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Pedro Angelo Email & Phone Number

Senior Game Producer @ Blue Gravity Studios | Product Management, Game Design, Live Operations, Growth Marketing at Blue Gravity Studios
Location: São Paulo, São Paulo, Brazil 10 work roles 2 schools
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Role
Senior Game Producer @ Blue Gravity Studios | Product Management, Game Design, Live Operations, Growth Marketing
Location
São Paulo, São Paulo, Brazil

Who is Pedro Angelo? Overview

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Pedro Angelo is listed as Senior Game Producer @ Blue Gravity Studios | Product Management, Game Design, Live Operations, Growth Marketing at Blue Gravity Studios, based in São Paulo, São Paulo, Brazil. AeroLeads shows a matched LinkedIn profile for Pedro Angelo.

Pedro Angelo previously worked as Senior Game Producer at Blue Gravity Studios and Health and well-being at Career Break. Pedro Angelo holds Bachelors, Graphic Design from Ufes - Universidade Federal Do Espírito Santo.

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Email format at Blue Gravity Studios

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Blue Gravity Studios

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Profile bio

About Pedro Angelo

Experienced Product Manager and Game Producer with 7+ years of experience in Fintech and Mobile Gaming. Background in Graphic Design, Growth Marketing and Web Development. Read about my work on: https://www.pedroangelo.net/?utm_source=profile--An eternal learner with a deep curiosity for all things creative and technical. A generalist, independent and resourceful problem solver searching elegant solutions to complex challenges. Email for contact: pedroangelo.sj@gmail.com--My greatest aspiration is to be able to dedicate my life to building highly systemic games with dense worlds ripe with emergent storytelling. And in my spare time I like prototyping mechanics and systems in Unity, researching and playing with everything I can find on generative AI and dabbling with modding when inspired.Favorite games include: SimCity 4, Oblivion, Fallout New Vegas, Hitman WoA, Rimworld, Crusader Kings 3, Hearts of Iron 4, Cities Skylines, Thief 2, Prey (2016), Baldurs Gate 3, Disco Elysium, Oxygen Not Included, Dwarf Fortress, Metal Gear Solid 3, Factorio, Total War Warhammer III, Age of Empires 2, Homeworld 1, and more. --"We call simple systems that perform robustly in complex situations elegant. Elegance is one of the most desirable qualities in any game, because it means you have a game that is simple to learn and understand, but is full of interesting emergent complexity." - Jesse Schell--

Listed skills include Product Marketing, Adobe After Effects, Design De Jogos, Jornada Do Cliente, and 29 others.

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Pedro Angelo's current company

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Blue Gravity Studios
Blue Gravity Studios
Senior Game Producer @ Blue Gravity Studios | Product Management, Game Design, Live Operations, Growth Marketing
AeroLeads page
10 roles

Pedro Angelo work experience

A career timeline built from the work history available for this profile.

Senior Game Producer

Current

London, GB

  • Assembled and managed the development team for Fay Keeper, 2D creature-collector RPG for the PC, made of 6 Unity programmers, 8 pixel artists and 2 game designers.
  • Kicked off production for Fay Keeper, producing a playable prototype in 1 week and delivering a vertical slice of the game in 3 months time.
  • Founding member of the newly assembled Operations team, training Producers, streamlining processes and maintaining company-wide documentation standards across 10+ active projects.
  • Devised and employed a new method for efficiently measuring and tracking KPIs of over 200 collaborators across the company.
  • Revamped dozens of onboarding guides, created new templates for project specific documentation, established many new documentation guidelines on writing, formatting, hierarchy, permissions, etc.
Jun 2024 - Present

Health And Well-Being

Career Break
Feb 2024 - May 2024

General Product Manager

Montreal, Quebec, CA

  • Managed 9 team members across Data, Community, and User Acquisition
  • Led a marketing strategy overhaul by championing viral content, resulting in +348% organic follower growth with 25M video views in 4 months.
  • Rebuilt our entire e-commerce website in 2 weeks, switching technologies to achieve 5x faster load speeds and a 10x improvement in keyword ranking.
  • Drove the creation of an in-house user acquisition team, maintaining similar performance pre-internalization (100% eROAS at D180 at $0.88 CPI) at lower operational and platform costs of -91% and -78%, respectively.
  • Introduced an extremely cost-effective Live Ops schedule recycling existing content, retaining as much as 81% of the average event revenue seen in the previous quarter at effectively zero content production cost.
Oct 2022 - Feb 2024

Lead Product Manager

Montreal, Quebec, CA

  • Guided the Collector's games roadmap, achieving 50,000 DAU and $4M ARR in 2022.
  • Executed 350+ events and sales, conducted 160+ tests, and pushed 60+ version updates.
  • Coordinated and mentored a small team of 1 Producer and 2 Junior PMs.
  • Designed over 20 major features such as: Prestige Mode, Club Tower, Automated Survey System, Mini Event Basket, Targeted Flash Sales and more.
  • Pioneered data-driven artistic content production decision making through the creation of an automated in-game event survey system and teaching artists on data analysis. Tallying over 105 events surveyed with an.
  • Improved feedback collection and feature prioritization through implementation of a public suggestion and voting board website, accruing 4800+ player requests.
Dec 2021 - Sep 2022

Game Producer & Product Manager

Montreal, Quebec, CA

  • Spearheaded Dog Game's final development phase, achieving global launch in 152 countries, securing App Store and Play Store featuring, grossing $2M+ in revenue and 1.2M+ downloads in its lifetime.
  • Responsible for Live Ops and A/B Tests strategy, design, scheduling and execution acrossboth Cat Game and Dog Game.
  • Devised and tuned several game features, running bi-weekly sprints with 9 engineers.
Jan 2021 - Nov 2021

Product Owner

São Paulo, São Paulo, BR

  • Owned development and roadmap of in-app promotional and messaging systems servicing 10M MAU with $25M monthly total payment volume.
  • Led the creation of an ML-based campaign targeting and delivery system resulting in +157% in promotional conversion rate and +400% transactions per user compared to previous method.
  • Supervised contracts, training and best practices for product analytics and event tracking implementation across 5 different product teams.
Apr 2020 - Jan 2021

Growth Analyst

São Paulo, São Paulo, BR

  • Controlled setup, analysis and optimization of dozens of push, in-app and email user journeys.
  • Conducted the day-to-day operations for the dispatch of hundreds of communications and promotions.
  • Maintained and developed the design language and codebase of every transactional and promotional email in use.
Oct 2018 - Jan 2021

Graphic Designer

São Paulo, São Paulo, BR

  • Created responsive, content-rich email and landing pages for marketing campaigns and transactional communications.
  • Authored many static assets, videos and animations for promotional material use both online and offline.
Mar 2018 - Sep 2018

Web Designer

BR

  • Designed, developed and maintained the company's website.
  • Set up and provided technical support to Google Workspace Suite.
Nov 2017 - Feb 2018

Web Design Intern

Branver
  • Designed, developed and maintained several different websites for several clients.
Jul 2015 - Jun 2016
2 education records

Pedro Angelo education

Bachelors, Graphic Design

Ufes - Universidade Federal Do Espírito Santo

Ciência Da Computação

Universidade Vila Velha - Uvv
FAQ

Frequently asked questions about Pedro Angelo

Quick answers generated from the profile data available on this page.

What company does Pedro Angelo work for?

Pedro Angelo works for Blue Gravity Studios.

What is Pedro Angelo's role at Blue Gravity Studios?

Pedro Angelo is listed as Senior Game Producer @ Blue Gravity Studios | Product Management, Game Design, Live Operations, Growth Marketing at Blue Gravity Studios.

Where is Pedro Angelo based?

Pedro Angelo is based in São Paulo, São Paulo, Brazil while working with Blue Gravity Studios.

What companies has Pedro Angelo worked for?

Pedro Angelo has worked for Blue Gravity Studios, Career Break, Mino Games, Picpay, and Engine Comercio E Serviços.

How can I contact Pedro Angelo?

You can use AeroLeads to view verified contact signals for Pedro Angelo at Blue Gravity Studios, including work email, phone, and LinkedIn data when available.

What schools did Pedro Angelo attend?

Pedro Angelo holds Bachelors, Graphic Design from Ufes - Universidade Federal Do Espírito Santo.

What skills is Pedro Angelo known for?

Pedro Angelo is listed with skills including Product Marketing, Adobe After Effects, Design De Jogos, Jornada Do Cliente, Planilhas Google, Figma, Data Analysis, and Adobe Xd.

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