graphic Design, Growth Marketing and Web Development. Read about my work on: https://www.pedroangelo.net/?utm_source=profile--An eternal learner with a deep curiosity for all things creative and technical. A generalist, independent and resourceful problem solver searching elegant solutions to complex challenges. Email for contact: pedroangelo.sj@gmail.com--My greatest aspiration is to be able to dedicate my life to building highly systemic games with dense worlds ripe with emergent storytelling. And in my spare time I like prototyping mechanics and systems in Unity, researching and playing with everything I can find on generative AI and dabbling with modding when inspired.Favorite games include: SimCity 4, Oblivion, Fallout New Vegas, Hitman WoA, Rimworld, Crusader Kings 3, Hearts of Iron 4, Cities Skylines, Thief 2, Prey (2016), Baldurs Gate 3, Disco Elysium, Oxygen Not Included, Dwarf Fortress, Metal Gear Solid 3, Factorio, Total War Warhammer III, Age of Empires 2, Homeworld 1, and more. --"We call simple systems that perform robustly in complex situations elegant. Elegance is one of the most desirable qualities in any game, because it means you have a game that is simple to learn and understand, but is full of interesting emergent complexity." - Jesse Schell--
Listed skills include Product Marketing, Adobe After Effects, Design De Jogos, Jornada Do Cliente, and 29 others.
Pedro Angelo's current company
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Pedro Angelo work experience
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Senior Game Producer
• Assembled and managed the development team for Fay Keeper, 2D creature-collector RPG for the PC, made of 6 Unity programmers, 8 pixel artists and 2 game designers.• Kicked off production for Fay Keeper, producing a playable prototype in 1 week and delivering a vertical slice of the game in 3 months time. • Founding member of the newly assembled Operations team, training Producers, streamlining processes and maintaining company-wide documentation standards across 10+ active projects.• Devised and employed a new method for efficiently measuring and tracking KPIs of over 200 collaborators across the company.• Revamped dozens of onboarding guides, created new templates for project specific documentation, established many new documentation guidelines on writing, formatting, hierarchy, permissions, etc.
Health And Well-Being
General Product Manager
• Managed 9 team members across Data, Community, and User Acquisition• Led a marketing strategy overhaul by championing viral content, resulting in +348% organic follower growth with 25M video views in 4 months.• Rebuilt our entire e-commerce website in 2 weeks, switching technologies to achieve 5x faster load speeds and a 10x improvement in keyword ranking.• Drove the creation of an in-house user acquisition team, maintaining similar performance pre-internalization (100% eROAS at D180 at $0.88 CPI) at lower operational and platform costs of -91% and -78%, respectively.• Introduced an extremely cost-effective Live Ops schedule recycling existing content, retaining as much as 81% of the average event revenue seen in the previous quarter at effectively zero content production cost.
Lead Product Manager
• Guided the Collector's games roadmap, achieving 50,000 DAU and $4M ARR in 2022.• Executed 350+ events and sales, conducted 160+ tests, and pushed 60+ version updates.• Coordinated and mentored a small team of 1 Producer and 2 Junior PMs.• Designed over 20 major features such as: Prestige Mode, Club Tower, Automated Survey System, Mini Event Basket, Targeted Flash Sales and more.• Pioneered data-driven artistic content production decision making through the creation of an automated in-game event survey system and teaching artists on data analysis. Tallying over 105 events surveyed with an average rating of 4.3 stars to date.• Improved feedback collection and feature prioritization through implementation of a public suggestion and voting board website, accruing 4800+ player requests.
Game Producer & Product Manager
• Spearheaded Dog Game's final development phase, achieving global launch in 152 countries, securing App Store and Play Store featuring, grossing $2M+ in revenue and 1.2M+ downloads in its lifetime.• Responsible for Live Ops and A/B Tests strategy, design, scheduling and execution acrossboth Cat Game and Dog Game.•Devised and tuned several game features, running bi-weekly sprints with 9 engineers.
Product Owner
• Owned development and roadmap of in-app promotional and messaging systems servicing 10M MAU with $25M monthly total payment volume.• Led the creation of an ML-based campaign targeting and delivery system resulting in +157% in promotional conversion rate and +400% transactions per user compared to previous method.• Supervised contracts, training and best practices for product analytics and event tracking implementation across 5 different product teams.
Growth Analyst
• Controlled setup, analysis and optimization of dozens of push, in-app and email user journeys.• Conducted the day-to-day operations for the dispatch of hundreds of communications and promotions.• Maintained and developed the design language and codebase of every transactional and promotional email in use.
Graphic Designer
• Created responsive, content-rich email and landing pages for marketing campaigns and transactional communications.• Authored many static assets, videos and animations for promotional material use both online and offline.
Web Designer
• Designed, developed and maintained the company's website.• Set up and provided technical support to Google Workspace Suite.
Web Design Intern
• Designed, developed and maintained several different websites for several clients.
Colleagues at Epic Games
Other employees you can reach at epicgames.com. View company contacts for 11318 employees →
Lev Weglein
Colleague at Epic GamesOxford, Connecticut, United States
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Mohammad Safri
Colleague at Epic GamesFederal Territory Of Kuala Lumpur, Malaysia
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Brandon Lyons
Colleague at Epic GamesRaleigh-Durham-Chapel Hill Area, United States
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Daniel Silver
Colleague at Epic GamesLeander, Texas, United States
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Daniyal Atif
Colleague at Epic GamesIslāmābād, Pakistan
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Russell Paul
Colleague at Epic GamesCary, North Carolina, United States
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Christopher Miller
Colleague at Epic GamesAtlanta Metropolitan Area, United States
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Eileen Shiue
Colleague at Epic GamesLos Angeles, California, United States
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Ryan Maloney
Colleague at Epic GamesAlbany, New York Metropolitan Area, United States
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Nikki Bonigala
Colleague at Epic GamesLondon, England, United Kingdom
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Pedro Angelo education
Bachelors, Graphic Design
Ciência Da Computação
Frequently asked questions about Pedro Angelo
Quick answers generated from the profile data available on this page.
What company does Pedro Angelo work for?
Pedro Angelo works for Epic Games.
What is Pedro Angelo's role at Epic Games?
Pedro Angelo is listed as Producer at Epic Games.
Where is Pedro Angelo based?
Pedro Angelo is based in São Paulo, Brazil while working with Epic Games.
What companies has Pedro Angelo worked for?
Pedro Angelo has worked for Epic Games, Blue Gravity Studios, Career Break, Mino Games, and Picpay.
Who are Pedro Angelo's colleagues at Epic Games?
Pedro Angelo's colleagues at Epic Games include Lev Weglein, Mohammad Safri, Brandon Lyons, Daniel Silver, and Daniyal Atif.
How can I contact Pedro Angelo?
You can use AeroLeads to view verified contact signals for Pedro Angelo at Epic Games, including work email, phone, and LinkedIn data when available.
What schools did Pedro Angelo attend?
Pedro Angelo holds Bachelors, Graphic Design from Ufes - Universidade Federal Do Espírito Santo.
What skills is Pedro Angelo known for?
Pedro Angelo is listed with skills including Product Marketing, Adobe After Effects, Design De Jogos, Jornada Do Cliente, Planilhas Google, Figma, Data Analysis, and Adobe Xd.
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